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Description[]

The armor Iris donned when she appeared during the 2nd Monster Hunter Rise event.

Abilities[]

Active Skills[]

Zinogre Roar Zinogre Iris Zinogre Roar
Unleashes a column of laser beams that ignores terrain, dealing 241.92% (+ 1.92% per level) damage to targets along its path, which is changed to 50% of damage after it penetrates through a target. If the Charge Slot is full when you use the skill, you will enter a supercharged state that cannot be removed. When activating Zinogre Roar in a supercharged state, the range of Zinogre Roar will be increased with an additional immobility effect on target. The Charge Slot will increase over time.

Cooldown: 5 seconds.
Supercharged Stun duration: 1 second.

Modifier Chips
Icon Name Description Requirement
Power increase passive Power Increase Increases damage by 20%. However, it will not be able to penetrate target.

(Damage: 290.3% (+ 2.3% per level))

1 Star rank
Penetration passive 2 Harden Increase damage by 40% after penetration.

(Post-penetration damage: 70%)

1 Star rank
Additional shot passive Laser Orb When activating Zinogre Roar in a supercharged state, you will release an additional Laser Orb that ignore terrain and have a enemy-seeking effect to cause damage and immobilize the target.

(Damage: 192%)
(Supercharged Stun duration: 1 second)

4 Star rank


Cross Electrocution Zinogre Iris Cross Electrocution
Continuously inflicts 134.40% (+ 1.07% per level) of damage to targets in range. If the Charge Slot is full when you use the skill, you will enter a supercharged state that cannot be removed. When activating Cross Electrocution in a supercharged state, the power of Cross Electrocution is enhanced. The charge slot will increase over time.

Cooldown: 8 seconds.
Supercharged Damage: 179.2% (+ 1.42% per level).

Modifier Chips
Icon Name Description Requirement
Paralysis debuff
Paralyzing Current When hitting a target with Cross Electrocution, there's a chance to cause the target to become immobile.

(Stun chance: 30%)
(Stun duration: 1 second)

2 Star rank
Power increase passive
Power Increase Increase damage rate by 5%.

(Damage: 141.12% (+ 1.12% per level))
(Supercharged Damage: 188.16% (+ 1.49% per level))

2 Star rank
Preparation time passive Mobility Reduce preparation time by 20%.

(Cooldown: 6.4 seconds)

5 Star rank

Passive Skills[]

Icon Name Description Unlock Requirement
Generic passive Power Storage Enter a battle with the Charge Slot fully charged.

10 Prototype amplifier
8 Trial production amplifier
60 Compound energy

Invincibility buff Show Time Will not take any damage when using Cross Electrocution.

(Invulnerability duration: 1 second)

30 Basic amplifier
24Prototype amplifier
180 Compound energy

Multiple projectile passive Laser Orb When you activate Cross Electrocution in a supercharged state, it will release several additional Laser Orbs that ignore terrain and have a enemy-seeking effect to deal damage to the target.

(Damage: 44.45%)
(Projectiles: 3)

3 Star rank

50 Modified amplifier
40 Basic amplifier
360 Compound energy

Generic passive Whirlwind Gale Removes Preventive Shield status after hitting the target with character skill. Movement speed is increased by 32.4% when in supercharged state.

(Acceleration duration: 12 seconds)

4 Star rank

1 Electronic storage bottle
50 Smart amplifier
40 Modified amplifier
420 Compound energy

Attack increase passive Rumbling Thunder When attacked, the Charge Slot is increased. Damage inflicted during supercharged state is increased by 25% and damage received is reduced by 25%. 5 Star rank

1 Electronic conversion bottle
80 Precision amplifier
60 Smart amplifier
800 Compound energy

Skins[]

N/A

Cards[]

N/A

DNA Code[]

Fixed DNA
Icon Name Description
Generic passive Power Storage Enhancement Increases the natural recovery speed of Charge Slot by 25%.
Multiple projectile passive Laser Flash The number of Laser Orbs released by Cross Electrocution is increased to 5.
Def buff Howling at the Moon The acceleration effect of Whirlwind Gale is increased by 25%. After the supercharged state is over, defense is strengthened and damage from attacks is reduced by 40%.

(Acceleration effect: 40.5%)
(Enhanced DEF duration: 6 seconds)

Recombined DNA
Slot 1
Icon Name Description
Paralysis debuff Immobilize Special Attack I When you hit a target in immobile status, increase the damage you deal by 4%
Speed buff Acceleration Special Attack I When you hit a target in accelerated status, increase the damage you deal by 6%
Damage buff Damage Enhancement Special Attack I When you hit a target in damage enhancement status, increase damage you deal by 6%
Slow Resistance Slow Resistance I 20% chance to become immune to the effects of Slow.
Skill Seal Resistance No Skill Resistance I 20% chance to become immune to the effects of No Skill.
Defocus Resistance Defocus Resistance I 20% chance to become immune to the effects of Defocus, stacks with similar effects.
Short Range Boost Short Range Boost I Increase damage you deal by 4% when hitting a target in short range
Mid Range Boost Mid Range Boost I Increase damage you deal by 4% when hitting a target in mid range
Long Range Boost Long Range Boost I Increase damage you deal by 4% when hitting a target in long range
Player Resistance Player Sentinel I When you are attacked by a player, reduce the damage you take by 4%
Boss Resistance Boss Sentinel I When you are attacked by a boss character, reduce the damage you take by 4%
Low health def increase passive Adversity Adaptability I When below 50% HP, reduce damage taken by 4%.
Slot 2
Icon Name Description
Paralysis debuff Immobilize Special Attack I When you hit a target in immobile status, increase the damage you deal by 4%
Speed buff Acceleration Special Attack I When you hit a target in accelerated status, increase the damage you deal by 6%
Damage buff Damage Enhancement Special Attack I When you hit a target in damage enhancement status, increase damage you deal by 6%
Slow Resistance Slow Resistance I 20% chance to become immune to the effects of Slow.
Skill Seal Resistance No Skill Resistance I 20% chance to become immune to the effects of No Skill.
Defocus Resistance Defocus Resistance I 20% chance to become immune to the effects of Defocus, stacks with similar effects.
Paralysis debuff Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6%
Speed buff Acceleration Special Attack II When you hit a target in accelerated status, increase the damage you deal by 8%
Damage buff Damage Enhancement Special Attack II When you hit a target in damage enhancement status, increase damage you deal by 8%
Slow Resistance Slow Resistance II 30% chance to become immune to the effects of Slow.
Skill Seal Resistance No Skill Resistance II 30% chance to become immune to the effects of No Skill.
Defocus Resistance Defocus Resistance II 30% chance to become immune to the effects of Defocus, stacks with similar effects.
Slot 3
Icon Name Description
Short Range Boost Short Range Boost I Increase damage you deal by 4% when hitting a target in short range
Mid Range Boost Mid Range Boost I Increase damage you deal by 4% when hitting a target in mid range
Long Range Boost Long Range Boost I Increase damage you deal by 4% when hitting a target in long range
Player Resistance Player Sentinel I When you are attacked by a player, reduce the damage you take by 4%
Boss Resistance Boss Sentinel I When you are attacked by a boss character, reduce the damage you take by 4%
Low health def increase passive Adversity Adaptability I When below 50% HP, reduce damage taken by 4%.
Short Range Boost Short Range Boost II Increase damage you deal by 6% when hitting a target in short range
Mid Range Boost Mid Range Boost II Increase damage you deal by 6% when hitting a target in mid range
Long Range Boost Long Range Boost II Increase damage you deal by 6% when hitting a target in long range
Player Resistance Player Sentinel II When you are attacked by a player, reduce the damage you take by 6%
Boss Resistance Boss Sentinel II When you are attacked by a boss character, reduce the damage you take by 6%
Low health def increase passive Adversity Adaptability II When below 50% HP, reduce damage taken by 6%.
Slot 4
Icon Name Description
Paralysis debuff Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6%
Speed buff Acceleration Special Attack II When you hit a target in accelerated status, increase the damage you deal by 8%
Damage buff Damage Enhancement Special Attack II When you hit a target in damage enhancement status, increase damage you deal by 8%
Slow Resistance Slow Resistance II 30% chance to become immune to the effects of Slow.
Skill Seal Resistance No Skill Resistance II 30% chance to become immune to the effects of No Skill.
Defocus Resistance Defocus Resistance II 30% chance to become immune to the effects of Defocus, stacks with similar effects.
Paralysis debuff Immobilize Special Attack III When you hit a target in immobile status, increase the damage you deal by 8%
Speed buff Acceleration Special Attack III When you hit a target in accelerated status, increase the damage you deal by 10%
Damage buff Damage Enhancement Special Attack III When you hit a target in damage enhancement status, increase damage you deal by 10%
Slow Resistance Slow Resistance III 40% chance to become immune to the effects of Slow.
Skill Seal Resistance No Skill Resistance III 40% chance to become immune to the effects of No Skill.
Defocus Resistance Defocus Resistance III 40% chance to become immune to the effects of Defocus, stacks with similar effects.
Paralysis debuff Immobile Response When you are in immobile status, reduce damage you take by 16%
Slot 5
Icon Name Description
Short Range Boost Short Range Boost II Increase damage you deal by 6% when hitting a target in short range
Mid Range Boost Mid Range Boost II Increase damage you deal by 6% when hitting a target in mid range
Long Range Boost Long Range Boost II Increase damage you deal by 6% when hitting a target in long range
Player Resistance Player Sentinel II When you are attacked by a player, reduce the damage you take by 6%
Boss Resistance Boss Sentinel II When you are attacked by a boss character, reduce the damage you take by 6%
Low health def increase passive Adversity Adaptability II When below 50% HP, reduce damage taken by 6%.
Short Range Boost Short Range Boost III Increase damage you deal by 8% when hitting a target in short range
Mid Range Boost Mid Range Boost III Increase damage you deal by 8% when hitting a target in mid range
Long Range Boost Long Range Boost III Increase damage you deal by 8% when hitting a target in long range
Player Resistance Player Sentinel III When you are attacked by a player, reduce the damage you take by 8%
Boss Resistance Boss Sentinel III When you are attacked by a boss character, reduce the damage you take by 8%
Low health def increase passive Adversity Adaptability III When below 50% HP, reduce damage taken by 8%.
Paralysis debuff Immobile Response When you are in immobile status, reduce damage you take by 16%

Video[]

 	Zinogre_Iris_5★_with_DNA_-_Character_Spotlight-_Mega_Man_X_DiVE 	 			  

Tips[]

N/A

Trivia[]

  • Zinogre Iris features two different hairstyles, a default brunette-colored style, and a spiked blue "energized" style while in her Supercharged state.

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