Rockman X DiVE / Mega Man X Dive Wiki
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Description[]

Third Armor X is the full set of armor that debuted in Rockman / Mega Man X3. The armor can turn gold with the hyper chip, granting X unparalleled offense and defense.

Abilities[]

Active Skills[]

Cross Charge Shot Third Armor X Cross Charge Shot0
Shooting an energy round to inflict 11.98% (+0.18% per level) attack damage to the target. Can be charged to unleash a more powerful energy round. Once the maximum charge is reached, X will unleash two charged shots with both hands and when the two shots connect, the first energy shot will spread and deals 6x damage while the second shot will be enhanced to deal up to 26.2x damage.

Cooldown: 2.5 seconds.

Modifier Chips
Icon Name Description Requirement
Power increase passive Power Increase When the two energy shots connect, increase the damage amplifier for the 2nd enhanced energy shot by 10%. 1 Star rank
Power increase passive Power Increase When the two energy shots connect, increase the damage amplifier for the 1st spread energy shot by 10%. 1 Star rank
Tracking passive Positioning System When the two energy shots connect, the 1st spread energy shot will have tracking effect. 4 Star rank


Hyper Chip Third Armor X Hyper Chip
Tap into the potential power of Third Armor X and gain 25% increased attack and 25% increased defense status for 15 seconds that cannot be cancelled.

Cooldown: 30 seconds.

  • During Hyper Chip, you can perform an extra movement in the air, either an updash as in Mega Man X3 with the Leg Parts, or an extra airdash.
Modifier Chips
Icon Name Description Requirement
Damage buff ATK Amplification Increase the effect of ATK enhancement by 20%. 2 Star rank
Def buff DEF Amplification Increase the effect of DEF enhancement by 20%. 2 Star rank
Preparation time passive Mobility Reduce the preparation time by 20%. 5 Star rank

Passive Skills[]

Icon Name Description Unlock Requirement
Charge time reduction passive
Accelerate Charge The time required to reach maximum charge is reduced by 25%.

10 Prototype core
8 Trial production core
60 Compound energy

Shield buff Body Chip Chance to acquire a shield that can withstand 50% attack damage.

30 Basic core
24 Prototype core
180 Compound energy

HP restore passive Head Chip When you stay still, recover HP equal to 17.5% of attack damage per 7 seconds. 3 Star rank

50 Modified core
40 Basic core
360 Compound energy

Buster mastery passive Buster Mastery Increase damage by 20% when equipping a buster. 4 Star rank

1 Electronic storage bottle
50 Smart core
40 Modified core
420 Compound energy

Shield Enhance
Body Chip Enhancement Enhance the effects of Body Chip by increasing the damage that the shield can withstand to 75% damage. 5 Star rank

1 Electronic conversion bottle
80 Precision core
60 Smart core
800 Compound energy

Skins[]

N/A

Cards[]

No. Icon Name Type Stats Skill 1 Skill 2 Release Date
207
Frame S
Card207
Third Armor X YellowCard Yellow
  • ATK:11
  • HP:26
  • DEF:8
HP restore passive

Hyper Chip Enhancement I(→II):
When you activate Hyper Chip, remove all negative status you currently have (and recover 30% attack as HP at 5 stars).
Requirement:
Third Armor X Mug Third Armor X

Buster mastery passive

Buster Adaptability II(→III):
Reduced damage taken by 6%(→8%) when equipping a buster.
Requirement:
1 YellowCard Yellow
1 BlueCard Blue
1 BlueCard Blue

June 30, 2021
208
Frame S
Card208
Cross Charge Shot BlueCard Blue
  • ATK:15
  • HP:24
  • DEF:6
Preparation time passive

Mobility I(→II):
The preparation time of the Cross Charge Shot is reduced by 20%(→30%). When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Requirement:
Third Armor X Mug Third Armor X

Skill Seal Resistance

No Skill Resistance II(→III):
30%(→40%) Chance to become immune to the effects of no skills; the same type of chance can be stacked.
Requirement:
1 BlueCard Blue
1 BlueCard Blue
1 YellowCard Yellow

June 30, 2021

DNA Code[]

Fixed DNA
Icon Name Description
Generic passive Variable Air Dash When performing a triple jump, the jump will come with damage register.
Chance increase passive Sensor Enhancing Device Increase the chance to trigger Body Chip by 30%. It can be triggered every 6 seconds. The cooldown of Head Chip's effect is reduced to 4 seconds.
Buster mastery passive Buster Adaptability Reduced damage taken by 20% when equipping a buster.
Recombined DNA
Slot 1
Icon Name Description
Speed buff Acceleration Special Attack I When you hit a target in accelerated status, increase the damage you deal by 6%
Damage buff Damage Enhancement Special Attack I When you hit a target in damage enhancement status, increase damage you deal by 6%
Immunity shield Preventive Shield Special Attack I When you hit a target in Preventive Shield status, increase damage you deal by 6%
Defense Reduction Resistance Defense Reduction Resistance I 20% chance to become immune to the effects of Defense Reduction.
Skill Seal Resistance No Skill Resistance I 20% chance to become immune to the effects of No Skill.
Confusion Resistance Confusion Resistance I 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Long Range Boost Long Range Boost I Increase damage you deal by 4% when hitting a target in long range
Short Range Boost Short Range Boost I Increase damage you deal by 4% when hitting a target in short range
Short Range Adaptability Short Range Adaptability I Reduce the damage taken by 4% when hit by a short range attack.
Boss Killer BOSS Killer I When your target is a boss character, increase damage you deal by 4%
Boss Resistance Boss Sentinel I When you are attacked by a boss character, reduce the damage you take by 4%
High health attack increase passive Homeopathy Amplification I At 50% or more HP, increase damage by 3%.
Slot 2
Icon Name Description
Speed buff Acceleration Special Attack I When you hit a target in accelerated status, increase the damage you deal by 6%
Damage buff Damage Enhancement Special Attack I When you hit a target in damage enhancement status, increase damage you deal by 6%
Immunity shield Preventive Shield Special Attack I When you hit a target in Preventive Shield status, increase damage you deal by 6%
Defense Reduction Resistance Defense Reduction Resistance I 20% chance to become immune to the effects of Defense Reduction.
Skill Seal Resistance No Skill Resistance I 20% chance to become immune to the effects of No Skill.
Confusion Resistance Confusion Resistance I 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Speed buff Acceleration Special Attack II When you hit a target in accelerated status, increase the damage you deal by 8%
Damage buff Damage Enhancement Special Attack II When you hit a target in damage enhancement status, increase damage you deal by 8%
Immunity shield Preventive Shield Special Attack II When you hit a target in Preventive Shield status, increase damage you deal by 8%
Defense Reduction Resistance Defense Reduction Resistance II 30% chance to become immune to the effects of Defense Reduction.
Skill Seal Resistance No Skill Resistance II 30% chance to become immune to the effects of No Skill.
Confusion Resistance Confusion Resistance II 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Slot 3
Icon Name Description
Long Range Boost Long Range Boost I Increase damage you deal by 4% when hitting a target in long range
Short Range Boost Short Range Boost I Increase damage you deal by 4% when hitting a target in short range
Short Range Adaptability Short Range Adaptability I Reduce the damage taken by 4% when hit by a short range attack.
Boss Killer BOSS Killer I When your target is a boss character, increase damage you deal by 4%
Boss Resistance Boss Sentinel I When you are attacked by a boss character, reduce the damage you take by 4%
High health attack increase passive Homeopathy Amplification I At 50% or more HP, increase damage by 3%.
Long Range Boost Long Range Boost II Increase damage you deal by 6% when hitting a target in long range
Short Range Boost Short Range Boost II Increase damage you deal by 6% when hitting a target in short range
Short Range Adaptability Short Range Adaptability II Reduce the damage taken by 6% when hit by a short range attack.
Boss Killer BOSS Killer II When your target is a boss character, increase damage you deal by 6%
Boss Resistance Boss Sentinel II When you are attacked by a boss character, reduce the damage you take by 6%
High health attack increase passive Homeopathy Amplification II At 50% or more HP, increase damage by 4%.
Slot 4
Icon Name Description
Speed buff Acceleration Special Attack II When you hit a target in accelerated status, increase the damage you deal by 8%
Damage buff Damage Enhancement Special Attack II When you hit a target in damage enhancement status, increase damage you deal by 8%
Immunity shield Preventive Shield Special Attack II When you hit a target in Preventive Shield status, increase damage you deal by 8%
Defense Reduction Resistance Defense Reduction Resistance II 30% chance to become immune to the effects of Defense Reduction.
Skill Seal Resistance No Skill Resistance II 30% chance to become immune to the effects of No Skill.
Confusion Resistance Confusion Resistance II 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Speed buff Acceleration Special Attack III When you hit a target in accelerated status, increase the damage you deal by 10%
Damage buff Damage Enhancement Special Attack III When you hit a target in damage enhancement status, increase damage you deal by 10%
Immunity shield Preventive Shield Special Attack III When you hit a target in Preventive Shield status, increase damage you deal by 10%
Defense Reduction Resistance Defense Reduction Resistance III 40% chance to become immune to the effects of Defense Reduction.
Skill Seal Resistance No Skill Resistance III 40% chance to become immune to the effects of No Skill.
Confusion Resistance Confusion Resistance III 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Long Range Boost Snipe Boost III Increase damage you deal by 10% when hitting a target in extremely long range
Slot 5
Icon Name Description
Long Range Boost Long Range Boost II Increase damage you deal by 6% when hitting a target in long range
Short Range Boost Short Range Boost II Increase damage you deal by 6% when hitting a target in short range
Short Range Adaptability Short Range Adaptability II Reduce the damage taken by 6% when hit by a short range attack.
Boss Killer BOSS Killer II When your target is a boss character, increase damage you deal by 6%
Boss Resistance Boss Sentinel II When you are attacked by a boss character, reduce the damage you take by 6%
High health attack increase passive Homeopathy Amplification II At 50% or more HP, increase damage by 4%.
Long Range Boost Long Range Boost III Increase damage you deal by 8% when hitting a target in long range
Short Range Boost Short Range Boost III Increase damage you deal by 8% when hitting a target in short range
Short Range Adaptability Short Range Adaptability III Reduce the damage taken by 8% when hit by a short range attack.
Boss Killer BOSS Killer III When your target is a boss character, increase damage you deal by 8%
Boss Resistance Boss Sentinel III When you are attacked by a boss character, reduce the damage you take by 8%
High health attack increase passive Homeopathy Amplification III At 50% or more HP, increase damage by 5%.
Long Range Boost Snipe Boost III Increase damage you deal by 10% when hitting a target in extremely long range

Video[]

 	Rockman_X_DiVE-_Third_Armor_X_-_Character_Spotlight 	 			  

Tips[]

  • The Cross Charge Shot has the longest range of all charge shots, making it an excellent crowd control attack on larger stages, including some Jakob and Co-op stages. By waiting to fire the second shot until the first shot is about to leave the screen, you can max out the range of the shot and hit targets up to two screens away.
    • The first shot will disappear after it travels forward a period of time, so try not to lose track of it.
    • If auto-lock is enabled, it's possible for X to fire the second shot in the wrong direction, wasting the shot entirely. To avoid this, disengage your weapon or switch to a close range weapon so X continues to face the correct direction.
  • On Story stages, as well as stages without a time limit or time requirement, you can let X idle and allow his HP to recover. This is also helpful during Co-op, as X will continue to restore health until the partner player makes it past doors or triggers a boss fight.
    • This becomes less of a necessity with X's DNA and his Third Armor X card at 5 stars, as both will significantly improve the rate and amount of health he recovers.
  • X will always trigger the second aerial maneuver as an upward dash, regardless of whether or not you are holding Up on the D-pad. This is especially helpful when exploring stages, as it lets X reach areas that are much more difficult to reach normally.
    • Keep in mind X's second air-dash will not recharge unless he touches the ground. For that reason its recommended to use weapons like the Air Buster to improve his movement speed; this will also extend his horizontal dash range, greatly improving his exploration range.

Trivia[]

  • The charging sound effect used for the Third Armor is taken from the CD-based Sega Saturn and Sony Playstation ports of Mega Man X3.
  • Originally in Mega Man X3, the function of the head part is seeing the map layout of the stage and revealing hidden items of the stage (ride armor items, heart items to extend max health, subtanks, getting one of four part chips that provide additional function).
  • The Hyper Chip skill is a homage to getting the secret chip on the Sigma stage in Mega Man X3, which allows all part chips to be granted (the four effects from the original game are: air dashing twice, health recover while idle, longer invincibility frame after receiving damage, hyper charge weapon bar for consecutive firing of cross charge shot)
  • The Third Armor's upward dash was the first use for the "up" button input in Rockman X DiVE, as the game features no ladders, combination-inputs for special attacks or button-based menu controls.

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