Rockman X DiVE / Mega Man X Dive Wiki

Description[]

Abilities[]

Active Skills[]

Shinku Hadoken
Inflict 288.29% (+ 2.29% per level) attack damage to the target. If you are in Denjin status, the attack will be enhanced as Denjin Hadoken, which causes greater damage and renders the target immobile.

Cooldown: 4 seconds.
Denjin Hadoken damage: 414.69% (+ 3.29% per level).
Stun duration: 2 seconds.

Modifier Chips
Icon Name Description Requirement
Undo Shield When hitting a target, this skill removes the target's shield. 1
Mobility Reduce preparation time by 20%.

(Cooldown: 3.2 seconds)

1
Shinku Denjin Denjin Hadoken can now go through terrain and barriers 4


Denjin Renki
Activate Denjin status that cannot be removed. When activated, you deal enhanced damage and your weapon has a chance of render the target immobile when hit. After it is triggered, the skill can only be triggered once more after a 2-second cooldown. You are invulnerable against damages and negative status the moment you activate Denjin Renki.

Cooldown: 20 seconds.
Denjin Renki duration: 13 seconds.
Enhanced Damage effect: 35%
Stun chance: 35%
Stun duration: 1 second.
Stun cooldown: 2 seconds.

Modifier Chips
Icon Name Description Requirement

Parry Gain two stacks of enhanced defense that also function in conjunction with Eternal Challenger

(Enhanced DEF effect: 5%)
(Enhanced DEF duration: 8 seconds.)

2

Denjin Boost Increase the chance of causing a target to become immobile when hit by 50%.

(Stun chance: 52.5%)

2
Martial Quintessence Remove all negative status you have. 5

Passive Skills[]

Icon Name Description Unlock Requirement
Eternal Challenger Gain enhanced defense once every 6 seconds that reduces damage you take by 5%. Stacks 10 times and functions in conjunction with Parry

10
8
60

Mobility The preparation time of Denjin Renki is reduced by 20%

(Denjin Renki cooldown: 16 seconds)

30
24
180

Lone Seeker After you use Denjin Renki, you can use Denjin Hadoken again. When you defeat a target with Hadoken, recover HP equal to 28.6% of the attack. 3

50
40
360

Eternal Wanderer 40% chance to become immune to the effects of immobilize; the same type of chance can be stacked. When you hit an immobile target, increase damage dealt by 20% 4

1
50
40
420

True Warrior Immobility caused by Denjin Hadoken cannot be removed and ignore Preventive Shield. The duration of invulnerability from damage and negative status after using Denjin Renki is also extended.

(Invulnerability duration: 2 seconds)

5

1
80
60
800

DNA Code[]

Fixed DNA
Icon Name Description
Strengthened Hadoken
The range of Shinku Hadoken and Denjin Hadoken is increased by 10%, and the damage multiplier is increased by 10%
The War Will Feed Itself
When you hit a target with weapon, reduce the preparation time for Shinku Hadoken and Denjin Hadoken by 1 second.
  • This effect can only be triggered again after a 1-second cool down.
Satsui no Hado
  • After launching Shinku Hadoken and Denjin Hadoken, activate an additional but slower Shinku Hadoken, inflicting 286% damage to the target.
  • Eternal Challenger gains enhanced defense once every 3.9 seconds.
Recombined DNA
Slot 1
Icon Name Description
Immobilize Special Attack I When you hit a target in immobile status, increase the damage you deal by 4%
Defense Enhancement Special Attack I When you hit a target in defense enhancement status, increase damage you deal by 6%
CRIT Enhancement Special Attack I When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
Continuous Damage Resistance I 20% chance to become immune to the effects of Continuous Damage
Defocus Resistance I 20% chance to become immune to the effects of Defocus
Confusion Resistance I 20% chance to become immune to the effects of Confusion
Adversity Amplification I When below 50% HP, increase damage by 4%
Adversity Adaptability I When below 50% HP, reduce damage taken by 4%
Sprayer Amplification I Increase damage by 4% when equipping a sprayer
Mid Range Boost I Increase damage you deal by 4% when hitting a target in mid
Mid Range Adaptability I Reduce the damage taken by 4% when hit by a mid attack
Player Killer I When your target is a player, increase damage you deal by 4%
Slot 2
Icon Name Description
Immobilize Special Attack I When you hit a target in immobile status, increase the damage you deal by 4%
Defense Enhancement Special Attack I When you hit a target in defense enhancement status, increase damage you deal by 6%
CRIT Enhancement Special Attack I When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
Continuous Damage Resistance I 20% chance to become immune to the effects of Continuous Damage
Defocus Resistance I 20% chance to become immune to the effects of Defocus
Confusion Resistance I 20% chance to become immune to the effects of Confusion
Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6%
Defense Enhancement Special Attack II When you hit a target in defense enhancement status, increase damage you deal by 8%
CRIT Enhancement Special Attack II When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
Continuous Damage Resistance II 30% chance to become immune to the effects of Continuous Damage
Defocus Resistance II 30% chance to become immune to the effects of Defocus
Confusion Resistance II 30% chance to become immune to the effects of Confusion
Slot 3
Icon Name Description
Adversity Amplification I When below 50% HP, increase damage by 4%
Adversity Adaptability I When below 50% HP, reduce damage taken by 4%
Sprayer Amplification I Increase damage by 4% when equipping a sprayer
Mid Range Boost I Increase damage you deal by 4% when hitting a target in mid
Mid Range Adaptability I Reduce the damage taken by 4% when hit by a mid attack
Player Killer I When your target is a player, increase damage you deal by 4%
Adversity Amplification II When below 50% HP, increase damage by 6%
Adversity Adaptability II When below 50% HP, reduce damage taken by 6%
Sprayer Amplification II Increase damage by 6% when equipping a sprayer
Mid Range Boost II Increase damage you deal by 6% when hitting a target in mid
Mid Range Adaptability II Reduce the damage taken by 6% when hit by a mid attack
Player Killer II When your target is a player, increase damage you deal by 6%
Slot 4
Icon Name Description
Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6%
Defense Enhancement Special Attack II When you hit a target in defense enhancement status, increase damage you deal by 8%
CRIT Enhancement Special Attack II When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
Continuous Damage Resistance II 30% chance to become immune to the effects of Continuous Damage
Defocus Resistance II 30% chance to become immune to the effects of Defocus
Confusion Resistance II 30% chance to become immune to the effects of Confusion
Immobilize Special Attack III When you hit a target in immobile status, increase the damage you deal by 8%
Defense Enhancement Special Attack III When you hit a target in defense enhancement status, increase damage you deal by 10%
CRIT Enhancement Special Attack III When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
Continuous Damage Resistance III 40% chance to become immune to the effects of Continuous Damage
Defocus Resistance III 40% chance to become immune to the effects of Defocus
Confusion Resistance III 40% chance to become immune to the effects of Confusion
Enhanced DEF Resonation
When you are in enhanced DEF status, increase damage you deal by 8%.
Slot 5
Icon Name Description
Adversity Amplification II When below 50% HP, increase damage by 6%
Adversity Adaptability II When below 50% HP, reduce damage taken by 6%
Sprayer Amplification II Increase damage by 6% when equipping a sprayer
Mid Range Boost II Increase damage you deal by 6% when hitting a target in mid
Mid Range Adaptability II Reduce the damage taken by 6% when hit by a mid attack
Player Killer II When your target is a player, increase damage you deal by 6%
Adversity Amplification III When below 50% HP, increase damage by 8%
Adversity Adaptability III When below 50% HP, reduce damage taken by 8%
Sprayer Amplification III Increase damage by 8% when equipping a sprayer
Mid Range Boost III Increase damage you deal by 8% when hitting a target in mid
Mid Range Adaptability III Reduce the damage taken by 8% when hit by a mid attack
Player Killer III When your target is a player, increase damage you deal by 8%
Enhanced DEF Resonation
When you are in enhanced DEF status, increase damage you deal by 8%.

Abilities[]

Active Skills[]

Shinku Hadoken
Inflict 400.40% (+ ?.??% per level) attack damage to the target. If you are in Denjin status, the attack will be enhanced as Denjin Hadoken, which causes greater damage and renders the target immobile. Gain a 1-second True Invincibility upon activation.

Cooldown: 4 seconds.
Denjin Hadoken damage: ?.??% (+ ?.??% per level).
Stun duration: 2 seconds.

Modifier Chips
Icon Name Description Requirement
Undo Shield When hitting a target, this skill removes the target's shield. 1
Mobility Reduce preparation time by 20%.

(Cooldown: 3.2 seconds)

1
Shinku Denjin Denjin Hadoken can now go through terrain and barriers 4


Denjin Renki
Activate Denjin status that cannot be removed. When activated, you deal enhanced damage and your weapon has a chance of render the target immobile when hit. After it is triggered, the skill can only be triggered once more after a 2-second cooldown. Gain a 1-second True Invincibility

Cooldown: 20 seconds.
Denjin Renki duration: 13 seconds.
Enhanced Damage effect: 35%
Stun chance: 35%
Stun duration: 1 second.
Stun cooldown: 2 seconds.

Modifier Chips
Icon Name Description Requirement

Parry Gain two stacks of enhanced defense that also function in conjunction with Eternal Challenger

(Enhanced DEF effect: 7%)
(Enhanced DEF duration: 8 seconds.)

2

Denjin Boost Increase the chance of causing a target to become immobile when hit by 50%.

(Stun chance: 52.5%)

2
Martial Quintessence Remove all negative status you have. 5

Passive Skills[]

Icon Name Description Unlock Requirement
Eternal Challenger Gain enhanced defense once every 4 seconds that reduces damage you take by 7% that cannot be removed. Stacks 10 times and functions in conjunction with Parry

10
8
60

Mobility The preparation time of Denjin Renki is reduced by 20%

(Denjin Renki cooldown: 16 seconds)

30
24
180

Lone Seeker After you use Denjin Renki, you can use Denjin Hadoken again. After activating Denjin Renki, recover HP equal to 45% of the attack. 3

50
40
360

Eternal Wanderer 40% chance to become immune to the effects of immobilize; the same type of chance can be stacked. When in battle, increase damage dealt by 25% 4

1
50
40
420

True Warrior Immobility caused by Denjin Hadoken cannot be removed and ignore Preventive Shield. Increase the duration of the True Invincibility granted by Denjin Renki to 2 seconds. 5

1
80
60
800

DNA Code[]

Fixed DNA
Icon Name Description
Strengthened Hadoken
The range of Shinku Hadoken and Denjin Hadoken is increased by 10%, and the damage multiplier is increased by 20%. Denjin Hadoken also has enhanced tracking.
The War Will Feed Itself
When you hit a target with weapon, reduce the preparation time for Shinku Hadoken and Denjin Hadoken by 1 second.
  • This effect can only be triggered again after a 1-second cool down.
Satsui no Hado
  • After launching Shinku Hadoken and Denjin Hadoken, activate an additional but slower Shinku Hadoken that pierces terrain and has enhaced tracking, inflicting 380% damage to the target.
  • Eternal Challenger gains enhanced defense once every 3 seconds.
Recombined DNA
Slot 1
Icon Name Description
Immobilize Special Attack I When you hit a target in immobile status, increase the damage you deal by 4%
Defense Enhancement Special Attack I When you hit a target in defense enhancement status, increase damage you deal by 6%
CRIT Enhancement Special Attack I When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
Continuous Damage Resistance I 20% chance to become immune to the effects of Continuous Damage
Defocus Resistance I 20% chance to become immune to the effects of Defocus
Confusion Resistance I 20% chance to become immune to the effects of Confusion
Adversity Amplification I When below 50% HP, increase damage by 4%
Adversity Adaptability I When below 50% HP, reduce damage taken by 4%
Sprayer Amplification I Increase damage by 4% when equipping a sprayer
Mid Range Boost I Increase damage you deal by 4% when hitting a target in mid
Mid Range Adaptability I Reduce the damage taken by 4% when hit by a mid attack
Player Killer I When your target is a player, increase damage you deal by 4%
Slot 2
Icon Name Description
Immobilize Special Attack I When you hit a target in immobile status, increase the damage you deal by 4%
Defense Enhancement Special Attack I When you hit a target in defense enhancement status, increase damage you deal by 6%
CRIT Enhancement Special Attack I When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
Continuous Damage Resistance I 20% chance to become immune to the effects of Continuous Damage
Defocus Resistance I 20% chance to become immune to the effects of Defocus
Confusion Resistance I 20% chance to become immune to the effects of Confusion
Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6%
Defense Enhancement Special Attack II When you hit a target in defense enhancement status, increase damage you deal by 8%
CRIT Enhancement Special Attack II When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
Continuous Damage Resistance II 30% chance to become immune to the effects of Continuous Damage
Defocus Resistance II 30% chance to become immune to the effects of Defocus
Confusion Resistance II 30% chance to become immune to the effects of Confusion
Slot 3
Icon Name Description
Adversity Amplification I When below 50% HP, increase damage by 4%
Adversity Adaptability I When below 50% HP, reduce damage taken by 4%
Sprayer Amplification I Increase damage by 4% when equipping a sprayer
Mid Range Boost I Increase damage you deal by 4% when hitting a target in mid
Mid Range Adaptability I Reduce the damage taken by 4% when hit by a mid attack
Player Killer I When your target is a player, increase damage you deal by 4%
Adversity Amplification II When below 50% HP, increase damage by 6%
Adversity Adaptability II When below 50% HP, reduce damage taken by 6%
Sprayer Amplification II Increase damage by 6% when equipping a sprayer
Mid Range Boost II Increase damage you deal by 6% when hitting a target in mid
Mid Range Adaptability II Reduce the damage taken by 6% when hit by a mid attack
Player Killer II When your target is a player, increase damage you deal by 6%
Slot 4
Icon Name Description
Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6%
Defense Enhancement Special Attack II When you hit a target in defense enhancement status, increase damage you deal by 8%
CRIT Enhancement Special Attack II When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
Continuous Damage Resistance II 30% chance to become immune to the effects of Continuous Damage
Defocus Resistance II 30% chance to become immune to the effects of Defocus
Confusion Resistance II 30% chance to become immune to the effects of Confusion
Immobilize Special Attack III When you hit a target in immobile status, increase the damage you deal by 8%
Defense Enhancement Special Attack III When you hit a target in defense enhancement status, increase damage you deal by 10%
CRIT Enhancement Special Attack III When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
Continuous Damage Resistance III 40% chance to become immune to the effects of Continuous Damage
Defocus Resistance III 40% chance to become immune to the effects of Defocus
Confusion Resistance III 40% chance to become immune to the effects of Confusion
Enhanced DEF Resonation
When you are in enhanced DEF status, increase damage you deal by 8%.
Slot 5
Icon Name Description
Adversity Amplification II When below 50% HP, increase damage by 6%
Adversity Adaptability II When below 50% HP, reduce damage taken by 6%
Sprayer Amplification II Increase damage by 6% when equipping a sprayer
Mid Range Boost II Increase damage you deal by 6% when hitting a target in mid
Mid Range Adaptability II Reduce the damage taken by 6% when hit by a mid attack
Player Killer II When your target is a player, increase damage you deal by 6%
Adversity Amplification III When below 50% HP, increase damage by 8%
Adversity Adaptability III When below 50% HP, reduce damage taken by 8%
Sprayer Amplification III Increase damage by 8% when equipping a sprayer
Mid Range Boost III Increase damage you deal by 8% when hitting a target in mid
Mid Range Adaptability III Reduce the damage taken by 8% when hit by a mid attack
Player Killer III When your target is a player, increase damage you deal by 8%
Enhanced DEF Resonation
When you are in enhanced DEF status, increase damage you deal by 8%.

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