For information about general extra power up, visit the Character page.
For the non-descriptive skill, see Non-descriptive skill testing method.
For skill effect icons please see List of Status Effects.
For character skill adjustments, please see Adjustment changelog.
Main series
X
DiVE Festival
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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X | ![]() Charge Shot Shoot an energy round to inflict 15.97% attack damage to the target. Can be charged to unleash a more powerful energy round that deals 161.24% damage. Cooldown: Chips:
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![]() Tracking Missile Shoot a missile that tracks down a target that it approaches and explodes on contact, inflicting 64.51% damage to targets within range. (2 charges) Cooldown: Chips:
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Fixed DNA:
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Zero | ![]() Ryuuenjin Perform a flaming uppercut with the sword, inflicting 105.84% damage for 3 times to targets on the path. Cooldown: Chips:
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![]() Rakuhouha Slam the ground and scatter light rounds in an arc. Each round inflict 90.72% damage individually. Cooldown: Chips:
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Fixed DNA:
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Alia | ![]() Green Spinner Shoot a missile that explode on contact, inflicting 128.52% damage to targets within range. Cooldown: Chips:
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![]() Melt Creeper Summons 5 fire pillars that continuously raise forward. Each pillar continuously inflict 28.36% damage on contact, up to 14 hits. Cooldown: Chips:
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Fixed DNA:
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Black Zero | ![]() Raikousen Charge forward, inflicting 270.95% damage along the path and rendering the targets immobile for 2 seconds. Will not take any damage when the skill is active. Cooldown: Chips:
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![]() C-Flasher Slam the ground and scatter light rounds in an arc. Each round inflict 84.00% damage individually and can penetrate 1 time, dealing 25% the original damage after the first hit. Cooldown: Chips:
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Fixed DNA:
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Massimo | ![]() Whirlwind Swing the axe while moving forward, inflicting 90.32% damage 3 times to targets within range and acquire a 37.34% barrier for 3 seconds if hit an enemy. Cooldown: Chips:
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![]() Berserker Charge Shoot a huge beam forward that continuously inflict 80.64% damage up to 5 times to all target within range. Cooldown: Chips:
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Fixed DNA:
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Axl | ![]() Strafing Barrage Strafe at an extremely fast rate, continuously inflicting 77.95% damage up to 5 times to targets within range. Cooldown: Chips:
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![]() Tactical Roll Roll forward quickly. Invincible while rolling. Cooldown: Chips:
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Fixed DNA:
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Ferham | ![]() Blood Snake Take out the whip and attack forward 4 times, dealing 94.08% damage each hit to all targets within range. Cooldown: Chips:
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![]() Crimson Shadow Create a Red Storm that surrounds self, dealing 111.60% damage each hit to targets on contact, up to 12 hits. Cooldown: Chips:
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Fixed DNA:
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Ultimate Armor X | ![]() Plasma Charge Shot Shoot a plasma round to inflict 19.96% damage to the target. At maximum charge, deal 241.81% damage at maximum charge and leave a plasma field that deals 30.31% periodical damage on contact. Cooldown: Chips:
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![]() Nova Strike Crash forward, inflicting 268.80% attack damage to all targets in your way and take no damage when the skill is active. When you hit a target, you can use Nova Strike again but this effect can only be triggered once again after 25 seconds. Cooldown: Chips:
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Fixed DNA:
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Second Armor X | ![]() ![]() Double Charge Shot Charge to shoot an energy round to inflict 19.96% damage to the target. At maximum charge, each hand release a charge shot that deal 8.5x damage individually. Cooldown: Chips:
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![]() Giga Crush Build up energy as time passes or when being hit. At maximum charge, consume all energy and deal 278.21% damage to all targets on screen. Cooldown: Chips:
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Fixed DNA:
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Vile | ![]() Electric Shock Round Shoot a shock round from the shoulder cannon toward the target, inflicting 130.64% damage and stun on hit. (2 charges) Cooldown: Chips:
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![]() Explosive Round Shoot an explosive round from the knee cannon that explode on contact, inflicting 90.72% damage to targets within range. (2 charges) Cooldown: Chips:
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Fixed DNA:
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Cinnamon | ![]() Syringe Throw a syringe toward the target to inflict 122.47% damage and weaken its attack by 33.75%, acquire a heart upon successful hit. (2 charges) Cooldown: Chips:
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![]() Angel Aura Emits an aura that give allies within range "Enhanced Damage" buff that raise their damage by 16.75%. If a heart is available, additionally grant the "Enhanced DEF" buff that reduce their damage taken by 16.75%, for 40 seconds. Both buffs can stack up to 2 times. Cooldown: Chips:
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Fixed DNA:
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Marino | ![]() Shuriken Throw 3 shurikens simultaneously toward the target. Each shuriken deal 68.04% damage individually. (2 charges) Cooldown: Chips:
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![]() Blink Crash forward, inflicting 117.94% attack damage to all targets in your way and take no damage when the skill is active. (2 charges) Cooldown: Chips:
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Fixed DNA:
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Pallette | ![]() Black Arrow Shoot an arrow toward the target, inflicting 27.22% damage and weaken the target's attack damage by 6%. (up to 3 times, each stack lasts for 10 seconds, 5 charges)) Cooldown: Chips:
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![]() Ion Gun Shoot an electric net forward, inflicting 118.54% damage to targets within range and stun them. Cooldown: Chips:
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Fixed DNA:
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First Armor X | ![]() Spiral Blast Shot Charge to shoot an energy round to deal 19.96% damage to the target. At maximum charge, release spiral energy shots in quick succession, each dealing 1.21x damage each round and leave shockwave on their trail that deal periodical damage to all targets. Cooldown: Chips:
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![]() Headbutt Crush the enemies with hardened head armor, dealing 227.40% attack damage and inducing 28.75% DEF weakened state for 10 seconds. Will not take damage when the skill is active. Cooldown: Chips:
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Fixed DNA:
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Layer | ![]() ![]() Renyoudan Swing the sabre to inflict 181.44% damage to target within range, and use consecutive lunges to continously deal 67.73% damage, up to 10 times. Cooldown: Chips:
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![]() Tenshouha Expand beam of light to continuously deal 80.64% damage to targets within area. (5 times) Cooldown: Chips:
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Fixed DNA:
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Iris | ![]() Floating Mines Summons floating mines that will automatically chase enemy targets. Floating Mines will explode immediately when they make contact with the target, being attacked or after 10 seconds. Each Floating Mine deals 192.21% damage. (2 charges) Cooldown: Chips:
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![]() Peaceful Wish Renders all units within range immobile. Cooldown: Chips:
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Fixed DNA:
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Ultimate Armor X (CM) | ![]() ![]() ![]() Combo Weapon Attack Alternate between the weapons on both arms and both deal 79.96% damage, and then unleash a huge beam of light to continuously inflict 91.40% damage to targets within the area for total of 6 hits. Cooldown: Chips:
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![]() All-out Barrage Continuously inflict 134.40% damage to targets within the area for 4 seconds, total 15 hits. Cooldown: Chips:
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Fixed DNA:
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Sigma | ![]() ![]() Dash Blade Charge at the target and follow with a slash attack, dealing 131.72% damage to all targets in range can cause the targets damage to become weakened by 26.66% for 6 seconds. You can perform Dash Blade one more time as a follow-up attack that is more powerful than the first, dealing 188.16% damage. And take no damage when the skill is active. Cooldown: Chips:
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![]() Head Beams Automatically shoot beams from the core at the head to deal 90.72% damage. (4 charges) Cooldown: Chips:
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Fixed DNA:
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Awakened Zero | ![]() Shingetsurin Launching a ring projectile that deals 120.96% damage to the target. The ring projectile will temporarily stop after hitting the target or reaching maximum range, and then will launch a second tracking attack. Cooldown: Chips:
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![]() Genmu Zero Launch two gigantic energy blades, dealing 171.39% damage to all enemies in its path. Cooldown: Chips:
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Fixed DNA:
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Third Armor X | ![]() ![]() Cross Charge Shot Shooting an energy round to inflict 11.98% attack damage to the target. Can be charged to unleash a more powerful energy round. Once the maximum charge is reached, X will unleash two charged shots with both hands and when the two shots connect, the first energy shot will spread and deals 6x damage while the second shot will be enhanced to deal up to 26.2x damage. Cooldown: Chips:
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![]() Hyper Chip Tap into the potential power of Third Armor X and gain 25% increased attack, 25% increased defense status for 15 seconds that cannot be cancelled. Cooldown: Chips:
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Fixed DNA:
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Bit | ![]() Forward Slash Crash forward, inflicting 254.02% attack damage to all targets in your way and take no damage when the skill is active. Cooldown: Chips:
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![]() Bind Ring Inflicts 130.64% attack damage to the target and rendering the target immobile. Cooldown: Chips:
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Fixed DNA:
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Sigma (X4 2nd form) | ![]() Scythe Throw Launch a scythe to deal 217.73% damage to all targets in its path. Once the scythe penetrates a target, its damage will reduced to 25% and it will return to your location after traveling specific distance and can go through landscapes and barriers. Cooldown: Chips:
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![]() Laser Eye Shoot a huge beam forward, inflicting 85.68% attack damage to targets within range. After a moment, the beam will spread out once more to cause 128.52% damage. Cooldown: Chips:
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Fixed DNA:
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Magma Dragoon | ![]() Hadoken Shoot flame rounds that inflict damage equal to 201.60% of your attack. Cooldown: Chips:
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![]() Rising Fire Perform a powerful uppercut while engulfed in flame to inflict damage equal to 302.40% of attack. You are invulnerable during the skill. Cooldown: Chips:
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Fixed DNA:
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Absolute Zero | ![]() Crimson End Perform a forward dash while swinging both claws and damage all targets along the path by 134.40% and take no damage when the skill is active. Cooldown: Chips:
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![]() Calamitous Arts Damage all targets in range equal to 172.97% of your attack 3 times and cause them to become slow with 86.67% reduction in movement speed. Cooldown: Chips:
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Fixed DNA:
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X (Rising Fire Ver.) | ![]() Wave Flame Shoot flame rounds that inflict damage equal to 181.44% of your attack. 2 charges.
Chips:
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![]() Rising Fire Perform a powerful uppercut while engulfed in flame to inflict damage equal to 181.44% of attack. You are invulnerable during the skill. 3 charges.
Chips:
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Fixed DNA:
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Falcon Armor X | ![]() Spear Charge Shot Shoot an energy round to inflict 14.97% attack damage to the target. Can be charged to unleash a more powerful spear round. When maximum charge is reached, the shot ignores terrain and obstacles and deals 12X (181.44%) damage. Cooldown: Chips:
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![]() Giga Attack Consumes all armor energy and convert it into several powerful energy shots that damage all enemies on screen, each round of energy shot deals 108.67% damage to enemies hit. Armor energy is obtained as time passes and when attacked. Cooldown: Chips:
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Colonel | ![]() Blinking Slash Perform an extremely quick charging slash at the target to deal damage equal to 177.41% of your attack. You are invulnerable to any attack during the movement of this skill. When playing Arena, you can use this skill to teleport to the location of your target and ignore terrain. If no target is available, the attack will be performed on spot. Cooldown: Chips:
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![]() Huge Shockwave Create a huge shockwave that ignores terrain with your weapon. The shockwave will cause 176.40% damage to all targets in path. Damage for the shockwave will be reduced to 50% after penetration. Cooldown: Chips:
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Vile MK-II | ![]() Goliath Ride Armor Goliath is capable of taking up to 250% damage. When it is active, your skill set will automatically change to Punching, Light S and Lunging Punch. The Ride Armor will be deactivated once it's endurance reaches 0 or after a specific duration. Cooldown:
Cooldown: 0.3 seconds.
Cooldown: The skill also replaces the weapon switch button with ride armor eject. Chips:
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![]() Flame Round Shoot a Flame Round with a knee cannon to inflict 151.20% attack damage. When the Flame Round disappears, it will create a Pillar of flame to deal 108.00% damage to all enemies in its path. After penetrating targets, its damage will be changed to 50% Cooldown:
Cooldown: Chips:
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Zero Nightmare | ![]() Buster Attack Fire 8 energy shots and each deals 73.67% damage to the target. Cooldown: Chips:
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![]() Genmu Zero Kai Launch a gigantic energy blade, dealing 306.00% damage to all enemies in its path. Cooldown: Chips:
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χ-kai- | ![]() ![]() Charge Shot -kai- Shoot an energy round to inflict 24.95% attack damage to the target. Can be charged to unleash a more powerful energy round. At full charge, the attack becomes a two-step charge shot (two shots in total). Each can deal up to 7.5X damage. When hitting a player with the first shot, the target's horizontal movement will be reversed. Hitting a player with reversed movements with the second shot will deal additional 30% damage. Cooldown: Chips:
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![]() Multi-Chasing Laser Shoot multi-chasing laser that deals 37.80% attack damage per shot to the target. Cooldown: Chips:
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Dynamo | ![]() D Blade Launch a D Blade to deal 181.44% damage to all targets in its path. Once the D Blade penetrates a target, its damage will reduce to 25%. The D Blade will return to your location after traveling a specific distance and can go through landscapes and barriers. Cooldown: Chips:
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![]() Tsubame Gaeshi Inflict 362.88% attack damage to targets within range. Immune to all damage while slashing. Cooldown: Chips:
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Fourth Armor X | ![]() Stock Charge Shot Shoot an energy round to inflict 19.80% attack damage to the target. Can be charged to unleash a more powerful energy round. At full charge, cast charged shots (four shots in total) that deals 6x damage. Cooldown: Chips:
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![]() Nova Strike Consumes all armor energy rushing forward, dealing 268.80% damage to all targets in its path without taking any damage during use. Armor energy is obtained as time passes and when attacked. Chips:
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Original
DiVE Festival
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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RiCO | ![]() Data Recreation Spend data energy to deploy an info window in the field. Info window will access random character skills from the Deep Log and release the skill. Info windows will leave after a number of attacks has been performed or 12 seconds. This skill is a summon.
Cooldown: Chips:
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![]() Data Analysis Deploy a forcefield in the field that will inflict 166.32% attack damage up to 5 times to targets within range and absorb data energy from them.
Chips:
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Fixed DNA:
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Iris -another- | ![]() Lightning Flash Perform powerful thrusts to targets in range, causing damage equal to 126.00% of your attack, up to 3 times. Cooldown: Chips:
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![]() ![]() Counter Stance Switch to Counter Stance and becoming invulnerable against all damage for 3 seconds. The duration of the invulnerability will be shortened if you move or perform an attack. When the stance ends, you can perform a powerful slash to deal 161.28% damage twice to all enemies within range. Cooldown: Chips:
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DiVE Armor X | ![]() Charged Cannon D.I.V.E Launch an energy shot to inflict 4.24% attack damage on the target, and you may charge for a more powerful shot. At maximum charge, the energy shot becomes a laser beam that continuously deals 15x (64.26%) damage to all the targets within range up to 4 times. Cooldown: Chips:
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![]() Nova Aura After analyzing the electronic space signals, you turn them into an aura surrounding you that can withstand 106.25% attack damage for 6 seconds and continuously deals 92.82% attack damage to the target that come into contact with it, up to 12 hits. Cooldown: Chips:
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iCO | ![]() Data Reconstruction Spend data energy to deploy an info window in the field. Info window will access random BOSS skills from the Deep Log and release the skill. Info windows will leave after a number of attacks has been performed or 12 seconds. This skill is a summon.
Cooldown: Chips:
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![]() Analyzer Wall Deploy a forcefield that moves with iCO that will inflict 181.44% attack damage to targets within range and absorb data energy from them. Cooldown: Chips:
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Fixed DNA:
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Droitclair | ![]() ![]() Evil Calling Unleashes an evil spirit that can penetrate terrain and has a enemy-seeking effect to deal 169.34% damage to the target and mark the target. Cooldown: Chips:
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![]() Evil Spirit Barrier Unleashes an evil spirit to form a barrier around itself, resisting 90.67% of damage from attacks. And it continues to deal 121.86% of damage to targets it touches. Cooldown: Chips:
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Sub series
Classic
DiVE Festival
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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Mega Man | ![]() Charged Shot Charge energy and shoot an energy round to inflict 10.86% damage to the target. Deals 10x damage at maximum charge and can penetrate all targets in its path. The damage after penetration is 25%. Cooldown: Chips:
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![]() ![]() Leaf Shield Obtain a shield and barrier that can withstand 60% damage for 6 seconds and continously deal 36.29% damage to targets that comes into contact with it, up to 12 hits. When the Leaf Shield is up, it can be thrown to deal 130.64% damage to enemies on its flight path, and the damage after the penetration is 50%. Cooldown: Chips:
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Fixed DNA:
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Proto Man | ![]() Charged Shot Charge energy and shoot an energy round to inflict 16.83% damage to the target. Deals 10x damage at maximum charge. Cooldown: Chips:
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![]() ![]() Proto Shield Erects shield to block the shots ahead, the character cannot move freely but can charge with the shield, dealing 181.43% damage to all enemies on the path and you take no damage during the charge. The shield is withdrawn when aggression is taken. Cooldown: Chips:
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Fixed DNA:
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Super Mega Man | ![]() Rocket Buster Charge energy bolt to deal 21.56% damage to the target. With charging a powerful rocket is launched, which deals 10x damage at maximum charging. The rocket travels a distance then return to the character, the post-penetration hit deals 25% damage. Cooldown: Chips:
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![]() Supporting Beat Summons Beat who spots and charges at enemies. Beat leaves after 7 charges or 10 attacks. Cooldown: Chips:
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Fixed DNA:
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Roll | ![]() ![]() Roll Swing Swing the mop to deal 136.08% damage to all targets within the area, and allows the casting of Mopping, which deals damage to all enemies on the path while taking no damage during the attack. Cooldown: Chips:
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![]() Supporting Eddie Summons Eddie who offers random items for Roll.
Cooldown: Chips:
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Fixed DNA:
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Bass | ![]() Charge Shot Shooting an energy round to inflict 29.94% attack damage to the target. Can be charged to unleash a more powerful energy round that deals 12x damage. Cooldown: Chips:
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![]() Booster Kick Perform an upward, diagonal flying kick that causes damage equal to 302.40% of your attack to targets along the path and take no damage when the skill is active. Cooldown: Chips:
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Mega Man (Thunder Beam Ver.) | ![]() Thunder Beam Shoot out three lightning beams at the same time to deal 108.86% attack damage to target. Cooldown: Chips:
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![]() Lightning Bolt Summon lightning bolt to attack enemies in range. Each bolt will deal 122.47% attack damage to target. Cooldown: Chips:
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Super Bass | ![]() Bass Buster Deal 201.60% damage to the target and generate a Sabotage Beam on the spot after hitting the target, which will continue to deal 40.22% damage (4 times) to the target and inflict Weakened DEF, increasing its damage taken by 6.56% for 8 seconds, can be stacked up to 8 stacks. Cooldown: Chips:
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![]() Sweeping Laser Dash forward and shoot a laser downward, dealing 282.24% damage to all targets along the way and immune to all damage when performing this skill. Cooldown: Chips:
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Zero
The Savior Has Come (and Rerun)
DiVE Festival
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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Zero(Z) | ![]() Zero Knuckle Inflicts 255.92% damage to targets within range, and rendering the targets immobile. Cooldown: Chips:
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![]() ![]() Shield Boomerang Hold up the energy shield to guard against bullet attacks that comes from the front to reduce the damage taken by 60%. When the shield is up, you can launch the shield to deal 145.15% damage and it will return to you after traveling certain distance in midair. Damage caused by the boomerang after the penetration will be reduced to 25% and the shield will be cancelled if you perform an attack. Cooldown: Chips:
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Fixed DNA:
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Leviathan | ![]() ![]() Water Circle Wield a Javelin and inflicts 151.20% damage to targets within range, can be recasted to perform a more powerful phase 2 slash, dealing 181.43% damage. Cooldown: Chips:
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![]() Spirit of the Ocean Summons an ice dragon that deals 257.04% damage to the target. The ice dragon has individual damage register, each deals 16.07% with last hit being 42.84%, and hitting every sections deals 1.42 times extra damage. Cooldown: Chips:
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Fixed DNA:
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Ciel | ![]() Cyber-elf Summon a cyber-elf by your side. The cyber-elf will automatically lock on to enemy and provide support fire to deal 60.53% damage. It will disappear either after making 6 attacks or 10 seconds. Cooldown: Chips:
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![]() Ciel System Deploys a lotus-shaped force field that not only slows all targets in range (stackable up to 10 stacks) but also boost shots by 1.259x for cyber-elf. Cooldown: Chips:
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Fixed DNA:
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Copy X | ![]() ![]() ![]() ![]() Charge Shot Shoot an energy round to inflict 19.96% attack damage to the target. Can be charged to unleash a more powerful energy round that deals 10x damage. Cooldown: Chips:
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![]() ![]() Nova Strike Crash forward, inflicting 201.60% damage to all targets in your way and take no damage when the skill is active. Cooldown: Chips:
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Fixed DNA:
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Omega | ![]() ![]() ![]() Double Charge Wave Unleash an energy shot that deals 19.96% of attack as damage to the target. When charged, the attack will change into a more powerful combination. When reaching maximum charge, the attack will change into a two-phase charged shot, followed by a sword wave. The Charge shot will deal 131.04% damage and the sword wave will deal 161.28% damage. Cooldown: Chips:
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![]() Charge Saber Deal damage equal to 41.45% of attack 3 times to targets in range. When charged, the skill will become a more powerful version and when reaching maximum charge, it will cause 301.39% damage and summon boulders to fall on targets, each dealing 59.80% damage along the path. Cooldown: Chips:
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Fixed DNA:
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Harpuia | ![]() ![]() ![]() Triple Slash Swings both blades to launch three energy waves. The first two hits will deal damage equal to 115.67% while the last hit will cause 1.78x damage. Cooldown: Chips:
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![]() Sonic Boom Perform a forward dash and damage all targets along the path by 201.60% and launch a massive energy wave downward to deal 192.79% damage. When this is active, you become invulnerable during the dash. Cooldown: Chips:
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Fixed DNA:
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ZX
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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Aile | ![]() MODEL ZX Transform into Model ZX and you are invincible during the Rock On animation. Gain access to the Z-Saber Triple Slash and Z-Buster Charge Shot skills. Biometal Energy will gradually decrease in Model ZX form and will revert back to normal when it runs out. Cooldown: When enters Model ZX form, this skill replace MODEL ZX. Aile can charge and shoot the ZX-Buster on 3 different charge level. At maxmimum charge Aile shoots out one main buster shot dealing 226.80% damage with 2 mini energy rounds that deals 36.30% damage each. Cooldown: Chips:
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![]() Biometal Resonate with the Biometals to gain an Enhanced Damage state to 1.179x damage and recover 35 Biometal Energy. Cooldown: Biometal energy recovery on cast. When enters Model ZX form, this skills replace Biometal. Aile performs a triple slash combo when used, each slash deals 120.97% damage. Cooldown: Chips:
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Fixed DNA:
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Pandora | ![]() Ice Doll Summon an Ice Doll that bounce along the ground, dealing 174.60% damage to targets along the path and cause Slow; After penetration, its damage will be reduced to 50% Cooldown: Chips:
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![]() Homing Plasma Summon a plasma ball with homing effect, dealing 229.50% damage to target when hit and render it immobile. Cooldown: Chips:
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Fixed DNA:
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Legends
Air Pirate Servbot Event (and Rerun)
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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MegaMan Volnutt | ![]() Shining Laser Shoot a laserbeam forward that deals 78.62% damage up to 5 times to all targets in range continuously. Cooldown: Chips:
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![]() Crusher Hurl a crusher that deals 108.86% damage to all targets in range; the crusher will create a shockwave at the point of impact that will continue to damage all targets in range. Each shockwave deals 54% damage, up to 8 times. Cooldown: Chips:
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Fixed DNA:
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Tron Bonne | ![]() Gustaff Ride Armor Gustaff is capable of taking up to 225% damage. When it is active, your weapon will automatically change to Bonne Bazooka that deals 79.96% damage and you'll be able to use Beacon Bombs which stuns the target and deals 257.03% damage. The Ride Armor will be deactivated once it's endurance reaches 0 or after 30 seconds. Cooldown:
Cooldown: 6 seconds. The skill also replaces the weapon switch button with ride armor eject. Chips:
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![]() Lunch Rush Order the Servbots to charge forward, dealing 170.00% damage to the target. Cooldown: Chips:
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Fixed DNA:
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MegaMan Volnutt Alt. | ![]() ![]() Vending Machine Breaker Boot away a vending machine to deal 215.46% damage to target; the vending machine will leave behind a nutritional supplement. Use it to recover HP equal to 12.5% of your attack. Cooldown: Chips:
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![]() Eliminating Witness Inflict 169.55% attack damage to targets within range, and rendering the targets immobile. 2 Charges. Cooldown: Chips:
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Servbot | ![]() Enjoying Curry Enjoy delicious curry and restore own HP by 12.8% attack and gain a protective barrier.
Chips:
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![]() Summon Servbot Randomly summon Servbot to attack target in front of you.
Cooldown: Chips:
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Roll Caskett | ![]() Throw Wrench Throw a wrench at the target to inflict 105.47% damage and weaken target's DEF by 31.5% for 5 seconds. 2 Charges. Cooldown: Chips:
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![]() Hunter Seeker Deploy Hunter Seeker, which will automatically lock on to enemy and provide support fire, each shot dealing 50.41% damage. It will disappear either after making 15 attacks or 25 seconds. This skill is a summon Cooldown: Chips:
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Battle Network
Network Domination Project
DiVE Festival
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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MegaMan.EXE | ![]() Charge Shot Shoot an energy round to inflict 17.96% attack damage to the target. Can be charged to unleash a more powerful energy round that deals 10x damage. Cooldown: Chips:
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![]() Big Straight Unleash a massive flying golden punch that ignores terrain and deals 226.20% damage to all targets in its path. After penetrating enemies, the damage will be reduced to 50%. Cooldown: Chips:
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Fixed DNA:
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ProtoMan.EXE | ![]() Sonic Boom Create shock wave with sword slash you perform to deal damage equal to 226.80% of your attack to the target. Cooldown: Chips:
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![]() Step Sword Perform an extremely quick charging slash at the target to deal damage equal to 322.56% of your attack. You are invulnerable to any attack during the movement of this skill. When playing Arena, you can use this skill to teleport to the location of your target and ignore terrain. If no target is available, the attack will be performed on spot. Cooldown: Chips:
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Bass.EXE | ![]() Air Burst Unleash a forward sweeping attack that deals damage equal to 134.40% of attack to all targets in range. Cooldown: Chips:
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![]() Explosion Summon an enemy-seeking glowing orb that ignores terrain and deals damage equal to of 145.15% attack to the target. Cooldown: Chips:
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Bass GS | ![]() Gospel Cannon The Gospel Beast will charge forward while shooting flames, inflicting 130.12% attack damage 3 times to targets in range and causing 14.21% burning status, up to 8 ticks. Cooldown: Chips:
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![]() Vanishing World The Gospel Beast will unleash a powerful beam forward that deals 152.62% damage 3 times to all targets in range continuously. This attack is so powerful that it will also deal one-time 169.32% damage to all targets in the entire screen. Cooldown: Chips:
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Dark MegaMan.EXE | ![]() Dark Sword Cause 208.66% damage on targets in range but you will become Confused with Auto-aim disabled temporarily due to the bug. This state cannot be removed and ignores preventive shield. Cooldown: Chips:
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![]() Dark Thunder Release a chasing ball of lightning that ignores terrain and causes damage equal to 169.34% of attack. The attack will als make the target Immobile but you will lose 2% HP due to the bug. Cooldown: Chips:
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Bass XX | ![]() Helz Rolling Hurl a chakram that will travel across the ground and damage targets in its path, dealing 217.73% damage; when it penetrates a target, its damage will be reduced to 50%. Cooldown: Chips:
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![]() Chaos Nightmare Release an energy ball that ignores terrain and causes damage equal to 680.40% of attack Cooldown: Chips:
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MegaMan.EXE Hub Style | ![]() Charge Shot Shooting an energy round to inflict 27.23% attack damage to the target. Can be charged to unleash a more powerful energy round that deals 15x damage. Cooldown: Chips:
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![]() ![]() ![]() ![]() Hyper Burst Hyper Burst: Continuously deal 106.25% attack damage to the targets within range. BodyGrd: Summon an invisible guard to protect you. BodyGrd will automatically lock on to enemy and provide support fire, disappearing after making 6 attacks or 4 seconds. PoisPhar: Cause damage over time to targets in range Life Sword: Damage targets in range Chips:
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BodyGrd: Cause the target you hit to be unable to use any skill.
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Roll.EXE | ![]() Roll Whip Deal 158.76% attack damage to all the targets within range. Then, automatically activate Heart Flash to recover HP equal to 25% Attack. Cooldown: Chips:
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![]() Roll Arrow Deal 158.76% attack damage and cause Defocus to the target. Attacks have a 56.25% chance to miss the target. Cooldown: Chips:
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Star Force
Bond that can't be severed
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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Star Force Mega Man | ![]() Charge Shot Shooting an energy round to inflict 17.96% attack damage to the target. Can be charged to unleash a more powerful energy round that deals 10x damage. Cooldown: Chips:
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![]() Air Spread Unleash a forward sweeping attack that deals damage equal to 181.44% of attack to all targets in range. Cooldown: Chips:
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Harp Note | ![]() ![]() Machine Gun String Shoot Binding String that ignores terrain, inflicting 96.77% attack damage along the path and rendering the targets immobile. Afterwards you can use Machine Gun String to shoot music notes and deal damage to the targets. Stun duration: Chips:
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![]() Song of Pulse Deal 293.53% attack damage to all the targets within range and Defocus them. Attacks have a 42% chance to miss the target. Cooldown: Chips:
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Rogue | ![]() ![]() Rogue Fist Punch and lunge forward, inflicting 134.40% attack damage along the path. Will not take any damage when the skill is active. Afterwards, you can unleash Shockwave to deal damage and slow targets. Cooldown: Chips:
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![]() Rogue Break Continuously deal 263.42% attack damage to all the targets within range. Cooldown: Chips:
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Special
White Day
Re-taking Candy Factory! (and Rerun)
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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White Day Alia | ![]() Heart Balloon Toss a balloon upward that pop and inflict 312.48% damage to targets within range. Release 10 heart sparks after explosion that deal 72.56% damage on contact. Cooldown: Chips:
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![]() Flying Kiss Give a flying kiss forward, inflicting 241.92% damage to all targets on its path and ignore terrains collision. The damage is reduce to 50% after the penetration. Cooldown: Chips:
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White Day Cinnamon | ![]() Courtesy Chocolate Toss a chocolate to inflict 195.05% damage to the target and weaken their defense. Available after using "Love Infusion", functions the same as "Courtesy Chocolate" but inflict increased damage and stun the target on hit. Cooldown: Chips:
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![]() Love Infusion Gain 80% increased crit chance that can stack up to 3 times. "Courtesy Chocolate" is upgraded to "Chocolate of Love" Cooldown: Chips:
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Fixed DNA:
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White Day Axl | ![]() ![]() Marked Shot Shoot a bullet to cause 282.24% damage to the target and mark the target for 6 seconds. Use the skill again to activate the mark and render nearby targets immobile (This effect is only applicable to Arena mode). The skill has no effect on targets that are not marked. Cooldown: Chips:
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![]() Petal Twister Create a twister that deals 128.80% damage continuously to targets in range. The twister will move forward after a while. Cooldown: Chips:
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Mad Scientist
Summer Festival
Summer Vacation for Lord of Snowy Plain (and Rerun)
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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Swimsuit Layer | ![]() ![]() F-Splasher Perform a forward dash and damage akk targets along the path by 201.60% and take no damage when the skill is active. After using F-Splasher for 3 times, the next F-Splasher will deal 25% extra damage, with increased dash speed and range. Cooldown: Chips:
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![]() ![]() Water Melon Slice Forcefully slice a target in range as if it's a water melon to deal 251.04% damage to the target and make it immobile. After performing it 3 times, the next Water Melon Slice will deal additional 20.48% damage and cause the target to be immobilized for longer duration. Cooldown: Chips:
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Swimsuit Roll | ![]() Swim Ring Hurl Hurl a swim ring that will travel across the ground and damage targets in its path, dealing 217.73% damage; when it penetrates the target, its damage will be reduced to 50%. Cooldown: Chips:
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![]() Water Shield Obtain a shield and barrier that can withstand 113.33% damage and continuously deal 102.82% damage to targets that come into contact with it. Cooldown: Chips:
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Swimsuit Iris | ![]() Beach Ball Hurl a beach ball at the target, dealing 108.86% damage; The ball will penetrate all targets in its path, and after penetration, damage will be reduced to 25%, bounce up to 3 times. Cooldown: Chips:
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![]() Core Crystal Summon a Core Crystal that shoots a continuous water jet ahead of Iris, dealing 78.62% damage per hit, spanning the rest of the screen. The jet will stay for 6 seconds. Cooldown: Chips:
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Swimsuit Ferham | ![]() Storm Whip Continuously inflict 113.40% attack damage up to 5 times to targets within the area. Cooldown: Chips:
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![]() Chain Trap Place down an invisible chain trap that will activate when touched by a target or after 20 seconds, dealing 185.47% damage and disabling the target within range. This skill is a summon. Cooldown: Chips:
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Swimsuit Tron | ![]() Sand Sculpture B A sand sculpture based on the appearance of "Balkon Gerät", Sand Sculpture B will automatically lock on to the enemy and provide supporting fire. It will disappear either after making 3 attacks or 20 seconds (Each shot deals 151.20% damage). Cooldown: Chips:
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![]() Sand Sculpture Y Create a sand sculpture based on the appearance of "YakutoKurabe Kai" to cause 270.95% attack damage to all targets in its path. Damage for the shot will be reduced to 50% after penetration. Cooldown: Chips:
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Swimsuit Pallette | ![]() Bouncy Water Gun Fire a water gun at the target to deal 217.73% damage. The water gun will penetrate all targets along its path and after penetrating a target, it's damage will become 25%, and will rebound when it comes into contact with the landscape. Cooldown: Chips:
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![]() Ice Cream Missile Fire three tracking missiles that deal 120.96% damage to the target. Cooldown: Chips:
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Ghost Festival
Fireworks and Lantern Festival (and Rerun)
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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Festive Zero | ![]() Hyouryuushou Converts energy into frost in an upward spiraling attack, causing 150.00% damage up to 3 times to targets along the path and inflict stackable Slow. Cooldown: Chips:
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![]() Souenbu Launch a fan to deal 100.00% damage to all targets in its path. Once the fan penetrates a target, its damage will be reduced to 25% and it will return to your location after traveling specific distance and can go through landscape and barriers. Cooldown: Chips:
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Festive Leviathan | ![]() Splash Laser Release a laser beam that ignores terrain and cause 135.48% damage to targets along the path. Once the laser has penetrated a target, its damage will be reduced to 25%. 3 Enemy-seeking Water Bombs will automatically spawn along the path of the laser and they will detonate upon contact, when attacked or automatically explode after 12 seconds, damaging all targets in range by 133.06%. Water Bombs are summons. Cooldown: Chips:
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![]() Go Fish Unleash armored goldfish that ignores terrain to cause 290.30% damage to targets along the path. After penetrating a target, the damage will be reduced to 25%. Cooldown: Chips:
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Halloween
The mysterious master of the Nocturnal Castle
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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Halloween Vile | ![]() Batwing Boomerang Launch a batwing-shaped boomerang at the target to cause 221.76% damage, with a chance to recover 17.62% attack as HP. The boomerang will stay in place for a little while after hitting its target or reaching its maximum range before it disappears. Cooldown: Chips:
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![]() Pumpkin Bomb Summon a pumpkin bomb that will automatically seek and track a target. The pumpkin bomb will explode when it contacts its target, when it is attacked or after 6 seconds have past to deal 201.61% damage to all targets in range and reduce their defense by 20% for 10 seconds. Cooldown: Chips:
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Halloween Marino | ![]() Phantom Kick Charge at your target with a flying kick that causes damage equal to 201.60% of your attack and take no damage when the skill is active. Cooldown: Chips:
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![]() ![]() Scattering Shoot a kunai at the target cause damage equal to 174.64% of your attack. You will be able to use Scattering to teleport to the location of the target and cause 194.39% damage and Immobilization to the target. The teleportation effect is only effective to the player and if no marked target is available, the skill will be activated at your character's location. Cooldown: Chips:
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Halloween Aile | ![]() Freeshooter The shot will explode after hitting the target, inflicting 98.28% attack damage to targets within range. The shot will then release 5 energy shots to deal 24.57% damage for each. Cooldown: Chips:
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![]() ![]() ![]() O.I.S. Receive 30% enhanced attack and increased speed that cannot be cancelled for 10 seconds. Cooldown: Chips:
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Halloween Sigma | ![]() Penta Bat Shot Release multiple orbs that ignore terrain and track targets, each orb will deal damage equal to 105.84% attack Cooldown: Chips:
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![]() Hellfire Dust Dust will appear on the target and remain on the target for a moment before exploding to cause damage equal to 308.45% of your attack to all targets in range. Cooldown: Chips:
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Halloween Roll | ![]() Magical Cannon Shoot a huge beam forward, inflicting 151.20% attack damage to targets within range. Cooldown: Chips:
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![]() Magical Orb Summon several orbs by your side. The orbs will automatically lock on enemies in range. The orbs will disappear either after they have attacked or 6 seconds. *This skill is a summon Cooldown: Chips:
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Halloween Pandora | ![]() Flying Attack Dash at the target to deal damage equal to 266.11% of your attack. You are invulnerable to any attack during the charge. When playing Arena, you can use this skill to teleport to the location of your target and ignore terrain. If no target is available, the attack will be performed on spot. Cooldown: Chips:
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![]() Continuous Circulation Release magic wands that surround you and deal 70.31% (+ 0.56% per level) attack damage over time to all targets in range. You can use this skill again within 6 seconds to hurl the magical staffs and deal damage. Cooldown: Chips:
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Christmas
Merry Christmas! (and Rerun)
Toll of Christmas Bell from Afar
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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Christmas Leviathan | ![]() Ice Javelin Launch shock wave with javelin attacks you perform to deal damage equal to 226.80% of your attack to the target. Cooldown: Chips:
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![]() Ice Ring Spin the javelin to create multiple ice crystals that will rotate in formation and travel at the target, each crystal will deal damage equal to 114.24% of your attack to the target. Cooldown: Chips:
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Christmas RiCO | ![]() X'mas Stocking Place down an invisible X'mas Stocking, and it will activate when touched by a target or after 20 seconds , dealing damage to the target withing range. Cooldown: Chips:
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![]() X'mas Star Summon the X'mas Star to drop on the target, and it will follow the target for a moment before a Christmas tree will appear and cause damage equal to 205.63% of your attack to all targets in range and cause the target's movements to be reversed (if there is no target, the X'mas Star will appear on your character). Cooldown: Chips:
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Christmas Ciel | ![]() Reindeer-type Cyber-elf Summon a cyber-elf by your side. The cyber-elf will automatically lock on to enemy and provide support fire. It will disappear either after making 8 attacks or 6 seconds. Cooldown: Chips:
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![]() X'mas-type Cyber Elf Summon a cyber-elf by your side. The cyber-elf will automatically lock on to enemy and provide X'mas Garden fire. It will disappear either after making 4 attacks or 6 seconds. Cooldown: Chips:
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New Year
Auspicious Dream of the New Year (and Rerun)
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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New Year Cinnamon | ![]() Penalty Game Inflicts 135.48% attack damage to targets within range, and paint their faces black to cause Blind. Cooldown: Chips:
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![]() Jeu de Volant Send a shuttlecock by hitting it with a racket to cause 272.16% attack damage to the target. Cooldown: Chips:
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New Year Iris | ![]() Demon-Breaking Arrow Deal 178.42% damage to target when hit and render it immobile. Cooldown: Chips:
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![]() New Year's Dawn New Year's Dawn deals 168.00% continuous attack damage to targets in range and restores own HP. Cooldown: Chips:
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Valentines Day
Idol! Music! Valentine's Day!
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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Valentines Day Iris | ![]() Heart Beam Shoot a huge beam forward, inflicting 67.20% attack damage up to 5 times to targets within range. Cooldown: Chips:
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![]() Valentine's Gift Spawn several chocolate that orbits around you. The chocolate can withstand 129.86% of damage and continuously deal 64.26% damage to targets that come in contact with them, up to 15 hits. Cooldown: Chips:
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Valentines Day Ciel | ![]() Chocolate Cyber-elf Direct the cyber-elf to fly at the target with chocolate and damage the target by 201.60% Cooldown: Chips:
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![]() Auto Chocolate Factory Deploy a factory that automatically spawn chocolate and give 33.3% enhanced defense when active while replenishing Chocolate Cyber-elves within the range of the factory. Cooldown: Chips:
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June Bride
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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File:Bridal Alia mug.png | Bridal Alia | ![]() Hurl Bouquet Hurl the bouquet at the target to cause 217.73% damage. When the bouquet hits the target, gain enhanced DEF and reduce damage taken by 5%. This effect can stack up to 6 levels with "Chimes of Joy" Cooldown: Chips:
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![]() Chimes of Joy Ring the bells of happiness to gain stackable enhanced DEF status that can be used in conjunction with "Hurl Bouquet". In addition, the skill will also Slow all targets in range. Cooldown: Chips:
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File:Bridal Layer mug.png | Bridal Layer | ![]() Ring of Solemn Vow Flash the ring at the target and the ring will contract gradually along with the target. Upon reaching its limit, the skill will attack all targets in range and cause 201.60% damage and cause Immobile. (If no target is available, the ring will appear on yourself). When using this skill, there's a chance for you to gain a heart. Cooldown: Chips:
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![]() Cut the Cake Inflict 211.68% attack damage to targets within range. Cooldown: Chips:
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Easter Day
Easter Eggs Are Yours to Collect
Child Day
Children's Day! Mega Man X Powered Up
Crossover
Monster Hunter RISE
Urgent! Support needed at Shrine Ruins
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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Hunter V (Sinister) | ![]() Iai Spirit Slash With your weapon sheathed, perform an Iai slash that deals 151.20% damage to all targets along the path. When you perform the slash, you take no damage and if you were attacked while performing the slash, enemies in range will be damaged by several slashes that deals 79.37% once and 83.32% twice and you will gain one level of spirit. Cooldown: Chips:
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![]() Soaring Slash Perform a Flying Kick at the target to deal 60.48% attack damage, and you take no damage during the Flying Kick. When you hit a target, your Spirit Up will reduce by one level. The attack will follow with Spirit Helm Breaker - a downward slash that hits 87.33% for multiple (4) times. 2 charges. Cooldown: Chips:
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Hunter R (Kamura) | ![]() Shelling Shoot a Pierce S to cause 181.44% attack damage to all targets in path. Damage for the shot will be reduced to 25% after penetration. Cooldown: Chips:
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![]() ![]() Anchor Guard Ground yourself with Ironsilk and become invulnerable against all damage for 3 seconds. This move can be interrupted by moving or performing an attack. You can follow Anchor Guard with a powerful counter shot that chases and damages the target by 403.20% and you will take no damage during the counter shot. Cooldown: Chips:
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Fixed DNA:
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Rathalos Armor X | ![]() True Charge Slash A powerful downward slash that deals damage to targets in range. The first hit deals damage equal to 161.28% of your attack and the second hit deals 2 times the damage. When using True Charge Slash, damage you take is reduced by 75%. Cooldown: Chips:
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![]() ![]() Rathalos Fire Breath Launch a fireball that deals 163.30% attack damage. This attack can be followed with a fire slash that deals 171.35% damage and ignores terrain and damages targets in its path. Cooldown: Chips:
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Fixed DNA:
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Crimson Valstrax Zero | ![]() Crimson Glow Shoot a huge beam forward, inflicting 171.36% attack damage to targets within range. After a moment, the beam will spread upward once more to cause 1X damage. Cooldown: Chips:
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![]() Crimson Assault Perform a dash to the direction of the target and deal 302.40% damage without taking any damage during use. Cooldown: Chips:
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Fixed DNA:
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Zinogre Iris | ![]() Zinogre Roar Unleashes a column of laser beams that ignores terrain, dealing 241.92% to targets along its path, which is changed to 50% of damage after it penetrates through a target. If the Charge Slot is full when you use the skill, you will enter a supercharged state that cannot be removed. When activating Zinogre Roar in a supercharged state, the range of Zinogre Roar will be increased with an additional immobility effect in target. The Charge Slot will increase over time. Cooldown: Chips:
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![]() Cross Electrocution Continuously inflicts 134.40% of damage to targets in range. If the Charge Slot is full when you use the skill, you will enter a supercharged state that cannot be removed. When activating Cross Electrocution in a supercharged state, the power of Cross Electrocution is enhanced. The charge slot will increase over time. Cooldown: Chips:
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Fixed DNA:
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Street Fighter V Champion Edition
Fist of the Raging Demon
Icon | Name | Skill 1 | Skill 2 | Passives | Rank |
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RYU | ![]() ![]() Shinku Hadoken Inflict 288.29% attack damage to the target. If you are in Denjin status, the attack will be enhanced as Denjin Hadoken, which causes greater damage and renders the target immobile. Cooldown: Chips:
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![]() Denjin Renki Activate Denjin status that cannot be removed. When activated, you deal enhanced damage and your weapon has a chance of render the target immobile when hit. After it is triggered, the skill can only be triggered once more after a 2-second cooldown. You are invulnerable against damages and negative status the moment you activate Denjin Renki. Cooldown: Chips:
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CHUN-LI | ![]() Spinning Bird Kick Inflicting 131.04% attack damage to all targets in your way and take no damage when the skill is active. Cooldown: Chips:
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![]() Hoyokusen Continuously deal 222.77% attack damage to the targets within range. Cooldown: Chips:
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AKUMA | ![]() Sekia Kuretsuha Strike the ground with an exploding pillar of plame to deal 151.20% (+ ?% per level) of continuous damage to all targets in range and cause weakened damage by reducing target's attack damage by 10%, stacks 5 times. Cooldown: Chips:
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![]() Shun Goku Satsu Assume a special pose and approach the target, causing immobile status to the target which cannot be removed by skills and ignores Preventive Shield. Upon connecting, a flurry of lightning fast strikes will be performed to deal continuous damage. You take no damage when you use this skill. Cooldown: Chips:
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