Rockman X DiVE / Mega Man X Dive Wiki
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For information about general extra power up, visit the Character page.
For the non-descriptive skill, see Non-descriptive skill testing method.
For skill effect icons please see List of Status Effects.
For character skill adjustments, please see Adjustment changelog.

Main series

X

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X icon.png
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Zero icon.png
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Alia icon.png
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Black Zero icon.png
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Massimo icon.png
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Axl icon.png
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Ferham icon.png
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Second Armor X icon.png
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Vile icon.png
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Cinnamon icon.png
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Marino icon.png
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Pallette icon.png
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First Armor X icon.png
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Layer icon.png
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Ultimate Armor X (CM) icon.png
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Sigma icon.png
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Bit icon.png
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Magma Dragoon icon.png
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Absolute Zero icon.png
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X (Rising Fire Ver.) icon.png
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Falcon Armor X icon.png
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Colonel icon.png
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Vile MK-II icon.png
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Χ-kai- mug.png
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Dynamo Mug.png
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Fourth Armor X Mug.png
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Gate Mug.png
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Gaea Armor X Mug.png
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Nana Mug.png

DiVE Festival

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Ultimate Armor X Mug.png
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Iris mug.png
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Awakened Zero Mug.png
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Third Armor X Mug.png
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Sigma (X4 2nd form) Mug.png
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Zero Nightmare Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
X mug.png X X charge shot 0.png
Charge Shot

Shoot an energy round to inflict 15.97% attack damage to the target. Can be charged to unleash a more powerful energy round that deals 161.24% damage.

Cooldown:
2.5 seconds.

Chips:

  • 25% Charging acceleration
  • 10% Damage increase
  • 24% Damage buff after charged shot (10 seconds)
X tracking missiles 0.png
Tracking Missile

Shoot a missile that tracks down a target that it approaches and explodes on contact, inflicting 64.51% damage to targets within range. (2 charges)

Cooldown:
6 seconds.

Chips:

  • Missile ammo increase by 1
  • Improved tracking effect
  • 12.8% Armor debuff on hit (5 seconds)
  • +15% Charged Shot range, can penetrate one more target.
  • Tracking Missile stun chance.
  • Buster mastery, damage +15%.

Fixed DNA:

  • 15% reduced damage taken when equipping a buster.
  • Electric Shock Warhead immobility chance +30%.
  • Against bosses, increase damage dealt by 6% and reduce damage taken by 6%.
Rank B.png
Zero mug.png Zero Zero Ryuuenjin.png
Ryuuenjin

Perform a flaming uppercut with the sword, inflicting 105.84% damage for 3 times to targets on the path.

Cooldown:
6 seconds.

Chips:

  • Applies Burn, deal 1.58% damage per 0.5 second, up to 6 times
  • 20% Cooldown reduction
  • Release a sword wave dealing 15.75% damage
Zero Rakuhouha.png
Rakuhouha

Slam the ground and scatter light rounds in an arc. Each round inflict 90.72% damage individually.

Cooldown:
8 seconds.

Chips:

  • Gain 36% barrier on cast (10 seconds)
  • 5% Damage increase
  • Proc 27% slow status on hit (5 seconds)
  • Chance to get 40% speed buff when being hit. (10 seconds)
  • Shoot 9 rounds for Rakuhouha.
  • Melee mastery, damage +15%.
  • 4th Ryuuenjin enhancement, adds 12% extra damage and knocks up target.

Fixed DNA:

  • 20% reduced damage when equipping a melee weapon
  • Gain damage and debuff immunity during Ryuuenjin
  • 4th Ryuuenjin enhancement now activated after using Ryuuenin only once
Rank A.png
Alia mug.png Alia Alia Green missile.png
Green Spinner

Shoot a missile that explode on contact, inflicting 128.52% damage to targets within range.

Cooldown:
5 seconds.

Chips:

  • Projectile range extension +15%.
  • Exchange 30% range for 7.5% damage increase
  • Refresh chance every 10 seconds
Alia Melt creeper.png
Melt Creeper

Summons 5 fire pillars that continuously raise forward. Each pillar continuously inflict 28.36% damage on contact, up to 14 hits.

Cooldown:
10 seconds.

Chips:

  • Increase fire pillars from 5 to 7.
  • Exchange 2 pillars for 7.5% damage increase.
  • Refresh chance every 10 seconds
  • 20% Cooldown Reduction for Green Spinner. (5 to 4 seconds)
  • Apply Burn, dealing 2.34% every 0.5 second for Melt Creeper. (6 times)
  • Green Spinner stun chance.
  • 27.03% Defense debuff on hit chance. (10 seconds)

Fixed DNA:

  • Enhance the effect of Melt Creeper Burn debuff by 50%
  • 20% cooldown reduction in Melt Creeper
  • 15% damage increase when equipping a sprayer
Rank A.png
Black zero mug.png Black Zero Black zero raikousen.png
Raikousen

Charge forward, inflicting 270.95% damage along the path and rendering the targets immobile for 2 seconds. Will not take any damage when the skill is active.

Cooldown:
8 seconds.

Chips:

  • 5% Damage increase.
  • 20% Cooldown reduction
  • Exchange 25% damage for 50% extra stun extension
Black zero C flasher.png
C-Flasher

Slam the ground and scatter light rounds in an arc. Each round inflict 84.00% damage individually and can penetrate 1 time, dealing 25% the original damage after the first hit.

Cooldown:
8 seconds.

Chips:

  • Penetration enhancement
  • 40% Increase damage post penetration
  • Ignores terrain
  • 10% Damage reduction.
  • 20% Cooldown reduction for C-Flasher.
  • Chance to get 41.67% speed buff on hit. (6 seconds)
  • Gain 107.52% barrier with Raikousen. (Duration: 10 seconds)
  • Melee mastery, damage +20%.

Fixed DNA:

  • 5% damage increase in C-Flasher
  • 30% increase in chance to gain on-hit speed buff
  • 20% increase in effect of Melee Mastery (20% -> 24%)
Rank S.png
Massimo mug.png Massimo Massimo whirlwind.png
Whirlwind

Swing the axe while moving forward, inflicting 90.32% damage 3 times to targets within range and acquire a 37.34% barrier for 3 seconds if hit an enemy.

Cooldown:
6 seconds.

Chips:

  • Strengthen barrier +25%.
  • 20% Cooldown reduction.
  • 5% Damage increase.
Massimo berserker charge.png
Berserker Charge

Shoot a huge beam forward that continuously inflict 80.64% damage up to 5 times to all target within range.

Cooldown:
12 seconds.

Chips:

  • Damage increase +5%.
  • Gain 100% barrier on cast (6 seconds)
  • Invincibility
  • Applies 29.87% slow for Whirlwind on hit.
  • Extend range for Berserker Charge +25%.
  • Increase 15% defense below 50% HP.

Fixed DNA:

  • 30% increase in the Slow effect when hitting a target with Whirlwind.
  • Armor Protection increased by 20% (15% -> 18%)
  • 30% increase in Berserker Charge damage against slowed targets.
Rank B.png
Axl mug.png Axl Axl strafing barrage.png
Strafing Barrage

Strafe at an extremely fast rate, continuously inflicting 77.95% damage up to 5 times to targets within range.

Cooldown:
8 seconds.

Chips:

  • Proc 38.67% slow status on hit. (5 seconds)
  • Increase hit box by 15%.
  • Accelerate damage ticking rate by 20%. (1 extra hit)
Axl tactical roll.png
Tactical Roll

Roll forward quickly. Invincible while rolling.

Cooldown:
4 seconds.

Chips:

  • Gain 25% speed buff after cast (10 seconds)
  • Gain 20% barrier after cast (10 seconds)
  • Strafing Barrage refresh chance
  • 2 charges of Tactical Roll.
  • 10% Damage buff after Tactical Roll. (10 seconds)
  • 10% damage increase above 75% HP.

Fixed DNA:

  • Debuff immunity during Tactical Roll
  • 15% damage increase when equipping a sprayer
  • 15% damage increase when equipping a machine gun
Rank B.png
Ferham mug.png Ferham Ferham blood snake.png
Blood Snake

Take out the whip and attack forward 4 times, dealing 94.08% damage each hit to all targets within range.

Cooldown:
6 seconds.

Chips:

  • Proc 38.89% slow on hit (6 seconds)
  • 5% Damage increase.
  • Stun proc chance (1 seconds)
Ferham crimson shadow.png
Crimson Shadow

Create a Red Storm that surrounds self, dealing 111.60% damage each hit to targets on contact, up to 12 hits.

Cooldown:
10 seconds.

Chips:

  • Faster damage ticking rate +20%.
  • Gain 125% barrier (4 seconds).
  • 5% Damage increase.
  • Gain 112% crit chance with Blood Snake (10 seconds).
  • 20% Cooldown Reduction for Crimson Shadow.
  • Accelerate 20% Blood Snake damage register rate.
  • 10% Damage increase above 50% HP.
  • Gain 192% crit damage buff when being hit (10 seconds).

Fixed DNA:

  • Debuff immunity when using Blood Snake
  • Recover HP equivalent to 16.61% of your attack when defeating an enemy with Crimson Shadow. Can only be triggered again after 3 seconds.
  • 30% increase in effect of crit chance gained when using Blood Snake (112% -> 134.4%)
Rank S.png
Ultimate armor X mug.png Ultimate Armor X Ultimate armor X plasma charge shot.png
Plasma Charge Shot

Shoot a plasma round to inflict 19.96% damage to the target. At maximum charge, deal 241.81% damage at maximum charge and leave a plasma field that deals 30.31% periodical damage on contact.

Cooldown:
2.5 seconds.

Chips:

  • 12% Charged shot damage increase
  • 48% Plasma field damage increase
  • Charged shot penetration
Ultimate armor X nova strike.png
Nova Strike

Crash forward, inflicting 268.80% attack damage to all targets in your way and take no damage when the skill is active. When you hit a target, you can use Nova Strike again but this effect can only be triggered once again after 25 seconds.

Cooldown:
8 seconds.

Chips:

  • 42.67% Defense debuff on hit (4 seconds)
  • Debuff Immunity
  • Refresh chance on hit every 10 seconds
  • 30% faster Plasma force field damage ticking rate.
  • 20% Reduce cooldown for Nova Strike. (8 to 6.4 seconds)
  • Applies 36% slow effect for Plasma Charged Shot. (10 seconds)
  • 10% Damage reduction.
  • Buster mastery, damage +20%.

Fixed DNA:

  • When hitting a target with fully-charged Plasma Charge Shot, you will be able to use Nova Strike again. This can only be triggered again after 6 seconds.
  • Slow effect from fully-charged Plasma Charge Shot cannot be removed by skill and ignores Preventive Shield
  • 20% increase in effect of Buster Mastery (20% -> 24%)
Rank S.png
Second armor x mug.png Second Armor X Second armor X Double charge shot 0.pngSecond armor X Double charge shot 1.png
Double Charge Shot

Charge to shoot an energy round to inflict 19.96% damage to the target. At maximum charge, each hand release a charge shot that deal 8.5x damage individually.

Cooldown:
2.5 seconds.

Chips:

  • 25% Accelerate Charge
  • Allows first shot to pierce with 15% range increase
  • 10% Damage increase and knockback effect for 2nd charge shot
Second armor X giga crush 0.png
Giga Crush

Build up energy as time passes or when being hit. At maximum charge, consume all energy and deal 278.21% damage to all targets on screen.

Cooldown:
25 seconds.

Chips:

  • Reduce energy threshold by 20%
  • 50% higher Damage energy conversion efficiency
  • Damage 27.6% buff after Giga Crush (10 seconds)
  • 10% Damage reduction.
  • 5% Giga Crush damage increase.
  • First charged shot stun on hit every 8 seconds.
  • Invincible when activating Giga Crush for 3 seconds.
  • Buster mastery, damage increase +20%

Fixed DNA:

  • When hitting a target with fully-charged Double Charge Shot, increase Armor energy
  • 20% damage reduction when Armor energy is 50% or higher
  • Debuff immunity during Giga Crush
Rank S.png
Vile mug.png Vile Vile electric shock round.png
Electric Shock Round

Shoot a shock round from the shoulder cannon toward the target, inflicting 130.64% damage and stun on hit. (2 charges)

Cooldown:
8 seconds.

Chips:

  • Applies Tracking effect and increase flight speed +10%.
  • Exchange immobilize chance for 3 diverging energy round, each dealing 111.28% damage.
  • Exchange immobilize chance for 1 slower and terrain ignoring energy round, dealing 111.28% damage.
Vile explosive round.png
Explosive Round

Shoot an explosive round from the knee cannon that explode on contact, inflicting 90.72% damage to targets within range. (2 charges)

Cooldown:
6 seconds.

Chips:

  • Damage increase +5%.
  • Range and explosive AOE increase +15%.
  • 18% Defense debuff on hit. (5 seconds)
  • 20% extra damage dealt to immoblized target.
  • 20% Damage buff after casting skills. (5 seconds)
  • Launcher mastery, damage +15%.
  • 15% damage increase when below 50% HP.

Fixed DNA:

  • 15% damage reduction when equipping a launcher
  • 20% increase in effect of Launcher Mastery (15% -> 18%)
  • Increase Electric Shock Round energy by 1
Rank A.png
Cinnamon mug.png Cinnamon Cinnamon syringe.png
Syringe

Throw a syringe toward the target to inflict 122.47% damage and weaken its attack by 33.75%, acquire a heart upon successful hit. (2 charges)

Cooldown:
6 seconds.

Chips:

  • 97.2% Crit chance debuff on hit.
  • 39.97% Slow status on hit.
  • Combine 2 charges into 1 ultra syringe.
Cinnamon angel aura.png
Angel Aura

Emits an aura that give allies within range "Enhanced Damage" buff that raise their damage by 16.75%. If a heart is available, additionally grant the "Enhanced DEF" buff that reduce their damage taken by 16.75%, for 40 seconds. Both buffs can stack up to 2 times.

Cooldown:
15 seconds.

Chips:

  • Consume heart for 40.5% heal
  • Consume heart for 33.75% speed (20 seconds)
  • Consume heart for 162% crit chance. (20 seconds)
  • Extend Syringe damage debuff duration by 25%.
  • Start with 5 hearts and gain 1 each minute.
  • Gain 101.25% barrier by Angelic Aura with 3 hearts. (10 seconds)
  • Enhance Syringe range and speed +20% and tracking effect.
  • 15% Damage Reduction when having 5 hearts

Fixed DNA:

  • 20% cooldown reduction in Syringe
  • When hit, gain one Heart. This can only be triggered again after 15 seconds.
  • When using Angel Aura with five Hearts, remove all debuffs on you and all friendly units in range.
Rank S.png
Marino mug.png Marino Marino shuriken.png
Shuriken

Throw 3 shurikens simultaneously toward the target. Each shuriken deal 68.04% damage individually. (2 charges)

Cooldown:
5 seconds.

Chips:

  • 5 Shurikens
  • 5% Damage increase.
  • DoT and slow proc chance
Marino Blink.png
Blink

Crash forward, inflicting 117.94% attack damage to all targets in your way and take no damage when the skill is active. (2 charges)

Cooldown:
6 seconds.

Chips:

  • Refresh Shuriken cooldown on hit chance
  • 20% Cooldown reduction
  • Stun on hit chance.
  • Allows Shurikens to penetrate.
  • Chance to gain 120% crit chance when being hit.
  • DoT and slow proc chance.
  • Shuriken Boomerang effect.

Fixed DNA:

  • Increase chance to gain on-hit crit rate buff by 30%
  • Blink is now considered a slashing attack that will damage Miru Toraeru
  • Shuriken will pass through landscape and terrain and is now considered a slashing attack that will damage Miru Toraeru
Rank A.png
Pallette mug.png Pallette Pallette black arrow.png
Black Arrow

Shoot an arrow toward the target, inflicting 27.22% damage and weaken the target's attack damage by 6%. (up to 3 times, each stack lasts for 10 seconds, 5 charges))

Cooldown:
5 seconds.

Chips:

  • Improved projectile effect +10%
  • Improved tracking effect.
  • Enhance extra 20% damage debuff. (Each stack 6% to 7.2%)
Pallette ion gun.png
Ion Gun

Shoot an electric net forward, inflicting 118.54% damage to targets within range and stun them.

Cooldown:
7 seconds.

Chips:

  • Exchange 25% damage for extra 50% stun duration.
  • 5% Damage increase.
  • Chance to apply 1 stack of Black arrow damage debuff on hit.
  • Black arrow energy up +20% and 10% cooldown reduction. (6 charges, cooldown 4.5 seconds)
  • Ion Gun inflicts extra 19.6% damage.
  • Applies 25% slow when damage debuff procs. (10 seconds)

Fixed DNA:

  • 50% increase in damage of Ion Gun additional lightning
  • 15% reduced damage when equipping a sprayer
  • Launch three Black Arrows with each shot
Rank B.png
First Armor X mug.png First Armor X First armor x spiral charge shot.png
Spiral Blast Shot

Charge to shoot an energy round to deal 19.96% damage to the target. At maximum charge, release spiral energy shots in quick succession, each dealing 1.21x damage each round and leave shockwave on their trail that deal periodical damage to all targets.

Cooldown:
2.5 seconds.

Chips:

  • 48% Shockwave damage increase
  • Exchange 50% range for piercing effect.
  • 12% Spiral Shot damage increase
First armor x headbutt.png
Headbutt

Crush the enemies with hardened head armor, dealing 227.40% attack damage and inducing 28.75% DEF weakened state for 10 seconds. Will not take damage when the skill is active.

Cooldown:
6 seconds.

Chips:

  • Extra 20% Defense debuff on hit.
  • Stun proc chance.
  • Charges increase +1.
  • 10% Damage reduction.
  • 25% Accelerated charge.
  • Debuff immunity during Heatbutt.
  • Accelerate shockwave damage registration by 35%.
  • Buster mastery, damage +20%.

Fixed DNA:

  • 30% increase in fully-charged Spiral Charge Shot damage against targets with weakened defense
  • Against bosses, increase damage dealt by 6% and reduce damage taken by 6%.
  • 20% increase in effect of Buster Mastery (20% -> 24%)
Rank S.png
Layer mug.png Layer Layer Renyoudan 0.png Layer Renyoudan 1.png
Renyoudan

Swing the sabre to inflict 181.44% damage to target within range, and use consecutive lunges to continously deal 67.73% damage, up to 10 times.

Cooldown:
8 seconds.

Chips:

  • 20% Cooldown reduction
  • 10% Lunge damage increase
  • Saber Swing stun chance on hit
Layer tenshouha.png
Tenshouha

Expand beam of light to continuously deal 80.64% damage to targets within area. (5 times)

Cooldown:
8 seconds.

Chips:

  • 5% Damage increase
  • Chance to get 33.33% defense buff (8 seconds)
  • Stun chance on hit
  • 20% Tenshouha damage ticking acceleration. (6 times)
  • Stackable 2% damage buff on hit. (up to 10 times)
  • 10% Renyoudan saber swing damage increase.
  • Stackable 2% damage buff when taking down targets. (up to 10 times)

Fixed DNA:

  • 15% reduced damage taken when equipping a melee weapon
  • 15% increased damage when equipping a melee weapon
  • Tenshouha cooldown reduced by 20%
Rank A.png
Iris mug.png Iris Iris Floating Mines.png
Floating Mines

Summons floating mines that will automatically chase enemy targets. Floating Mines will explode immediately when they make contact with the target, being attacked or after 10 seconds. Each Floating Mine deals 192.21% damage. (2 charges)

Cooldown:
8 seconds.

Chips:

  • 30% Floating Mines duration increase
  • 5% Floating Mines damage increase
  • Increase charges for Floating Mines by 1
Iris Peaceful Wish.png
Peaceful Wish

Renders all units within range immobile.

Cooldown:
10 seconds.

Chips:

  • 20% Damage debuff (10 seconds)
  • Applies 30% slow status to target (10 seconds)
  • 20% Defense debuff (10 seconds)
  • 15% Peaceful Wish range increase.
  • 25% Floating Mines detection range increase.
  • Release extra Floating Mines when being hit.
  • Gain 20% defense buff by Peaceful Wish. (10 seconds)
  • Peaceful Wish cleanses target's buff.

Fixed DNA:

  • Floating Mine cooldown reduced by 20%
  • Increase damage against players by 6%, reduced damage from players by 6%
  • Armor Protection increased by 30%
Rank S.png
Ultimate Armor X (CM) mug.png Ultimate Armor X (CM) UAX CM Combo weapon attack0.png UAX CM Combo weapon attack1.png UAX CM Combo weapon attack2.png
Combo Weapon Attack

Alternate between the weapons on both arms and both deal 79.96% damage, and then unleash a huge beam of light to continuously inflict 91.40% damage to targets within the area for total of 6 hits.

Cooldown:
8 seconds.

Chips:

  • 10% Second shot damage increase
  • 25% Laser range extension
  • All-out Barrage Refresh chance first shot on hit
UAX CM All out barrage.png
All-out Barrage

Continuously inflict 134.40% damage to targets within the area for 4 seconds, total 15 hits.

Cooldown:
12 seconds.

Chips:

  • 20% Cooldown reduction
  • Damage halved during All-Out Barrage
  • 20% Accelerate damage register rate
  • 3 Extra 20% damage homing missiles with All-out Barrage.
  • 10% Damage reduction.
  • Machine gun mastery, damage increase +20%.
  • 55.55% slow down target with All-out Barrage.
  • 2 Extra homing missiles with All-out Barrage with better tracking effect.

Fixed DNA:

  • Increase damage of All-out Barrage missiles by 150%, missiles will cause Out of Control on the target
  • When equipping a machine gun and sprayer at the same time, increase damage by 15% and reduce damage taken by 15%
  • Increase the effect of All-out Barrage slow by 30%
Rank S.png
Sigma mug.png Sigma Sigma Dash Blade0.png Sigma Dash Blade1.png
Dash Blade

Charge at the target and follow with a slash attack, dealing 131.72% damage to all targets in range can cause the targets damage to become weakened by 26.66% for 6 seconds. You can perform Dash Blade one more time as a follow-up attack that is more powerful than the first, dealing 188.16% damage. And take no damage when the skill is active.

Cooldown:
6.5 seconds.

Chips:

  • 10% First slash damage increase
  • Extra 20% Damage debuff enhancement
  • 10% Second slash damage increase
Sigma Head Beams.png
Head Beams

Automatically shoot beams from the core at the head to deal 90.72% damage. (4 charges)

Cooldown:
10 seconds.

Chips:

  • 10% range and speed increase for projectiles
  • Beam charge increase by 1
  • Parry stance
  • Skill proc 30% slow on hit chance.
  • 20% Cooldown reduction for Head Beams.
  • Regenerative debuff immunity shield.
  • Melee Mastery, damage increase +20%.
  • Extra 20% damage to slowed targets.

Fixed DNA:

  • Head Beam damage increased by 5%
  • Increase damage against players by 6%, reduced damage from players by 6%
  • Preventive Shield can be activated every 6 seconds
Rank S.png
Awakened zero mug.png Awakened Zero Wogello Shingetsurin.png
Shingetsurin

Launching a ring projectile that deals 120.96% damage to the target. The ring projectile will temporarily stop after hitting the target or reaching maximum range, and then will launch a second tracking attack.

Cooldown:
8 seconds.

Chips:

  • 10% range and speed for projectile
  • 40% shorten time window, increase projectile size
  • Proc 24% slow status on hit
Wogello Genmu Zero.png
Genmu Zero

Launch two gigantic energy blades, dealing 171.39% damage to all enemies in its path.

Cooldown:
14 seconds.

Chips:

  • 10% range and speed for projectile
  • 5% Damage increase
  • 20% Cooldown reduction
  • 5% damage increase for Shingetsurin.
  • 10% Damage reduction.
  • Invincibility when using Genmu Zero.
  • Melee Mastery, damage +20%.
  • Allows the Z-saber slash to deal 133.88% damage during Genmu Zero.

Fixed DNA:

  • Increase Shingetsurin ammo by 1
  • Gain 24% increased damage when using Shingetsurin. Every 2 seconds, reduce Genmu Zero cooldown by 3 seconds when hitting a target with Shingetsurin.
  • Increase Dream Flash damage by 150%. When using Genmu Zero, remove invulnerability status of all targets in range (not applicable to targets immune to debuffs)
Rank S.png
Third Armor X Mug.png Third Armor X Third Armor X Cross Charge Shot0.png Third Armor X Cross Charge Shot1.png
Cross Charge Shot

Shooting an energy round to inflict 11.98% attack damage to the target. Can be charged to unleash a more powerful energy round. Once the maximum charge is reached, X will unleash two charged shots with both hands and when the two shots connect, the first energy shot will spread and deals 6x damage while the second shot will be enhanced to deal up to 26.2x damage.

Cooldown:
2.5 seconds.

Chips:

  • 10% Damage increase for main shot
  • 10% Damage increase for spread energy rounds
  • Add tracking effect for spread energy rounds
Third Armor X Hyper Chip.png
Hyper Chip

Tap into the potential power of Third Armor X and gain 25% increased attack, 25% increased defense status for 15 seconds that cannot be cancelled.

Cooldown:
30 seconds.

Chips:

  • Additional 20% damage buff
  • Additional 20% defense buff
  • 20% Cooldown Reduction
  • 25% Accelerate Charge.
  • Chance to gain 50% barrier for 4 seconds.
  • Heal 17.5% equivalent to attack when idling every 7 seconds.
  • Buster mastery, damage increase +20%.
  • Enhance the barrier to 75% barrier.

Fixed DNA:

  • Triple Jump gains a damage register
  • Chance to trigger Body Chip increased by 30%, can be triggered every 6 seconds. Head Chip cooldown reduced to 4 seconds.
  • 20% reduced damage taken when equipping a buster
Rank S.png
Bit Playable Mug.png Bit Bit Forward Slash.png
Forward Slash

Crash forward, inflicting 254.02% attack damage to all targets in your way and take no damage when the skill is active.

Cooldown:
8 seconds.

Chips:

  • Debuff Immunity
  • 20% Cooldown Reduction.
  • Unleash a 60% damage tracking shot when using the skill.
Bit Bing Ring.png
Bind Ring

Inflicts 130.64% attack damage to the target and rendering the target immobile.

Cooldown:
6.5 seconds.
(8 seconds before unlocking passive)

Chips:

  • 5% Damage Increase.
  • Exchange 25% damage for extra 50% stun duration.
  • Unleash a 32.4% damage tracking shot when using the skill.
  • 20% Cooldown reduction for Bind Ring.
  • 5% Damage increase for Forward Slash.
  • Gain 30% speed buff when stunning or hitting stunned target. Effect can be triggered again after 3 seconds.
  • 20% Projectile speed increase for Bind Ring and adds tracking effect.

Fixed DNA:

  • Increase damage by 6% against players, reduced damage taken from players by 6%
  • Effect of Nightmare Police speed buff increased by 30%
  • Increase damage by 15% when equipping a melee weapon
Rank A.png
Sigma (X4 2nd form) Mug.png Sigma (X4 2nd form) Sigma (X4 2nd form) Scythe Throw.png
Scythe Throw

Launch a scythe to deal 217.73% damage to all targets in its path. Once the scythe penetrates a target, its damage will reduced to 25% and it will return to your location after traveling specific distance and can go through landscapes and barriers.

Cooldown:
6 seconds.
(3.6 seconds in status)

Chips:

  • Exchange penetration and boomerang effect for 20% damage increase.
  • 40% Damage increase after penetration
  • 40% Cooldown reduction after taking down any enemies. (Duration: 30 seconds).
Sigma (X4 2nd form) Laser Eye.png
Laser Eye

Shoot a huge beam forward, inflicting 85.68% attack damage to targets within range. After a moment, the beam will spread out once more to cause 128.52% damage.

Cooldown:
10 seconds.

Chips:

  • 22.67% stackable slow on hit for forward beam, stack up to 3 times
  • Inflict Interference on hit, prevent opponent from gaining buff once.
  • 34% Damage reduction on cast, for 5 seconds.
  • Release 2 boomerang that deals 42.5% damage with Laser Eye on cast.
  • 10% Damage increase dealt to Pvp opponent.
  • Melee Mastery, damage increase +20%.
  • Release 2 lasers on Scythe Throw on 1st target, dealing 36.04% damage each.
  • Increase boomerang to 4, gain Death Scythe (40% Cooldown reduction) on Scythe Throw on 1st cast.

Fixed DNA:

  • Increase range of Scythe Throw and Laser Eye by 25%
  • Melee mastery increased by 20%
  • Increase Laser Attack damage by 100%, reduce the cooldown for Death Scythe for Death Cometh to 50 seconds. 35% reduced damage taken when Death Scythe is active
Rank S.png
Magma Dragoon Playable Mug.png Magma Dragoon Magma Dragoon Hadoken.png
Hadoken

Shoot flame rounds that inflict damage equal to 201.60% of your attack.

Cooldown:
4 seconds.

Chips:

  • 5% Damage increase.
  • 10% Projectile range and speed increase.
  • Refresh Rising Fire cooldown on hit, can be triggered again after 6 seconds.
Magma Dragoon Rising Fire.png
Rising Fire

Perform a powerful uppercut while engulfed in flame to inflict damage equal to 302.40% of attack. You are invulnerable during the skill.

Cooldown:
4 seconds.

Chips:

  • 5% Damage increase.
  • Debuff immunity.
  • Refresh Hadoken cooldown on hit, can be triggered again after 6 seconds.
  • 20% Damage increase dealt to targets with barriers.
  • 25% Damage reduction below 35% HP.
  • Skill inflict burn on hit, dealing 10% damage ever 0.5 second.
  • 25% Damage increase below 35% HP. Gain defense buff that only trigger once per stage.
  • 20% Damage increase dealt to targets with DoT debuff.

Fixed DNA:

  • Indomitable Spirit activates when below 42% HP
  • DoT effect from Flame of Battle increased by 50%
  • Buff effects from Burning Spirit and Explosive Martial Artist increased by 20%
Rank S.png
Absolute Zero Mug.png Absolute Zero Absolute Zero Crimson End.png
Crimson End

Perform a forward dash while swinging both claws and damage all targets along the path by 134.40% and take no damage when the skill is active.

Cooldown:
4 seconds.

Chips:

  • Debuff immunity.
  • 20% Cooldown reduction
  • Refresh Crimson End cooldown on hit, can be triggered again after 6 seconds
Absolute Zero Calamitous Arts.png
Calamitous Arts

Damage all targets in range equal to 172.97% of your attack 3 times and cause them to become slow with 86.67% reduction in movement speed.

Cooldown:
8 seconds.

Chips:

  • 5% Damage increase.
  • Slow duration extension
  • Leave a scar that lingers and deals damage periodically, can be triggered again after 8 seconds.
  • 40% Damage reduction resistance.
  • Leave a scar that lingers and deals 16.68% damage for 2 seconds, up to 4 hits, can be triggered again after 4 seconds.
  • Gain 30% damage buff for 10 seconds and invulnerability when HP is below 25%, only trigger once per stage.
  • Hitting targets in invulnerability to get 20% damage increase buff for 5 seconds unless they have debuff immunity. The effect can also be triggered with Crimson End on hit.
  • Accelerate Scar ticking rate by 35%.

Fixed DNA:

  • Calamitous Arts cooldown reduced by 20%
  • Damage buff from Rampage increased by 50%, cannot be removed
  • Cursed Scars damage increased by 100%, inflicts Skill Seal on hit
Rank S.png
X (Rising Fire Ver.) Mug.png X (Rising Fire Ver.) X (Rising Fire Ver.) Wave Flame.png
Wave Flame

Shoot flame rounds that inflict damage equal to 181.44% of your attack. 2 charges.


Cooldown:
8 seconds.

Chips:

  • 5% Damage increase
  • 20% Cooldown reduction
  • Extend cooldown by 50% for 55% Skill damage increase
X (Rising Fire Ver.) Rising Fire.png
Rising Fire

Perform a powerful uppercut while engulfed in flame to inflict damage equal to 181.44% of attack. You are invulnerable during the skill. 3 charges.


Cooldown:
8 seconds.

Chips:

  • 5% Damage increase
  • 20% Cooldown reduction
  • Extend cooldown by 50% for 55% Skill damage increase
  • 40% DoT resistance.
  • Leave a flame pillar that deals 45% damage with skills on hit (1 second cooldown).
  • Buster mastery, damage increase +15%.
  • Gain 22.5 damage increase buff when flame pillar hits a target. (8 seconds)

Fixed DNA:

  • When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
  • Hitting a target with Wave Flame will cause an explosion, damaging all targets in range
  • Increases the effect of Spreading Heat by 30%.
Rank A.png
Falcon Armor X Mug.png Falcon Armor X Falcon Armor X Spear Charge Shot.png
Spear Charge Shot

Shoot an energy round to inflict 14.97% attack damage to the target. Can be charged to unleash a more powerful spear round. When maximum charge is reached, the shot ignores terrain and obstacles and deals 12X (181.44%) damage.

Cooldown:
2.5 seconds.

Chips:

  • Exchange 2nd jump for flying.
  • 15% Range increase for Spear Charge shot and allows the skill to penetrate one more target.
  • 10% Damage increase for Spear Charge Shot.
Falcon Armor X Giga Attack.png
Giga Attack

Consumes all armor energy and convert it into several powerful energy shots that damage all enemies on screen, each round of energy shot deals 108.67% damage to enemies hit. Armor energy is obtained as time passes and when attacked.

Cooldown:
25 seconds.

Chips:

  • 5% Damage increase.
  • 50% Armor energy damage conversion rate increase.
  • Concentrate energy shots near the user.
  • 20% More energy rounds for Giga Attack.
  • Target Lock: Applies lock on debuff with Spear Charge Shot on hit, deals extra 67.5% damage when Spear Charge Shot hits again.
  • 25% Natural armor energy recovery rate increase. Gain invulerability when using Giga Attack.
  • Buster Mastery, damage increase +20%.
  • 25% Spear Charge Shot charging acceleration. 30% Target Lock extra damage increase (87.75%).
Rank S.png
Colonel Mug.png Colonel Colonel Blinking Slash.png
Blinking Slash

Perform an extremely quick charging slash at the target to deal damage equal to 177.41% of your attack. You are invulnerable to any attack during the movement of this skill. When playing Arena, you can use this skill to teleport to the location of your target and ignore terrain. If no target is available, the attack will be performed on spot.

Cooldown:
4 seconds.

Chips:

  • 30% Range increase.
  • Debuff immunity.
  • Exchange 12% range for extra 12.5% damage.
Colonel Huge Shockwave.png
Huge Shockwave

Create a huge shockwave that ignores terrain with your weapon. The shockwave will cause 176.40% damage to all targets in path. Damage for the shockwave will be reduced to 50% after penetration.

Cooldown:
7 seconds.

Chips:

  • 40% Damage increase after penetration.
  • 5% Damage Increase.
  • 20% Cooldown reduction.
  • 30% Damage reduction against summon attacks.
  • Clash of Conviction: 10% Damage increase against players. Huge Shockwave has chance to inflict confusion on hit.
  • Melee mastery, damage +20%.
  • Chance to gain debuff shield when taking damage, can be triggered again after 6 seconds.
  • 10% Damage reduction against player characters. Clash of Conviction enhancement: Confusion debuff becomes guaranteed on hit.
Rank S.png
Vile MK-II Mug.png Vile MK-II Vile MK-II Goliath.png
Goliath

Ride Armor Goliath is capable of taking up to 250% damage. When it is active, your skill set will automatically change to Punching, Light S and Lunging Punch. The Ride Armor will be deactivated once it's endurance reaches 0 or after a specific duration.

Cooldown:
20 seconds.

Vile MK-II Punch.png
Punch
This attack replaces the weapons, dealing 182.57% damage to target.

Cooldown: 0.3 seconds.

Vile MK-II Light S.png
Light S
This skill replaces the skill Goliath, dealing 319.25% damage to target.

Cooldown:
4 seconds.

The skill also replaces the weapon switch button with ride armor eject.

Chips:

  • 30% Cooldown reduction for Lunging Punch.
  • 30% Cooldown reduction for Light S.
  • Allow Light S to ignore terrain and track down targets.
Vile MK-II Flame Round.png
Flame Round

Shoot a Flame Round with a knee cannon to inflict 151.20% attack damage. When the Flame Round disappears, it will create a Pillar of flame to deal 108.00% damage to all enemies in its path. After penetrating targets, its damage will be changed to 50%

Cooldown:
6 seconds.

Vile MK-II Lunging Punch.png
Lunging Punch
This skill replaces the skill Flame Round, dealing 250.39% damage and lunging Goliath forward. Will not take any damage when the skill is active.

Cooldown:
4 seconds.

Chips:

  • 5% Damage increase.
  • 20% Reduce cooldown
  • 250% Range increase and rebound against walls
  • Launcher adaptability, damage taken -20%.
  • Battle Machine: 3.5% Stackable damage buff when using Goliath, up to 6 stacks.
  • Debuff immunity during Lunging Punch.
  • Launcher mastery, damage +20%.
  • 20% Damage increase when HP<50%. 20% Battle Machine buff duration extension and the buff cannot be cleansed.
Rank S.png
Zero Nightmare Mug.png Zero Nightmare Zero Nightmare Buster Attack.png
Buster Attack

Fire 8 energy shots and each deals 73.67% damage to the target.

Cooldown:
4 seconds.

Chips:

  • Increase the number of bullets shot by 25%. (up to 10 shots)
  • 20% cooldown reduction.
  • Time between shots is 50% shorter.
Zero Nightmare Genmu Zero Kai.png
Genmu Zero Kai

Launch a gigantic energy blade, dealing 306.00% damage to all enemies in its path.

Cooldown:
12 seconds.

Chips:

  • 25% damage increase, 50% flight speed decrease.
  • 25% range increase, 50% flight speed increase.
  • Cooldown refresh every 16 seconds.
  • Chance for skills and weapons to proc interference on hit
  • Buster mastery, damage increase +20%
  • Invulnerability on skill use every 4 seconds
  • Melee mastery, damage increase +20%
  • Increase chance to proc interference by 50%, and increase damage by 35% against interfered targets.
Rank S.png
Χ-kai- mug.png χ-kai- Χ-kai- Charge Shot -kai-0.pngΧ-kai- Charge Shot -kai-1.png
Charge Shot -kai-

Shoot an energy round to inflict 24.95% attack damage to the target. Can be charged to unleash a more powerful energy round. At full charge, the attack becomes a two-step charge shot (two shots in total). Each can deal up to 7.5X damage. When hitting a player with the first shot, the target's horizontal movement will be reversed. Hitting a player with reversed movements with the second shot will deal additional 30% damage.

Cooldown:
3 seconds.

Chips:

  • Allow 1st charge shot to ignore terrain.
  • Allow 2nd charge shot to ignore terrain.
  • Extra damage boost for 2nd charge shot deal to reverse control debuff target from 30% to 45%.
Χ-kai- Multi Chasing Laser.png
Multi-Chasing Laser

Shoot multi-chasing laser that deals 37.80% attack damage per shot to the target.

Cooldown:
8 seconds.

Chips:

  • 25% Range increase.
  • 5% Damage increase
  • Inflict reverse control debuff on hit.
  • Multi-Chasing laser now shoot up to 12 shots.
  • Gain invincibility when using Multi-Chasing Laser.
  • Heal 28.125% HP with 2nd charge shot against targets with reverse control debuff. Heal 18.75% HP after executing an enemy. 6 seconds cooldown.
  • Buster Proficiency, damage +10% and damage taken -10%.
  • Damage dealt to player +10%. Release weaker Multi-Chasing Laser with 2nd Charge Shot on hit.
Rank S.png
Dynamo Mug.png Dynamo Dynamo D Blade.png
D Blade

Launch a D Blade to deal 181.44% damage to all targets in its path. Once the D Blade penetrates a target, its damage will reduce to 25%. The D Blade will return to your location after traveling a specific distance and can go through landscapes and barriers.

Cooldown:
6 seconds.

Chips:

  • Range increased by 25%
  • Damage after penetration increased by 40%
  • Increase in the number of shots by 1
Dynamo Tsubame Gaeshi.png
Tsubame Gaeshi

Inflict 362.88% attack damage to targets within range. Immune to all damage while slashing.

Cooldown:
8 seconds.

Chips:

  • Debuff immunity during Tsubame Gaeshi
  • Slash range increased by 15%
  • Cooldown reduced by 20%
  • While buster is equipped, attacks will shoot extra energy missiles to deal damage to the target. This effect can only be triggered again after 3-second cooldown.
  • While a melee weapon is equipped, attacks will shoot extra D Blades to deal damage to all targets on its path. This effect can only be triggered again after 3-second cooldown.
  • Reduce damage taken by 30% when equipping a buster and melee weapon.
  • Stunt Shot shoots 5 missiles at a time, Stunt Slash damage will not drop after penetration
  • When HP is <50%, gain a "Time To Get Serious" state that cannot be removed that increases the damage of D Blade and Tsubame Gaeshi by 50%(excluding D Blade in Stunt Slash Mode) and reduces damage taken by 25%. This can only be activated once per stage.
Rank S.png
Fourth Armor X Mug.png Fourth Armor X Fourth Armor X Stock Charge Shot.png
Stock Charge Shot

Shoot an energy round to inflict 19.80% attack damage to the target. Can be charged to unleash a more powerful energy round. At full charge, cast charged shots (four shots in total) that deals 6x damage.

Cooldown:
2.5 seconds.

Chips:

  • 20% cooldown reduction
  • 25% accelerated charge time
  • Release 4 shots at once when reaching maximum charge
Fourth Armor X Nova Strike.png
Nova Strike

Consumes all armor energy rushing forward, dealing 268.80% damage to all targets in its path without taking any damage during use. Armor energy is obtained as time passes and when attacked.

Chips:

  • 20% reduced Armor Energy consumption
  • Increase Armor Energy passive recovery speed by 40%
  • Damage increased by 20%, but Armor Energy passive recovery speed is reduced by 50%
  • When hitting a target with maximum charge, apply DEF Weakened status to increase damage taken by 7.5%, stacks 4 times
  • Reduce damage taken by 10%
  • Increase Armor Energy when hitting a target with Maximum Charge.
  • Increase damage by 20% when equipping a buster
  • Reduce damage taken by 20% when Armor Energy is 50% or higher. Increase duration of invulnerabity when using Nova Strike, gain debuff immunity during the invulnerability.
Rank S.png

Original

DiVE Festival

Frame S.png
RiCO Mug.png
Frame S.png
Iris -Another- Mug.png
Frame S.png
DiVE Armor X Mug.png
Frame S.png
ICO Mug.png
Frame S.png
Droitclair Playable Mug.png
Frame S.png
Angepitoyeir Playable Mug.png
Frame S.png
ViA Playable Mug.png
Frame S.png
RiCO Celebration Mug.png
Frame S.png
Eratoeir Playable Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
RiCO Playable Mug.png RiCO RiCO Data Recreation.png
Data Recreation

Spend data energy to deploy an info window in the field. Info window will access random character skills from the Deep Log and release the skill. Info windows will leave after a number of attacks has been performed or 12 seconds. This skill is a summon.


Outcome:

  • Plasma Charge Shot (4 times): 149.92% damage on hit, leaving a plasma field to deal 13.12% damage for 5 times.
  • Genmu Zero (3 times): 49.99% for each wave, total 99.98% damage each time.
  • Peaceful Wish (2 times): Stun all targets within range.

Cooldown:
8 seconds each charge.

Chips:

  • 15% Damage increase for Plasma Charge Shot damage
  • 15% Damage increase for Genmu Zero
  • 50% Duration extension for Peaceful Wish
RiCO Data Analysis.png
Data Analysis

Deploy a forcefield in the field that will inflict 166.32% attack damage up to 5 times to targets within range and absorb data energy from them.


Cooldown:
12 seconds.

Chips:

  • 40% Extra Data Energy gain
  • 5% Damage increase
  • Gain 20 points of Data Energy on cast.
  • 30% Data Recreation duration extension
  • 20% Defense increase when below 50% Data Energy.
  • Enter the stage with full Data Energy.
  • Randomly remove target's buff with weapon on hit every 4 seconds.
  • 25% Data Energy consumption reduction. Randomly remove a debuff on user with weapon on hit every 4 seconds.

Fixed DNA:

  • Activate Strategy for the Unknown when below 60% data energy
  • When you use the skill, you will gain invulnerability status. After it is triggered, it can only be triggered once more after a 4-second cooldown.
  • While inside the forcefield of Data Processing, increase ATK by 25%, reduce the damage you take by 25% and regenerate HP
Rank S.png
Iris -Another- Mug.png Iris -another- Iris -another- Lightning Flash.png
Lightning Flash

Perform powerful thrusts to targets in range, causing damage equal to 126.00% of your attack, up to 3 times.

Cooldown:
6 seconds.

Chips:

  • Create extra electrical current on cast that deals 46.88% damage which chains to nearby targets on hit.
  • Create extra electrical current on cast that deals 62.50% damage which chains to nearby targets on hit.
  • 25% Damage ticking rate acceleration.
Iris -another- Counter Stance.pngIris -another- Counter Stance1.png
Counter Stance

Switch to Counter Stance and becoming invulnerable against all damage for 3 seconds. The duration of the invulnerability will be shortened if you move or perform an attack. When the stance ends, you can perform a powerful slash to deal 161.28% damage twice to all enemies within range.

Cooldown:
8 seconds.

Chips:

  • Gain 33.33% speed increase when taking damage in Counter Stance, only once per skill cast.
  • Gain 33.33% defense increase when taking damage in Counter Stance, only once per skill cast.
  • Debuff cleanse on cast.
  • Release extra lightning that ignores terrain to deal 75% damage to target.
  • Melee adaptability, damage taken -20%.
  • Fusion: Gain unpurgeable 25% damage buff after entering the stage.
  • Heal 35% equivalent to attack as HP when taking damage during Counter Stance, only once per skill cast.
  • Refresh Lightning Flash cooldown with Counter slash on hit, can be triggered again after 8 seconds. Increase Fusion efficacy by 30%.
Rank S.png
DiVE Armor X Mug.png DiVE Armor X DiVE Armor X Charged Cannon D.I.V.E.png
Charged Cannon D.I.V.E

Launch an energy shot to inflict 4.24% attack damage on the target, and you may charge for a more powerful shot. At maximum charge, the energy shot becomes a laser beam that continuously deals 15x (64.26%) damage to all the targets within range up to 4 times.

Cooldown:
2.5 seconds.

Chips:

  • 25% Charge acceleration.
  • 10% Max charge shot damage increase.
  • Leaves a lingering force field after hitting the first target, dealing 42.5% damage and gain stackable 7.5% damage buff, up to 4 stacks (8 seconds).
DiVE Armor X Nova Aura.png
Nova Aura

After analyzing the electronic space signals, you turn them into an aura surrounding you that can withstand 106.25% attack damage for 6 seconds and continuously deals 92.82% attack damage to the target that come into contact with it, up to 12 hits.

Cooldown:
10 seconds.

Chips:

  • Heal 28% attack equivalent as HP.
  • 10% Damage increase.
  • Remove all debuff on cast.
  • 10% Damage reduction.
  • Gain debuff shield after casting Nova Aura (5 seconds)
  • Dimensional Explosion: Create explosion along the maximum charge shot laser trail, each explosion dealing 59.50% damage.
  • Buster Mastery, damage +20%.
  • 20% Nova Aura cooldown reduction. Reduce the spacing between Dimensional Explosion.
Rank S.png
ICO Mug.png iCO ICO Data Reconstruction.png
Data Reconstruction

Spend data energy to deploy an info window in the field. Info window will access random BOSS skills from the Deep Log and release the skill. Info windows will leave after a number of attacks has been performed or 12 seconds. This skill is a summon.


Outcome:

  • Shooting Claw (4 times): 165% damage on hit
  • Purple Cube (3 shots): 94% damage on hit, penetrating
  • Snare (10 seconds): Stun all targets in range for 2 seconds

Cooldown:
6 seconds each charge.

Chips:

  • 15% Damage increase for Shooting Claw
  • 15% Damage increase for purple cube
  • Snare immobility cannot be removed and ignores Preventive Shield
ICO Analyzer Wall.png
Analyzer Wall

Deploy a forcefield that moves with iCO that will inflict 181.44% attack damage to targets within range and absorb data energy from them.

Cooldown:
12 seconds.

Chips:

  • 60% Extra Data Energy gain
  • 5% Damage increase
  • Gain 20 points of Data Energy on cast.
  • 30% Data Recreation duration extension
  • 20% Damage increase when below 50% Data Energy.
  • Enter the stage with full Data Energy.
  • Analyzer Wall will shoot at nearby targets automatically and cause stackable slow, up to 15 attacks or 8 seconds.
  • 25% Data Energy consumption reduction. Gain a 66.1% damage barrier when Analyzer Wall shots hit a target.

Fixed DNA:

  • 20% damage increase when below 60% Data Energy instead of below 50%
  • Gain invulnerability when using a skill. Can only be triggered again after 4 seconds
  • Analyzer Wall shots can pass through landscape and barriers. Increase damage by 30% after obtaining the shield from Analyzer Wall shots hitting a target.
Rank S.png
Droitclair Playable Mug.png Droitclair Droitclair Evil Calling 1.pngDroitclair Evil Calling 2.png
Evil Calling

Unleashes an evil spirit that can penetrate terrain and has a enemy-seeking effect to deal 169.34% damage to the target and mark the target.

Cooldown:
8 seconds.

Chips:

  • Render the target unable to use skills after hitting target in Possessed Attack.
  • When Evil Calling hits, it will slow the target and reduce its movement speed by 42%.
  • When attacking in Possessed Attack mode, you gain invincibility and do not take any damage or debuff status.
Droitclair Evil Spirit Barrier.png
Evil Spirit Barrier

Unleashes an evil spirit to form a barrier around itself, resisting 90.67% of damage from attacks. And it continues to deal 121.86% of damage to targets it touches.

Cooldown:
8 seconds.

Chips:

  • Increases damage by 20% in the presence of the Evil Spirit Barrier.
  • Damage reduced by 20% in the presence of the Evil Spirit Barrier.
  • When Evil Spirit Barrier breaks, it causes an immobile status that cannot be removed and ignores preventive shields for all targets within its range.
  • The marker of the Evil Calling cannot be removed and the preventive shield is ignored
  • When attacked, there is a chance to Unleash the evil spirit can penetrate terrain and has a enemy-seeking effect to deal damage to the target. This effect can only be triggered again after 4-second cooldown.
  • 20% increasing damage when equipping a Sprayer.
  • Damage is increased by 25% when HP is below 35%. It also releases Evil Spirits that deals damage to all targets in its path. Giant Evil Spirits can be triggered only once in battle.
  • The Evil Spirit Counterattack is enhanced to be sure to fire, and a random buff will be seized from the target. It will make you invincible when activated, without taking any damage.
Rank S.png

Sub series

Classic

Black Assassin

Frame B.png
Mega Man icon.png
Frame S.png
Proto Man icon.png
Frame S.png
Super Mega Man icon.png
Frame A.png
Roll icon.png

Special No. SWNo.001

Frame A.png
Mega Man (Thunder Beam Ver.) icon.png
Frame S.png
Bass icon.png

DiVE Festival

Frame S.png
Super Bass mug.png
Frame S.png
Dr. Light the Martial Artist Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
Mega man mug.png Mega Man Mega man Charged shot.png
Charged Shot

Charge energy and shoot an energy round to inflict 10.86% damage to the target. Deals 10x damage at maximum charge and can penetrate all targets in its path. The damage after penetration is 25%.

Cooldown:
2.5 seconds.

Chips:

  • 40% Damage increase post penetration
  • 10% Charge Shot damage increase
  • Charging Limit break, 2x final damage
Mega man leaf shield 0.png Mega man leaf shield 1.png
Leaf Shield

Obtain a shield and barrier that can withstand 60% damage for 6 seconds and continously deal 36.29% damage to targets that comes into contact with it, up to 12 hits. When the Leaf Shield is up, it can be thrown to deal 130.64% damage to enemies on its flight path, and the damage after the penetration is 50%.

Cooldown:
9 seconds.

Chips:

  • 10% shield damage increase
  • 10% projectile damage increase
  • 20% Cooldown Reduction
  • Extra 16.32% Charged shot damage, added penetrating effect.
  • Leaf Shield procs 36% slow on hit. (6 seconds)
  • Buster mastery, damage +15%.

Fixed DNA:

  • 15% reduced damage taken when equipping a buster
  • Charge Shot cooldown reduced by 20%
  • Increase the duration of invulnerability from Ultimate Charged Shot, gain debuff immunity during its invulnerability
Rank B.png
Protoman mug.png Proto Man Proto man Charged shot.png
Charged Shot

Charge energy and shoot an energy round to inflict 16.83% damage to the target. Deals 10x damage at maximum charge.

Cooldown:
2.5 seconds.

Chips:

  • 25% Charging acceleration
  • 10% Charge Shot damage increase
  • Charging Limit break, 2x final damage but self defense debuff
Proto man Proto shield 0.png Proto man Proto shield 1.png
Proto Shield

Erects shield to block the shots ahead, the character cannot move freely but can charge with the shield, dealing 181.43% damage to all enemies on the path and you take no damage during the charge. The shield is withdrawn when aggression is taken.

Cooldown:
9 seconds.

Chips:

  • Debuff Immunity
  • 10% Shield Charge damage increase
  • Gain 90% barrier upon cast
  • 25% Shield duration extension.
  • Allows charged shot to penetrate.
  • Allows movement during Shield.
  • Shield Charge 33% defense debuff chance.
  • Convert self debuff from Big Bang Strike to damage buff

Fixed DNA:

  • 20% increased damage when equipping a buaster
  • Gain a shield every 12 seconds that can withstand 90% attack
  • Big Bang Strike damage increased by 10%. Gain temporary invulnerability when the shield is up.
Rank S.png
Super mega man mug.png Super Mega Man Super Mega Man Rocket Buster.png
Rocket Buster

Charge energy bolt to deal 21.56% damage to the target. With charging a powerful rocket is launched, which deals 10x damage at maximum charging. The rocket travels a distance then return to the character, the post-penetration hit deals 25% damage.

Cooldown:
2.5 seconds.

Chips:

  • Stun chance
  • 10% Max charge damage increase
  • Ignore terrain and obstacles
Super Mega Man Supporting Beat.png
Supporting Beat

Summons Beat who spots and charges at enemies. Beat leaves after 7 charges or 10 attacks.
Each charge deals 81.97% damage to target.

Cooldown:
15 seconds.

Chips:

  • 5% Beat charge damage increase
  • 30% Beat support duration increase
  • Accelerate detection rate by 40%
  • 25% Beat Charge range increase.
  • 40% Rocket Busterdamage increase post penetration.
  • Buster mastery, damage +20%.
  • Gain 20.33% damage buff by summoning Beat. (4 seconds)
  • Applies tracking effect to Rocket Buster, 15% range increase.

Fixed DNA:

  • Reduce charge time of Rocket Buster by 25%
  • Gain a 35.71% speed buff when performing triple jump
  • Cooldown for Supporting Beat reduced by 20%. Chance to remove a buff when Beat hits a target
Rank S.png
Roll mug.png Roll Roll Roll swing 0.png Roll Roll swing 1.png
Roll Swing

Swing the mop to deal 136.08% damage to all targets within the area, and allows the casting of Mopping, which deals damage to all enemies on the path while taking no damage during the attack.
Mopping deals 90.72% damage along her path.

Cooldown:
5 seconds.

Chips:

  • 81% Crit chance debuff on hit (20 seconds)
  • 40.5% Crit damage debuff on hit (40 seconds)
  • Gain 67.5% barrier on cast (5 seconds)
Roll Supporting Eddie 0.png
Supporting Eddie

Summons Eddie who offers random items for Roll.

Roll Supporting Eddie 3.pngHealth Recovery: Heals the user by 36.07% attack as HP.

Roll Supporting Eddie 4.pngAttack Buff: Damage increase by 36%, lasts for 30 seconds.

Roll Supporting Eddie 1.pngSmall Bomb: Inflict 205.63% damage to targets within range.

Roll Supporting Eddie 2.pngLarge Bomb: Inflict 287.88% damage to targets within range.

Cooldown:
8 seconds.

Chips:

  • 30% HP recovery increase
  • 5% small bomb damage increase
  • 5% large bomb damage increase
  • 20% Cooldown reduction for Supporting Eddie.
  • 10% Mopping damage increase.
  • Increase change to acquire large bomb.
  • Support Eddie refresh chance when being hit.

Fixed DNA:

  • Roll Swing damage increased by 10%
  • Recover HP equivalent to 13.5% of attack when killing an enemy with Mopping
  • Increase chance to trigger Support Request by 100%
Rank A.png
Bass Mug.png Bass Bass Charge Shot.png
Charge Shot

Shooting an energy round to inflict 29.94% attack damage to the target. Can be charged to unleash a more powerful energy round that deals 12x damage.

Cooldown:
3.2 seconds. (After unlocking passive)

Chips:

  • Inflict 36% slow with full charge shot on hit.
  • Guarantee weapon seal with full charge shot on hit.
  • Release 4 fully charge shot on hit, first deals 359.28% with the subsequent 3 shots each dealing 75% damage.
Bass Booster Kick.png
Booster Kick

Perform an upward, diagonal flying kick that causes damage equal to 302.40% of your attack to targets along the path and take no damage when the skill is active.

Cooldown:
4 seconds.

Chips:

  • 30% Damage debuff on hit.
  • Guarantee Skill seal on hit.
  • Stun on hit.
  • 10% Damage reduction.
  • 20% Charge Shot cooldown reduction and chance to inflict weapon seal with full charge shot on hit.
  • 10% Damage dealt to boss increase. 10% Damage increase when HP is above 50%.
  • 20% Booster Kick cooldown reduction and chance to inflict skill seal on hit.
  • Chance to gain invulnerability when hitting a target in their i-frames. Effect can only be triggered every 3 seconds and cannot be triggered when they have debuff immunity. Low chance to gain i-frames when taking damage.
Rank S.png
Mega Man (Thunder Beam Ver.) Mug.png Mega Man (Thunder Beam Ver.) Mega Man (Thunder Beam Ver.) Thunder Beam.png
Thunder Beam

Shoot out three lightning beams at the same time to deal 108.86% attack damage to target.

Cooldown:
4 seconds.

Chips:

  • 15% Range increase but reduce the angle between the beams.
  • Penetration effect.
  • Tracking effect.
Mega Man (Thunder Beam Ver.) Lightning Bolt.png
Lightning Bolt

Summon lightning bolt to attack enemies in range. Each bolt will deal 122.47% attack damage to target.

Cooldown:
6 seconds.

Chips:

  • 5% Damage increase.
  • Make the attack focused to deal multiple hits easier.
  • Double the amount of Lightning Bolts and 20% Range increase.
  • Allow Thunder Beam to ignore terrain.
  • Invulnerability when using Lightning Bolt.
  • Buster mastery, damage increase +15%.
  • Chance to stun target with skills.
Rank A.png
Super Bass mug.png Super Bass Super Bass Bass Buster.png
Bass Buster

Deal 201.60% damage to the target and generate a Sabotage Beam on the spot after hitting the target, which will continue to deal 40.22% damage (4 times) to the target and inflict Weakened DEF, increasing its damage taken by 6.56% for 8 seconds, can be stacked up to 8 stacks.

Cooldown:
5 seconds.

Chips:

  • Purge target's defense buff on hit.
  • 20% Cooldown reduction.
  • Unleash 3 shots at once.
Super Bass Sweeping Laser.png
Sweeping Laser

Dash forward and shoot a laser downward, dealing 282.24% damage to all targets along the way and immune to all damage when performing this skill.

Cooldown:
7 seconds.

Chips:

  • 40% Slow resistance.
  • Debuff immunity.
  • Inflict 2 stacks of 6.56% Defense debuff on hit, stackable with the defense debuff inflicted by Sabotage Beam.
  • 10% Damage reduction.
  • Buster Mastery, damage +20%.
  • 35% Speed buff after casting Sweeping Laser. (Duration: 10 seconds.)
  • Chance to gain invulnerability when hitting a target in their i-frames. Effect can only be triggered every 3 seconds and cannot be triggered when they have debuff immunity. Low chance to gain i-frames when taking damage.
  • Refresh skill cooldown on cast (8 seconds cooldown for Bass Buster and 10 seconds for Sweeping Laser).
Rank S.png

Zero

The Savior Has Come (and Rerun)

Frame A.png
Zero(Z) icon.png
Frame S.png
Leviathan icon.png
Frame S.png
Harpuia icon.png

DiVE Festival

Frame S.png
Ciel Mug.png
Frame S.png
Copy X Mug.png
Frame S.png
Omega Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
MMZ Zero Mug.png Zero(Z) MMZ Zero Knuckle.png
Zero Knuckle

Inflicts 255.92% damage to targets within range, and rendering the targets immobile.

Cooldown:
6 seconds.

Chips:

  • 5% Damage increase
  • 31.74% Damage debuff on hit
  • Weapon seal on hit chance
MMZ S Boomerang0.png MMZ S Boomerang1.png
Shield Boomerang

Hold up the energy shield to guard against bullet attacks that comes from the front to reduce the damage taken by 60%. When the shield is up, you can launch the shield to deal 145.15% damage and it will return to you after traveling certain distance in midair. Damage caused by the boomerang after the penetration will be reduced to 25% and the shield will be cancelled if you perform an attack.

Cooldown:
8 seconds.

Chips:

  • 25% Boomerang range increase
  • 10% Boomerang damage increase
  • 20% Cooldown reduction.
  • Shield Boomerang 40% damage increase post penetration.
  • Invincibility frames during Zero Knuckle.
  • Extra 42% Shield damage reduction enhancement.
  • Zero Knuckle 26.4% HP heal on hit chance.

Fixed DNA:

  • Gain invulernability when using Shield Boomerang
  • Immobility caused by Zero Knuckle cannot be removed and ignores Preventive Shield
  • Increase chance to trigger Life Steal by 50%
Rank A.png
Leviathan Mug.png Leviathan Leviathan Water Circle0.png Leviathan Water Circle1.png
Water Circle

Wield a Javelin and inflicts 151.20% damage to targets within range, can be recasted to perform a more powerful phase 2 slash, dealing 181.43% damage.

Cooldown:
5 seconds.

Chips:

  • 10% First slash damage increase
  • 10% Second slash damage increase
  • Release three 37.5% damage homing javelins on cast
Leviathan Spirit Of The Ocean.png
Spirit of the Ocean

Summons an ice dragon that deals 257.04% damage to the target. The ice dragon has individual damage register, each deals 16.07% with last hit being 42.84%, and hitting every sections deals 1.42 times extra damage.

Cooldown:
10 seconds.

Chips:

  • 25.5% Attack buff on cast
  • 25.5% Defense buff on cast
  • 20% speed increase and tracking effect enhancement
  • Release Marine Snow when being hit.
  • 20% Cooldown reduction for Water Circle.
  • Release three 31.88% homing javelins with Spirit of the Ocean.
  • 20% Marine Snow damage enhancement.
  • Applies 42.67% slow to targets with skills on hit.

Fixed DNA:

  • Increase damage for the head of Spirit of the Ocean by 10%
  • Increase damage of Frost Javelin by 50% and range by 25%, can now pass through terrain
  • Increase duration of Loss of Temperature by 33%, reduce cooldown for Spirit of the Ocean by 1 second when using Water Circle
Rank S.png
Ciel mug.png Ciel Ciel Cyber-elf.png
Cyber-elf

Summon a cyber-elf by your side. The cyber-elf will automatically lock on to enemy and provide support fire to deal 60.53% damage. It will disappear either after making 6 attacks or 10 seconds.

Cooldown:
12 seconds.

Chips:

  • 36% Defense buff on cast (8 seconds)
  • 36% Speed buff on cast (20 seconds)
  • 36% HP heal on cast
Ciel Ciel System.png
Ciel System

Deploys a lotus-shaped force field that not only slows all targets in range (stackable up to 10 stacks) but also boost shots by 1.259x for cyber-elf.

Cooldown:
12 seconds.

Chips:

  • 20% Cooldown reduction
  • 20% Accelerate slow stacking rate
  • Weapon lock on hit chance
  • 10% Increase Cyber-elf support fire damage. (60.53% to 66.58%)
  • 10% Increase Cyber-elf support fire damage in Ciel System.
  • Allows Cyber-elf support fire to proc slow status. (10 stacks)
  • Gain debuff immunity shield in Ciel System. (5 seconds)
  • Enhance Cyber-elf attack to AOE attack and ignore terrain in Ciel System.

Fixed DNA:

  • Cyber-elf support fire range increased by 20%, elves gain tracking
  • Ciel System will immediately apply two stacks of slow on targets in range
  • Ciel System's cyber-elf enhancement range increased, 35% reduced damage taken when in Ciel System
Rank S.png
Copy x mug.png Copy X Copy X Charge Shot0.png Copy X Charge Shot1.png Copy X Charge Shot2.png Copy X Charge Shot3.png
Charge Shot

Shoot an energy round to inflict 19.96% attack damage to the target. Can be charged to unleash a more powerful energy round that deals 10x damage.

Cooldown:
2.5 seconds.

Chips:

  • Charge shot becomes 5 fire shots, inflict 81.32% damage each shot and apply 5.5% burn on hit
  • Charge shot becomes 4 ice shots, inflict 72.58% damage each shot and apply stackable slow on hit
  • Charge shot becomes 1 terrain ignoring lightning shot to deal 186.78% damage and stun target on hit
Copy X Nova Strike0.png Copy X Nova Strike1.png
Nova Strike

Crash forward, inflicting 201.60% damage to all targets in your way and take no damage when the skill is active.

Cooldown:
6 seconds.

Chips:

  • 5% Damage increase.
  • 20% Reduce cooldown
  • Gain a stack of Savior on cast.
  • Gain a stack of Savior when taking damage, increase Nova Strike damage by 25% and gain debuff immunity on Nova Strike.
  • Buster adaptability, damage taken -20%.
  • Increase maximum charge shot damage by 5%.
  • Buster mastery, damage +20%.
  • Recover 30% HP & gain invincibility shield when below 50% HP, can only be triggered once.

Fixed DNA:

  • Reduce charge time by 25%
  • Increase damage by 15% when in Savior status
  • Raging EX Charge can be activated every 60 seconds
Rank S.png
Omega Mug.png Omega Omega Double Charge Wave0.png Omega Double Charge Wave1.png Omega Double Charge Wave2.png
Double Charge Wave

Unleash an energy shot that deals 19.96% of attack as damage to the target. When charged, the attack will change into a more powerful combination. When reaching maximum charge, the attack will change into a two-phase charged shot, followed by a sword wave. The Charge shot will deal 131.04% damage and the sword wave will deal 161.28% damage.

Cooldown:
2.5 seconds.

Chips:

  • 10% Damage increase for Charge Shot.
  • 10% Damage increase for Sword Wave.
  • Stun target with Sword Wave.
Omega Charge Saber.png
Charge Saber

Deal damage equal to 41.45% of attack 3 times to targets in range. When charged, the skill will become a more powerful version and when reaching maximum charge, it will cause 301.39% damage and summon boulders to fall on targets, each dealing 59.80% damage along the path.

Cooldown:
4 seconds.

Chips:

  • 50% Damage increase for boulder.
  • 10% Damage increase for Charge Slash.
  • Stun target with Fully Charged Slash.
  • 10% Chance to stun target whenever hitting with weapon or skill, effect can be triggered once every 2 seconds.
  • Melee adaptability, damage taken -20%.
  • Sends out Arc Blades that deals 40% damage when performing aerial attack with melee weapon, effect can be triggered once every 3 seconds.
  • Melee mastery, damage +20%.
  • 20% Damage increase dealt to stunned targets. Increase chance of triggering stun on hit passive by 30%

Fixed DNA:

  • Charge Saber charge time reduced by 25%
  • Arc Blade cooldown reduced to 2 seconds, blades will rebound once when contacting terrain
  • Every 4 seconds, cause immobility on hit that cannot be removed and ignores Preventive Shield
Rank S.png
Harpuia Mug.png Harpuia Harpuia Triple Slash 1.pngHarpuia Triple Slash 2.pngHarpuia Triple Slash 3.png
Triple Slash

Swings both blades to launch three energy waves. The first two hits will deal damage equal to 115.67% while the last hit will cause 1.78x damage.

Cooldown:
6 seconds.

Chips:

  • 20% Cooldown reduction.
  • 10% Slash Wave damage increase.
  • Allows the skill to ignore terrain
Harpuia Sonic Boom.png
Sonic Boom

Perform a forward dash and damage all targets along the path by 201.60% and launch a massive energy wave downward to deal 192.79% damage. When this is active, you become invulnerable during the dash.

Cooldown:
10 seconds.

Chips:

  • 20% Energy Wave travel speed increase.
  • 10% Energy wave damage increase.
  • 20% Cooldown reduction.
  • Weather Control: Gain stackable 7.65% speed buff on skill cast, each stack last for 5 seconds.
  • Plasma Bit: Release Plasma Bit on Sonic Boom cast, which tracks down the target to stun them and deal 165.58% damage. Will detonate on contact / when receive damage / after 6 seconds. The skill is a summon.
  • Debuff immunity during Sonic Boom.
  • Stackable 12.75% damage debuff with Triple Slash on hit, can be stacked up to 3 times. (3 seconds)
  • 50% Plasma Bit Stun duration extension and 40% Weather Control effect duration extension (to 7 seconds).

Fixed DNA:

  • 30% damage increase when equipping two melee weapons. Reduce Sonic Boom cooldown by 2 seconds after using Triple Slash
  • When activating Triple Slash, gain a shield equal to 91.8% attack damage
  • When activating Sonic Boom, gain enhanced damage with effects, stacks and duration equal to that from "Weather Control". Unaffected by Interference
Rank S.png

ZX

Messiah (and Rerun)

Frame A.png
Aile icon.png
Frame S.png
Pandora icon.png
Icon Name Skill 1 Skill 2 Passives Rank
Aile Mug.png Aile Aile Model ZX.png
MODEL ZX

Transform into Model ZX and you are invincible during the Rock On animation. Gain access to the Z-Saber Triple Slash and Z-Buster Charge Shot skills. Biometal Energy will gradually decrease in Model ZX form and will revert back to normal when it runs out.

Cooldown:
No cooldowns.

Aile ZX Buster.png
ZX Buster

When enters Model ZX form, this skill replace MODEL ZX. Aile can charge and shoot the ZX-Buster on 3 different charge level. At maxmimum charge Aile shoots out one main buster shot dealing 226.80% damage with 2 mini energy rounds that deals 36.30% damage each.

Cooldown:
2.5 seconds.

Chips:

  • 10% ZX Buster damage increase
  • Allows charge shot to pierce target
  • 20 Biometal energy recovery on cast.
Aile Biometal.png
Biometal

Resonate with the Biometals to gain an Enhanced Damage state to 1.179x damage and recover 35 Biometal Energy.

Cooldown:
30 seconds.

Biometal energy recovery on cast.

Aile ZX Saber.png
ZX Saber

When enters Model ZX form, this skills replace Biometal. Aile performs a triple slash combo when used, each slash deals 120.97% damage.

Cooldown:
4 seconds.

Chips:

  • Additional 20% damage buff
  • 20 Increase skill Biometal Energy amount.
  • 40% Accelerate Biometal energy regeneration.
  • 25% ZX buster Charging acceleration.
  • 5% Damage increase for ZX Saber.
  • 15% Reduce damage received when less than 50% Biometal energy.
  • Damage up by 15% when over 50% Biometal energy.

Fixed DNA:

  • Recover 10 Biometal Energy when hitting a target with maximum charge ZX Buster
  • Increase effect of Soul Protection by 20%
  • ZX Saber cooldown reduced by 30%
Rank A.png
Pandora Mug.png Pandora Pandora Ice Doll.png
Ice Doll

Summon an Ice Doll that bounce along the ground, dealing 174.60% damage to targets along the path and cause Slow; After penetration, its damage will be reduced to 50%

Cooldown:
6 seconds.

Chips:

  • 30% Increase slow duration
  • 40% Damage increase post penetration
  • 20% Cooldown Reduction
Pandora Homing Plasma.png
Homing Plasma

Summon a plasma ball with homing effect, dealing 229.50% damage to target when hit and render it immobile.

Cooldown:
6 seconds.

Chips:

  • Enhance homing effect
  • 5% Damage increase
  • 20% Cooldown Reduction
  • 25% Range increase for Ice Doll.
  • 25% Range increase for Homing Plasma.
  • Summon funnel alongside Ice Doll to attack target to deal 10.72% damage with projectile, up to 5 hits.
  • Summon funnel alongside Homing Plasma to attack target to deal 10.72% damage with projectile, up to 5 hits.
  • Gain invulnerability frames when casting skills.

Fixed DNA:

  • Increase Ice Doll damage by 30% against immobile targets
  • Increase damage by 30% against targets slowed with Homing Plasma
  • Gain immunity to debuffs during invulnerability from skill use
Rank S.png

Legends

Air Pirate Servbot Event (and Rerun)

Frame A.png
MegaMan Volnutt icon.png
Frame S.png
Tron Bonne icon.png
Frame S.png
Roll Caskett icon.png

Maleficent Hero

Frame S.png
MegaMan Volnutt Alt. icon.png
Frame B.png
Servbot Playable Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
MegaMan Volnutt Mug.png MegaMan Volnutt MegaMan Volnutt Shining Laser.png
Shining Laser

Shoot a laserbeam forward that deals 78.62% damage up to 5 times to all targets in range continuously.

Cooldown:
8 seconds.

Chips:

  • 25% Range increase
  • Damage taken halved during skill
  • Exchange 40% range for 10% damage increase.
MegaMan Volnutt Crusher.png
Crusher

Hurl a crusher that deals 108.86% damage to all targets in range; the crusher will create a shockwave at the point of impact that will continue to damage all targets in range. Each shockwave deals 54% damage, up to 8 times.

Cooldown:
6 seconds.

Chips:

  • 10% Crusher damage increase
  • 10% Shockwave damage increase.
  • Stun proc chance.
  • 30% Crusher shockwave damage ticking rate acceleration.
  • 20% Cooldown reduction for Shining Laser. (8 to 6.4 seconds)
  • 20% Cooldown reduction for Crusher.
  • 10% damage reduction when over 50% Health.

Fixed DNA:

  • The shockwave of Crusher has a chance to cause immobility
  • Shining Laser has a chance to cause Defocus on hit (33.33% chance for attacks to miss)
  • Increase danmage by 15% when equipping a machine gun
Rank A.png
Tron Bonne Mug.png Tron Bonne Tron Bonne Gustaff.png
Gustaff

Ride Armor Gustaff is capable of taking up to 225% damage. When it is active, your weapon will automatically change to Bonne Bazooka that deals 79.96% damage and you'll be able to use Beacon Bombs which stuns the target and deals 257.03% damage. The Ride Armor will be deactivated once it's endurance reaches 0 or after 30 seconds.

Cooldown:
48 seconds.

Tron Bonne Beacon Bomb.png
Beacon Bomb
The skill replaces the skill Gustaff with Beacon Bomb, dealing 257.03% damage to target, immobilizing the target for 1.5 seconds.

Cooldown: 6 seconds.

The skill also replaces the weapon switch button with ride armor eject.

Chips:

  • 10% Bonne Bazooka damage increase
  • 10% Beacon Bomb damage increase
  • 50% Extra Beacon Bomb Stun duration
Tron Bonne Lunch Rush.png
Lunch Rush

Order the Servbots to charge forward, dealing 170.00% damage to the target.

Cooldown:
12 seconds.

Chips:

  • 5% Damage increase
  • Penetrate all target in path
  • 20% Cooldown Reduction
  • 40% chance stun resistance.
  • 20% Cooldown reduction for Bonne Bazooka.
  • Allows Beacon Bomb to disable target's next buff on hit.
  • Debuff cleanse with Gustaff on cast.
  • Beacon Bomb refresh Lunch Hour cooldown.

Fixed DNA:

  • Inflict Jump Detect when hitting a player with a weapon, causing immobility when jumping (cannot be removed, ignores Preventive Shield). Can be triggered again after 9 seconds.
  • Reduce damage taken by 35% when riding Armor Gustaff
  • Increase damage by 20% when equipping a launcher
Rank S.png
Megaman Volnutt Alt. Mug.png MegaMan Volnutt Alt. Megaman Volnutt Alt. Vending Machine Breaker0.pngMegaman Volnutt Alt. Vending Machine Breaker1.png
Vending Machine Breaker

Boot away a vending machine to deal 215.46% damage to target; the vending machine will leave behind a nutritional supplement. Use it to recover HP equal to 12.5% of your attack.

Cooldown:
5 seconds.

Chips:

  • 20% Cooldown Reduction.
  • Gain invincibility after drinking nutritional supplement
  • 102.6% Crit chance increase after drinking nutritional supplement (5 seconds)
Megaman Volnutt Alt. Eliminating Witness.png
Eliminating Witness

Inflict 169.55% attack damage to targets within range, and rendering the targets immobile. 2 Charges.

Cooldown:
8 seconds.

Chips:

  • Exchange immobilizing chance for 12% Damage rate increase.
  • Exchange 1 charge for extra 130% damage.
  • 1 Charge increase.
  • Prank: Gain 10.5% stackable Crit damage buff every 6 seconds, up to 10 stacks.
  • Vending Machine explosion becomes AOE attack.
  • Allows the kick for Vending Machine Breaker to deal 160.31% damage.
  • 40% Heal increase for nutritional supplement. Remove a random debuff from user.
  • 30% Stacking rate increase for Prank. Prank now can be stacked up to 13 stacks.
Rank S.png
Servbot Playable Mug.png Servbot Servbot Enjoying Curry.png
Enjoying Curry

Enjoy delicious curry and restore own HP by 12.8% attack and gain a protective barrier.


Cooldown:
8 seconds.

Chips:

  • 25% Heal increase
  • 25% Barrier strength increase
  • 20% Cooldown reduction
Servbot Summon Servbot.png
Summon Servbot

Randomly summon Servbot to attack target in front of you.

  • Bomber Servbot: Charge forward and explode on impact, dealing 174.18% damage to targets within range.
  • Suicidal Servbot: Charge forward and immobilize enemy on contact, dealing 185.07% damage to target.
  • Giant Servbot: Charge forward and swing hammer along the way, dealing 120.96% damage for each strike.

Cooldown:
6 seconds.

Chips:

  • Increase chance to summon Bomber Servbot
  • Increase chance to summon Suicidal Servbot
  • Increase chance to summon Giant Servbot
  • 20% Damage reduction when HP > 75%.
  • Chance to gain 32% damage buff for 4 seconds with Enjoying Curry on cast.
  • Chance to refresh Summon Servbot cooldowns when taking damage.
Rank B.png
Roll Caskett Mug.png Roll Caskett Roll Caskett Throw Wrench.png
Throw Wrench

Throw a wrench at the target to inflict 105.47% damage and weaken target's DEF by 31.5% for 5 seconds. 2 Charges.

Cooldown:
5 seconds.

Chips:

  • Both 10% damage increase and reduction when equipping machine gun.
  • Both 10% damage increase and reduction when equipping launcher.
  • Both 10% damage increase and reduction when equipping sprayer.
Roll Caskett Hunter Seeker.png
Hunter Seeker

Deploy Hunter Seeker, which will automatically lock on to enemy and provide support fire, each shot dealing 50.41% damage. It will disappear either after making 15 attacks or 25 seconds. This skill is a summon

Cooldown:
10 seconds.

Chips:

  • 20% Detection range increase.
  • 5% Damage increase.
  • 20% Lock on and number of shots increase.
  • Digger: Gain 26.67% Defense buff for 3 seconds when taking damage, can be triggered again after 8 seconds.
  • 20% Cooldown reduction for Throw Wrench. (5 to 4 seconds)
  • Chance to refresh Hunter Seeker cooldown with weapons on hit, can be triggered again after 8 seconds.
  • Recover 100% HP when below 50% HP, can only be triggered once.
  • Digger enhancement: 20% Defense efficacy increase (26.67%->32%). 20% Effect cooldown reduction (8 seconds to 6.4 seconds)
Rank S.png

Battle Network

Network Guardian

Frame A.png
MegaMan.EXE icon.png
Frame S.png
ProtoMan.EXE icon.png
Frame S.png
Bass.EXE icon.png
Frame S.png
Bass Cross MegaMan Mug.png

Network Domination Project

Frame S.png
MegaMan.EXE Hub Style Mug.png
Frame S.png
Roll.EXE Mug.png

DiVE Festival

Frame S.png
Bass GS Mug.png
Frame S.png
Dark MegaMan.EXE Mug.png
Frame S.png
Bass XX Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
Megamanexe mug.png MegaMan.EXE MegaManEXE Charge Shot.png
Charge Shot

Shoot an energy round to inflict 17.96% attack damage to the target. Can be charged to unleash a more powerful energy round that deals 10x damage.

Cooldown:
2.5 seconds.

Chips:

  • 20% Cooldown Reduction.
  • 10% damage increase once max charge is achieved.
  • Fill up sync rate by 15% once max charge is achieved.
MegaManEXE Big Straight.png
Big Straight

Unleash a massive flying golden punch that ignores terrain and deals 226.20% damage to all targets in its path. After penetrating enemies, the damage will be reduced to 50%.

Cooldown:
8 seconds.

Chips:

  • Exchange penetration effect for 10% damage increase.
  • 40% Damage increase post penetration
  • Fill up sync rate by 15% when using the skill.
  • Reduce damage taken by 20% when sync rate is full. Sync rate increases with time and decreases when taking damage.
  • Becomes invulnerable when using Big Straight.
  • Buster mastery, damage +15%.
  • Increase damage by 20% when sync rate is full.

Fixed DNA:

  • Every 3 seconds, increase sync rate by 5% when hitting a target with a weapon
  • Increase the effect of Full Synchro by 20%
  • Increase the effect of Perfect Sync by 20%
Rank A.png
Protomanexe mug.png ProtoMan.EXE ProtoManEXE Sonic Boom.png
Sonic Boom

Create shock wave with sword slash you perform to deal damage equal to 226.80% of your attack to the target.

Cooldown:
5 seconds.

Chips:

  • 15% Range increase and penetration effect added to the skill.
  • 5% Damage Increase.
  • Unleash 3 Slashes at once.
ProtoManEXE Step Sword.png
Step Sword

Perform an extremely quick charging slash at the target to deal damage equal to 322.56% of your attack. You are invulnerable to any attack during the movement of this skill. When playing Arena, you can use this skill to teleport to the location of your target and ignore terrain. If no target is available, the attack will be performed on spot.

Cooldown:
8 seconds.

Chips:

  • 5% Damage Increase.
  • 20% Cooldown reduction.
  • Cleanse all debuff when casting Step Sword.
  • 40% Defense reduction immunity.
  • Gain 24% defense buff when landing a skill.
  • Melee mastery, damage +20%.
  • When HP is 50% or higher, reduce damage taken by 15%.
  • Extend Step Sword invincibility frames and disable target's skill on hit.

Fixed DNA:

  • Lower the cooldown for Step Sword by 1.5 seconds after using Sonic Boom
  • Increase damage against boss characters by 6%, reduced damage taken from bosses by 6%
  • Increase the effect of Auto Act by 20%
Rank S.png
Bassexe Mug.png Bass.EXE Bassexe Air Burst.png
Air Burst

Unleash a forward sweeping attack that deals damage equal to 134.40% of attack to all targets in range.

Cooldown:
3 seconds.

Chips:

  • 25% Range increase.
  • 5% Damage Increase.
  • Exchange range for concentrated fire.
Bassexe Explosion.png
Explosion

Summon an enemy-seeking glowing orb that ignores terrain and deals damage equal to of 145.15% attack to the target.

Cooldown:
6 seconds.

Chips:

  • 10% Range and flight speed increase.
  • Increase skill charges by 1.
  • Enhance tracking effect and changes into AOE attack.
  • 20% Cooldown reduction for Air Burst.
  • Recover 20% and gain 25% damage buff for 8 seconds once HP is below 30%. The effect only happen once.
  • Release 4 laser beams once the explosion orb dissipates, each dealing 14.42% damage.
  • Random chance to steal the target's buff, effect can be triggered every 6 seconds.
  • Gain 100% barrier for 3 seconds when using a skill, can be triggered every 10 seconds.

Fixed DNA:

  • Increase one-time healing effect by 50%
  • Increase damage rate of laser beams from Explosion by 50%
  • Increase damage by 30% when in Life Aura
Rank S.png
Bass GS Mug.png Bass GS Bass GS Gospel Cannon.png
Gospel Cannon

The Gospel Beast will charge forward while shooting flames, inflicting 130.12% attack damage 3 times to targets in range and causing 14.21% burning status, up to 8 ticks.

Cooldown:
9 seconds.

Chips:

  • 20% Cooldown reduction.
  • 25% Burn duration extension.
  • 20% Skill AOE increase.
Bass GS Vanishing World.png
Vanishing World

The Gospel Beast will unleash a powerful beam forward that deals 152.62% damage 3 times to all targets in range continuously. This attack is so powerful that it will also deal one-time 169.32% damage to all targets in the entire screen.

Cooldown:
15 seconds.

Chips:

  • 10% Beam damage increase.
  • 10% Explosion damage increase.
  • Exchange explosion damage for 75% beam damage increase.
  • Shooting Claw: Release Shooting Claw that deals 83.91% damage with tracking effect after skill cast.
  • Stackable 12.62% Defense debuff with Vanishing World on hit.
  • Chance to gain 80% barrier (3 seconds) when taking damage, can be triggered again after 8 seconds.
  • Chance to steal buff with weapon on hit, can be triggered again after 6 seconds.
  • Shooting Claw 20% damage increase and inflict defense debuff on hit.

Fixed DNA:

  • Shooting Claws have a range increase of 25% and can allow passage through landscape and barriers
  • Vanishing World Beam's range increased by 25%
  • When the Life Aura dissipates, release several Shooting Claws to deal damage to the target. (will not activate the effects of Fragmented Shooting Claw)
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Dark MegaMan.EXE Mug.png Dark MegaMan.EXE Dark MegaMan.EXE Dark Sword.png
Dark Sword

Cause 208.66% damage on targets in range but you will become Confused with Auto-aim disabled temporarily due to the bug. This state cannot be removed and ignores preventive shield.

Cooldown:
6 seconds.
(2 Charges)

Chips:

  • 25% Damage increase but extend Auto-aim disable by 1 second.
  • Reduce Auto-aim disable duration by 1 second.
  • Melee mastery, damage +20%.
Dark MegaMan.EXE Dark Thunder.png
Dark Thunder

Release a chasing ball of lightning that ignores terrain and causes damage equal to 169.34% of attack. The attack will als make the target Immobile but you will lose 2% HP due to the bug.

Cooldown:
6 seconds.
(2 Charges)

Chips:

  • 25% Damage increase but HP drain increase to 3% HP.
  • Reduce HP drain to 1% HP.
  • Buster Mastery, damage +20%.
  • Low chance to not suffer from bug effects.
  • 20% Dark Thunder hit box and range increase.
  • Dark Aura: 12% Damage boost and Defense boost when below 50% HP.
  • Gain stackable 2.45% Damage buff when using skill, can stack up to 15 stacks. (Each stack lasts for 12 seconds.)
  • 30% Dark Aura enhancement. Inflict Auto-Aim debuff to targets with Dark Sword on hit.
Rank S.png
Bass XX Mug.png Bass XX Bass XX Helz Rolling.png
Helz Rolling

Hurl a chakram that will travel across the ground and damage targets in its path, dealing 217.73% damage; when it penetrates a target, its damage will be reduced to 50%.

Cooldown:
4 seconds.

Chips:

  • Damage increased by 25, projectile speed reduced by 50%
  • Damage after penetration increased by 40%
  • Increase in the number of shots by 1
Bass XX Chaos Nightmare.png
Chaos Nightmare

Release an energy ball that ignores terrain and causes damage equal to 680.40% of attack

Cooldown:
4 seconds.

Chips:

  • Damage increased by 25, flight speed increased by 50%
  • Inflict Auto-Aim disable when hitting a player
  • Flight speed increased by 20%, enhanced tracking
  • When you hit a target with weapon, reduce the preparation time for Helz Rolling by 2 seconds. This effect can only be triggered again after a 2-second cooldown.
  • When you use Helz Rolling, reduce the preparation time for Chaos Nightmare by 2 second
  • When using a skill, gain a shield that can withstand 86.4% attack damage. This effect can only be triggered once more after a 8-second cooldown.
  • The range of Helz Rolling is significantly increased by 250%. When Chaos Nightmare hits its target, remove all positive status.
  • When a BlakBarr absorbs too much damage and breaks, gain an invincible shield that prevents all damage and instantly refreshes Helz Rolling and Chaos Nightmare.
Rank S.png
MegaMan.EXE Hub Style Mug.png MegaMan.EXE Hub Style MegaMan.EXE Hub Style Charge Shot.png
Charge Shot

Shooting an energy round to inflict 27.23% attack damage to the target. Can be charged to unleash a more powerful energy round that deals 15x damage.

Cooldown:
4 seconds.

Chips:

  • Damage increased by 25, projectile speed reduced by 50%
  • Damage after penetration increased by 40%
  • When shot at maximum charge, gain 27.5% damage buff
MegaMan.EXE Hub Style Hyper Burst.pngMegaMan.EXE Hub Style BodyGrd.pngMegaMan.EXE Hub Style PoisPhar.pngMegaMan.EXE Hub Style Life Sword.png
Hyper Burst

Hyper Burst: Continuously deal 106.25% attack damage to the targets within range.
Cooldown:
5 seconds.

BodyGrd: Summon an invisible guard to protect you. BodyGrd will automatically lock on to enemy and provide support fire, disappearing after making 6 attacks or 4 seconds.
Cooldown:
6 seconds.

PoisPhar: Cause damage over time to targets in range
Cooldown:
10 seconds.

Life Sword: Damage targets in range
Cooldown:
8 seconds.

Chips:

  • Switch skill to BodyGrd
  • Switch skill to PoisPhar
  • Switch skill to Life Sword
  • Increase charge shot damage by 10% when fully charged
  • Reduce cooldown of Hyper Burst, BodyGrd, PoisPhar and Life Sword by 20%
  • Every 6 seconds, gain invulnerability when hit.
  • Hyper Burst: Inflict Slow on the target after it has been hit to reduce movement speed by 53.13%.

BodyGrd: Cause the target you hit to be unable to use any skill.
PoisPhar: When hitting a target, reduce the target's defense by increasing the damage it receives by 10.42%. This effect can stack 4 times.
Life Sword: After hitting, render the target immobile.

  • When you are in enhanced ATK status, reduce damage you take by 25%. When above 75% HP, damage is increased by 15%.
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Roll.EXE Mug.png Roll.EXE Roll.EXE Roll Whip.png
Roll Whip

Deal 158.76% attack damage to all the targets within range. Then, automatically activate Heart Flash to recover HP equal to 25% Attack.

Cooldown:
5 seconds.

Chips:

  • Enhance healing by 25%
  • Increase damage by 5%
  • Invulnerability when using skill
Roll.EXE Roll Arrow.png
Roll Arrow

Deal 158.76% attack damage and cause Defocus to the target. Attacks have a 56.25% chance to miss the target.

Cooldown:
5 seconds.

Chips:

  • Attack can penetrate one extra target, damage after penetration is 25%
  • When target is hit, Roll Arrow can apply its effect to all the targets within range.
  • When hitting a taret, recover HP equal to 17.5% of your attack.
  • 40% chance to become immune to Continuous Damage
  • Remove 1 random debuff when using a skill
  • When HP is above 75%, gain Heart Arrow status that cannot be removed: Roll Arrow's Defocus cannot be removed and ignores Preventive Shield, and Defocused targets have a 100% to miss their targets. Movement speed is increased by 30% when in Heart Arrow state.
  • Upon hitting a Defocused target, restore HP equal to 20% ATK. This effect can trigger only one time every 3 seconds. When HP is above 75%, reduce damage you take by 25%.
  • When hit, gain Enhance DEF to reduce damage taken by 80%. This effect can only be triggered again after 6 second cooldown. When HP is below 50%, gain Heart Arrow status that cannot be removed. This effect can only be triggered again after a 12-second cooldown.
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Star Force

Bond that can't be severed

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Star Force Mega Man Mug.png
Frame S.png
Harp Note Mug.png
Frame S.png
Rogue Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
Star Force Mega Man Mug.png Star Force Mega Man Star Force Mega Man Charge Shot.png
Charge Shot

Shooting an energy round to inflict 17.96% attack damage to the target. Can be charged to unleash a more powerful energy round that deals 10x damage.

Cooldown:
2.5 seconds.

Chips:

  • 25% Charge acceleration.
  • At full charge, post-penetration damage increase by 25% and range increase by 15%.
  • Gain 2.8% stackable damage buff when releasing a maximum charge shot, up to 10 stacks.
Star Force Mega Man Air Spread.png
Air Spread

Unleash a forward sweeping attack that deals damage equal to 181.44% of attack to all targets in range.

Cooldown:
6 seconds.

Chips:

  • 15% damage increase when equipping machine gun.
  • 15% damage increase when equipping launcher.
  • 15% damage increase when equipping sprayer.
  • 10% damage increase for full charge shot.
  • Increase the range of Air Spread by 25%
  • 15% damage increase when equipping buster.
  • Chance to gain 2.8% stackable damage buff when hitting an enemy with a weapon, up to 10 stacks.
Rank A.png
Harp Note Mug.png Harp Note Harp Note Machine Gun String 1.pngHarp Note Machine Gun String 2.png
Machine Gun String

Shoot Binding String that ignores terrain, inflicting 96.77% attack damage along the path and rendering the targets immobile. Afterwards you can use Machine Gun String to shoot music notes and deal damage to the targets.

Stun duration:
??? seconds.
Cooldown:
6 seconds.

Chips:

  • Stun duration increased by 1 second, 50% less damage.
  • 40% stun immunity.
  • When you use the skill, summon a speaker that automatically locks on to enemy and provides support fire. It will disappear either after making 4 attacks or after 6 seconds. This skill is a summon.
Harp Note Song of Pulse.png
Song of Pulse

Deal 293.53% attack damage to all the targets within range and Defocus them. Attacks have a 42% chance to miss the target.

Cooldown:
6 seconds.

Chips:

  • Damage multiplier is increased by 20%, but the triggering chance of Defocus is greatly reduced.
  • Defocus is now Out of Control status that cannot be removed by skills and ignores Preventive Shield.
  • Defocus is now Skill Seal status that cannot be removed by skills and ignores Preventive Shield.
  • The number of music notes by Machine Gun String is increased by 1.
  • When using Song of Pulse, summon a speaker that automatically locks on to enemy and provides support fire. It will disappear either after making 4 attacks or after 6 seconds. This skill is a summon.
  • At the beginning of a stage, gain a 400% shield that lasts 60 seconds.
  • The number of attacks from Blast Note is increased by 1.
  • Unleash extra penetrating music notes when using Song of Pulse. Post-penetration damage of notes reduced to 25%, notes will bounce when touching terrain.
Rank S.png
Rogue Mug.png Rogue Rogue Rogue Fist 1.pngRogue Rogue Fist 2.png
Rogue Fist

Punch and lunge forward, inflicting 134.40% attack damage along the path. Will not take any damage when the skill is active. Afterwards, you can unleash Shockwave to deal damage and slow targets.

Cooldown:
5 seconds.

Chips:

  • Lunge damage increased by 10%.
  • Shockwave damage increased by 10%.
  • Increase slow effect by 33% and duration by 1 second.
Rogue Rogue Break.png
Rogue Break

Continuously deal 263.42% attack damage to all the targets within range.

Cooldown:
8 seconds.

Chips:

  • Damage register accelerated by 25%.
  • 20% cooldown reduction.
  • After you use Rogue Break, you can use Rogue Fist again.
  • 25% damage increase when below 35% HP.
  • Chance to cause auto-aim disable when hitting players with a skill.
  • 10% damage increase and 10% damage taken reduction when equipping a melee weapon.
  • Obtain invincibility every 6 seconds. When below 35% HP, obtain a 75% shield every 10 seconds.
  • When below 42% HP, Increase chance of causing auto-aim disable.
Rank S.png

Special

White Day

Re-taking Candy Factory! (and Rerun)

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White day alia mug.png
Frame S.png
White Day cinnamon mug.png
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White Day Axl Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
White day alia mug.png White Day Alia White day alia heart balloon.png
Heart Balloon

Toss a balloon upward that pop and inflict 312.48% damage to targets within range. Release 10 heart sparks after explosion that deal 72.56% damage on contact.

Cooldown:
6 seconds.

Chips:

  • 10% Balloon damage increase.
  • 10% Heart sparks damage increase.
  • Another wave of Heart Spark, each dealing 36.28% damage.
White day alia flying kiss.png
Flying Kiss

Give a flying kiss forward, inflicting 241.92% damage to all targets on its path and ignore terrains collision. The damage is reduce to 50% after the penetration.

Cooldown:
8 seconds.

Chips:

  • 40% Increase damage post penetration
  • 20% Cooldown reduction
  • Exchange piercing effect for 15% damage increase.
  • 10% increased speed and range for Flying Kiss.
  • Heart Spark number increase by 2.
  • Heart Won: 30% Damage buff after taking down a target with Flying Kiss. (10 seconds).
  • Heart Balloon stun on hit.
  • 15% damage increase above 75% HP. Gain 30% damage buff every 45 seconds, cannot be overlapped with Heart Won. Gain the 30% damage buff after entering a stage.

Fixed DNA:

  • Recover HP equivalent to 18.6% of your attack when hitting an enemy with a skill. Can only be triggered again after 3 seconds.
  • Heart Spark will cause the first target it hits to become immobile
  • Enhance the effects of Alia's Charisma; at 75% or more HP, enhance the damage increase to 18%. In addition, shorten the interval between enhanced damage status by 60%
Rank S.png
White Day cinnamon mug.png White Day Cinnamon White day cinnamon courtesy chocolate 0.png
Courtesy Chocolate

Toss a chocolate to inflict 195.05% damage to the target and weaken their defense.

White day cinnamon courtesy chocolate 1.png
Chocolate of Love:

Available after using "Love Infusion", functions the same as "Courtesy Chocolate" but inflict increased damage and stun the target on hit.

Cooldown:
5 seconds.

Chips:

  • 10% Courtesy Chocolate damage increase
  • 10% Love Chocolate damage increase
  • Extra 30.96% Crit damage buff on cast (stackable 3 times)
White day cinnamon love infusion.png
Love Infusion

Gain 80% increased crit chance that can stack up to 3 times. "Courtesy Chocolate" is upgraded to "Chocolate of Love"

Cooldown:
5 seconds.

Chips:

  • 25% Crit rate buff duration extension
  • Extra 20% crit rate increase
  • 15% HP Heal upon casting
  • Chance to get 25% barrier with Love Infusion.
  • Courtesy chocolate on hit refresh chance.
  • 15% Damage reduction over 50% health.
  • Guaranteed barrier with Love Infusion.
  • Tracking effect for Chocolate of Love

Fixed DNA:

  • 50% increase in effect of Protective Shield (25% -> 37.5%)
  • 20% increase in damage reduction when over 50% HP (15% -> 18%)
  • Immobility caused by Chocolate of Love cannot be removed and ignores Preventive Shield
Rank S.png
White Day Axl Mug.png White Day Axl White Day Axl Marked Shot0.pngWhite Day Axl Marked Shot1.png
Marked Shot

Shoot a bullet to cause 282.24% damage to the target and mark the target for 6 seconds. Use the skill again to activate the mark and render nearby targets immobile (This effect is only applicable to Arena mode). The skill has no effect on targets that are not marked.

Cooldown:
7 seconds.

Chips:

  • Replace immobilization effect with Weapon Seal (4 seconds)
  • Replace immobilization effect with Skill Seal (4 seconds)
  • Replace immobilization effect with Interference (10 seconds) and buff cleanse
White Day Axl Petal Twister.png
Petal Twister

Create a twister that deals 128.80% damage continuously to targets in range. The twister will move forward after a while.

Cooldown:
10 seconds.

Chips:

  • 5% Damage increase
  • Exchange 25% Damage rate for 50% Range and Twister speed increase.
  • Exchange Twister motion for 10% damage increase
  • 10% Marked Shot Range and Flight speed increase.
  • 20% Petal Twister damage ticking rate acceleration.
  • 15% Damage increase when above 75% HP.
  • Axl's Response: Chance to gain 98% barrier with Marked Shot on hit. The mark becomes irremovable with debuff cleanse and ignores debuff shield.
  • 25% Damage increase dealt to marked targets. Enhance Axl's Response to guarantee the barrier activating.
Rank S.png

Mad Scientist

Frame S.png
White Tron Mug.png

Summer Festival

Summer Vacation for Lord of Snowy Plain (and Rerun)

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Swimsuit Layer mug.png
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Swimsuit Roll mug.png
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Swimsuit Iris Mug.png

Summer Treasure Hunt

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Swimsuit Ferham Mug.png
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Swimsuit Tron Mug.png
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Swimsuit Pallette Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
Swimsuit Layer mug.png Swimsuit Layer Swimsuit Layer F-Splasher0.png Swimsuit Layer F-Splasher1.png
F-Splasher

Perform a forward dash and damage akk targets along the path by 201.60% and take no damage when the skill is active. After using F-Splasher for 3 times, the next F-Splasher will deal 25% extra damage, with increased dash speed and range.

Cooldown:
5 seconds.

Chips:

  • 5% pre-enhanced dash damage increase
  • 20% Dash speed and hit box range increase
  • Reduce number of cast times to reach enhanced version by 1.
Swimsuit Layer Water Melon Slice0.png Swimsuit Layer Water Melon Slice1.png
Water Melon Slice

Forcefully slice a target in range as if it's a water melon to deal 251.04% damage to the target and make it immobile. After performing it 3 times, the next Water Melon Slice will deal additional 20.48% damage and cause the target to be immobilized for longer duration.

Cooldown:
6 seconds.

Chips:

  • 5% pre-enhanced dash damage increase
  • Exchange 25% damage for 50% stun extension
  • Reduce number of cast times to reach enhanced version by 1.
  • Debuff immunity when using F-Splasher.
  • Stackable 14.4% crit rate buff with weapon on hit.
  • 20% damage increase dealt to targets with barrier.
  • Melee Mastery, damage increase +20%.
  • Stackable 14.4% crit rate buff with skills on hit.

Fixed DNA:

  • Increase damage of enhanced F-Splasher by 50%
  • Increase damage of enhanced Water Melon Slice by 50%
  • Increase effect of Melee mastery by 20%
Rank S.png
Swimsuit Roll mug.png Swimsuit Roll Swimsuit Roll Swim Ring Hurl.png
Swim Ring Hurl

Hurl a swim ring that will travel across the ground and damage targets in its path, dealing 217.73% damage; when it penetrates the target, its damage will be reduced to 50%.

Cooldown:
6 seconds.

Chips:

  • 40% post-penetration damage increase
  • Exchange penetration effect for 10% damage increase
  • 350% range increase
Swimsuit Roll Water Shield.png
Water Shield

Obtain a shield and barrier that can withstand 113.33% damage and continuously deal 102.82% damage to targets that come into contact with it.

Cooldown:
12 seconds.

Chips:

  • 10% Damage increase
  • 20% Cooldown reduction
  • 6.8% Damage debuff on hit
  • 8.33% stackable Defense buff chance when taking damage. (3 stacks)
  • 20% damage reduction below 50% HP.
  • 20% Faster Water Shield damage ticking rate.
  • Guarantee defense buff when taking damage.
  • 40.5% movement speed buff by casting skills.

Fixed DNA:

  • Old School Charm triggers when below 56% HP
  • Swim Ring Hurl will apply interference when hitting a player
  • Gain defense enhancement when using Water Shielf to reduce damage taken by 8.33%, stacks 3 times, works in conjunction with Cool Trick
Rank S.png
Swimsuit Iris Mug.png Swimsuit Iris Summer Iris Beach Ball.png
Beach Ball

Hurl a beach ball at the target, dealing 108.86% damage; The ball will penetrate all targets in its path, and after penetration, damage will be reduced to 25%, bounce up to 3 times.

Cooldown:
6 seconds.

Chips:

  • 5% Damage increase
  • Combine 2 charges into 1
  • Extra 64.8% damage for consecutive Beach Ball hit
Summer Iris Core Crystal.png
Core Crystal

Summon a Core Crystal that shoots a continuous water jet ahead of Iris, dealing 78.62% damage per hit, spanning the rest of the screen. The jet will stay for 6 seconds.

Cooldown:
14 seconds.

Chips:

  • 20% Accelerate ticking rate
  • 25% Range increase
  • 20% Cooldown reduction
  • 40% Beach Ball damage increase post penetration.
  • 6% stackable damage debuff with weapon on hit. (4 stacks)
  • Gain 75% barrier when hitting targets with crit chance buffs or every 20 seconds.
  • 40% Beach Ball range and speed increase, bounce up to 5 times.
  • Extra auto tracking vertical water jet Core Crystal.

Fixed DNA:

  • Increase chance to trigger Cute Bathing Suit by 30%
  • Automatic shield activation interval reduced from 20 seconds to 10 seconds
  • Double Water Jet damage register accelerated by 40%, damage increased by 20%
Rank S.png
Swimsuit Ferham Mug.png Swimsuit Ferham Swimsuit Ferham Storm Whip.png
Storm Whip

Continuously inflict 113.40% attack damage up to 5 times to targets within the area.

Cooldown:
5 seconds.

Chips:

  • 20% Cooldown reduction.
  • 25% Damage register rate acceleration.
  • Pulls targets trapped by Chain Trap near the user
Swimsuit Ferham Chain Trap.png
Chain Trap

Place down an invisible chain trap that will activate when touched by a target or after 20 seconds, dealing 185.47% damage and disabling the target within range. This skill is a summon.

Cooldown:
8 seconds.
(2 Charges)

Chips:

  • 5% Damage increase.
  • 150% Chain Trap duration extension but damage reduced by 50%.
  • 50% Disablement duration extension, effect now cannot be cleansed and ignore debuff shield.
  • Here comes the Queen: Gain unpurgeable crit chance buff after entering the stage.
  • 25% Chain Trap detection range increase.
  • Quality of Queen: 10% Damage boost when above 50% HP.
  • Gain 60% defense buff when casting Storm Whip. (3 seconds.)
  • 30% Here comes the Queen duration extension. 30% Quality of Queen efficacy increase.
Rank S.png
Swimsuit Tron Mug.png Swimsuit Tron Swimsuit Tron Sand Sculpture B.png
Sand Sculpture B

A sand sculpture based on the appearance of "Balkon Gerät", Sand Sculpture B will automatically lock on to the enemy and provide supporting fire. It will disappear either after making 3 attacks or 20 seconds (Each shot deals 151.20% damage).

Cooldown:
6 seconds.

Chips:

  • Sand Sculpture will now disappear after making 4 attacks.
  • 30% Sand sculpture duration extension.
  • Allows the shot to ignore terrain.
Swimsuit Tron Sand Sculpture Y.png
Sand Sculpture Y

Create a sand sculpture based on the appearance of "YakutoKurabe Kai" to cause 270.95% attack damage to all targets in its path. Damage for the shot will be reduced to 50% after penetration.

Cooldown:
8 seconds.

Chips:

  • 25% Damage increase but Sand sculpture movement speed reduced by 50%.
  • 25% Range increase and 50% Sand sculpture movement speed increase.
  • 20% Cooldown Reduction.
  • Sand Dance: Chance to inflict Defocus debuff with skill on hit, 33.33% chance to miss their attacks.
  • 40% Damage increase after penetration for Sand Sculpture Y.
  • Sand Sculpture: 50% Sand Dance chance increase. Inflict skill seal debuff to targets hit by Sand Sculpture B shots. Effect ignores resistance and debuff shield.
  • Gain 102.86% barrier with Sand Sculpture B on cast. (Duration: 7 seconds)
  • Extra 20% damage to defocused targets. Remove 1 random buff from target when skill seal debuff of Sand Sculpture activates.
Rank S.png
Swimsuit Pallette Mug.png Swimsuit Pallette Swimsuit Pallette Bouncy Water Gun.png
Bouncy Water Gun

Fire a water gun at the target to deal 217.73% damage. The water gun will penetrate all targets along its path and after penetrating a target, it's damage will become 25%, and will rebound when it comes into contact with the landscape.

Cooldown:
6 seconds.

Chips:

  • 80% Range increase.
  • 40% Damage increase after penetration.
  • Unleash 3 shots at once.
Swimsuit Pallette Ice Cream Missile.png
Ice Cream Missile

Fire three tracking missiles that deal 120.96% damage to the target.

Cooldown:
8 seconds.

Chips:

  • Inflict Blind debuff on hit.
  • Inflict 48% Damage debuff on hit.
  • Inflict Reverse Control debuff on hit.
  • Cute Bathing suit: 25% Damage reduction above 75% HP.
  • 10% Damage reduction against boss.
  • Delicious Ice Cream: Heal 20% attack when casting Ice Cream Missile.
  • Machine Gun or Sprayer Proficiency, damage +10% and damage taken -10%.
  • Lower Cute Bathing Suit HP threshold to 66% HP. 30% Delicious Ice Cream efficacy increase (Increase to 26% heal).
Rank S.png

Ghost Festival

Fireworks and Lantern Festival (and Rerun)

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Festive Zero Mug.png
Frame S.png
Festive Leviathan Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
Festive Zero Mug Shot.png Festive Zero Festive Zero Hyouryuushou.png
Hyouryuushou

Converts energy into frost in an upward spiraling attack, causing 150.00% damage up to 3 times to targets along the path and inflict stackable Slow.

Cooldown:
4 seconds.

Chips:

  • Gain preventive shield on cast
  • 50% Damage reduction for 3 seconds.
  • Cooldown refresh
Festive Zero Souenbu.png
Souenbu

Launch a fan to deal 100.00% damage to all targets in its path. Once the fan penetrates a target, its damage will be reduced to 25% and it will return to your location after traveling specific distance and can go through landscape and barriers.

Cooldown:
5 seconds.

Chips:

  • 40% Damage increase post penetration.
  • Charges increase by 1
  • Exchange penetrating effect for 15% damage increase.
  • 20% Cooldown reduction for Hyouyuushou. (4 to 3.2 seconds)
  • Gain 27.6% speed boost by casting Souenbu for 4 seconds
  • Melee Mastery, increase damage +20%.
  • Extra 72% damage for Souenbu lock on debuff on hit.
  • 20% Damage increase below 50% HP. Gain extra 30% speed boost after casting Souenbu.

Fixed DNA:

  • Immobility caused by Hyoryuushou cannot be removed and ignore Preventive Shield
  • Souenbu range increased by 250%, flight speed increased by 31.25%
  • Damage bonus from Peak of Fervor increased by 20%. Increase damage by 20% against locked targets.
Rank S.png
Festive Leviathan Mug.png Festive Leviathan Festive Leviathan Splash Laser.png
Splash Laser

Release a laser beam that ignores terrain and cause 135.48% damage to targets along the path. Once the laser has penetrated a target, its damage will be reduced to 25%. 3 Enemy-seeking Water Bombs will automatically spawn along the path of the laser and they will detonate upon contact, when attacked or automatically explode after 12 seconds, damaging all targets in range by 133.06%. Water Bombs are summons.

Cooldown:
6 seconds.

Chips:

  • Increase the spacing between Water Bombs.
  • Reduce the spacing between Water Bombs.
  • Splash Laser stun the first target.
Festive Leviathan Go Fish.png
Go Fish

Unleash armored goldfish that ignores terrain to cause 290.30% damage to targets along the path. After penetrating a target, the damage will be reduced to 25%.

Cooldown:
9 seconds.

Chips:

  • Exchange penetration effect for 20% damage increase.
  • 40% Damage increase after penetration.
  • 35% Damage increase if armored goldfish hits a target with slow debuff.
  • 10% Range and projectile speed increase for Go Fish.
  • Inflict stackable 18.33% slow with Water Bombs hit, up to 3 stacks.
  • Gain 102.4% barrier after casting Go Fish. (9 seconds)
  • 20% Damage reduction below 50% HP.
  • Spawn 1 extra Water Bomb with Splash Laser. Armored goldfish now shoots 3 ice arrows that deals 72% damage each.
Rank S.png

Halloween

Halloween Scare Challenge

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Halloween Vile Mug.png
Frame S.png
Halloween Marino Mug.png
Frame S.png
Halloween Aile Mug.png

The mysterious master of the Nocturnal Castle

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Halloween Sigma Mug.png
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Halloween Roll Mug.png
Frame S.png
Halloween Pandora Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
Halloween Vile Mug.png Halloween Vile Halloween Vile Batwing Boomerang.png
Batwing Boomerang

Launch a batwing-shaped boomerang at the target to cause 221.76% damage, with a chance to recover 17.62% attack as HP. The boomerang will stay in place for a little while after hitting its target or reaching its maximum range before it disappears.

Cooldown:
6 seconds.

Chips:

  • Guaranteed HP recovery effect
  • 5% Damage increase
  • 20% Cooldown Reduction
Halloween Vile Pumpkin Bomb.png
Pumpkin Bomb

Summon a pumpkin bomb that will automatically seek and track a target. The pumpkin bomb will explode when it contacts its target, when it is attacked or after 6 seconds have past to deal 201.61% damage to all targets in range and reduce their defense by 20% for 10 seconds.

Cooldown:
4 seconds.

Chips:

  • 25% Pumpkin Bomb detection range increase.
  • 25% DEF weakened duration extension.
  • 5% Damage increase.
  • 15% travel speed increase for Pumpkin Bomb.
  • 25% speed boost when attacking targets with DEF weakened status.
  • Launcher Mastery, damage increase by 20%.
  • 15% damage increase above 75% HP.
  • Release Pumpkin Bomb when using Batwing Boomerang.

Fixed DNA:

  • Pumpkin Bomb duration increased by 100%
  • Increase effectiveness of heal by 30%
  • Increase effectiveness of speed buff by 30%, increase effectiveness of damage increase above 75% HP by 20%
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Halloween Marino Mug.png Halloween Marino Halloween Marino Phantom Kick.png
Phantom Kick

Charge at your target with a flying kick that causes damage equal to 201.60% of your attack and take no damage when the skill is active.

Cooldown:
4 seconds.

Chips:

  • 5% Damage increase.
  • Debuff immunity during Phantom Kick
  • Weapon seal on hit chance
Halloween Marino Scattering0.png Halloween Marino Scattering1.png
Scattering

Shoot a kunai at the target cause damage equal to 174.64% of your attack. You will be able to use Scattering to teleport to the location of the target and cause 194.39% damage and Immobilization to the target. The teleportation effect is only effective to the player and if no marked target is available, the skill will be activated at your character's location.

Cooldown:
7 seconds.

Chips:

  • 10% Kunai damage increase.
  • 10% Scattering Damage increase.
  • Tracking effect and 20% travel speed increase for kunai.
  • 40% Slow Resistance.
  • Gain 10.5% crit chance stack every 6 seconds.
  • 20% Cooldown Reduction for Scattering.
  • Refresh Phanthom Kick cooldown on hit every 8 seconds.
  • Acceletrate crit chance stacking frequency, add 3 extra stacks.

Fixed DNA:

  • Increase Kunai range by 25%, can now pass through terrain
  • The mark of Scattering cannot be removed and ignores Preventive Shield
  • Increase damage by 30% against marked targets. Restriction Off cooldown reduced to 6 seconds.
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Halloween Aile Mug.png Halloween Aile Halloween Aile Freeshooter.png
Freeshooter

The shot will explode after hitting the target, inflicting 98.28% attack damage to targets within range. The shot will then release 5 energy shots to deal 24.57% damage for each.

Cooldown:
5 seconds.

Chips:

  • 10% Range and Flight speed increase.
  • 20% Cooldown Reduction
  • Exchange explosion AOE for 20% damage increase
Halloween Aile O.I.S.0.png Halloween Aile O.I.S.1.png Halloween Aile O.I.S.2.png
O.I.S.

Receive 30% enhanced attack and increased speed that cannot be cancelled for 10 seconds.

Cooldown:
20 seconds.

Chips:

  • Applies 22.5% burn on hit, effect recharge after 1 second.
  • Applies 9.38% stackable slow on hit (up to 5 times), effect recharge after 1 second.
  • Chance to inflict immobilize to target on hit, effect recharge after seconds.
  • Extra 1 energy shot released from Freeshooter.
  • Add extra 20% damage increase buff to O.I.S.
  • 20% Cooldown Reduction for O.I.S.
  • Freeshooter cancel barrier on hit.
  • Refresh Freeshooter after casting O.I.S.

Fixed DNA:

  • Gain invulnerability when casting O.I.S.
  • Enhance speed buff from O.I.S. by 30%
  • Increase Freeshooter damage by 30% against targets with Continuous Damage, Slow, or Immobile status
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Halloween Sigma Mug.png Halloween Sigma Halloween Sigma Penta Bat Shot.png
Penta Bat Shot

Release multiple orbs that ignore terrain and track targets, each orb will deal damage equal to 105.84% attack

Cooldown:
6 seconds.

Chips:

  • 20% increased damage, but terrain will no longer be ignored
  • 20% increased damage, but orbs tavel at a slower speed
  • Recover HP equal to 5.25% of attack on hit
Halloween Sigma Hellfire Dust.png
Hellfire Dust

Dust will appear on the target and remain on the target for a moment before exploding to cause damage equal to 308.45% of your attack to all targets in range.

Cooldown:
4 seconds.

Chips:

  • Inflict 51% Slow on hit
  • Inflict Auto-Aim disable when hitting a player
  • Inflict burn on hit, dealing 15.3% attack every 0.5 seconds
  • Gain Hellfire status that cannot be removed every 25 seconds and increase the damage of Hellfire Dust by 30% while causing the dust to remain on target longer
  • Enhance the tracking effect of Penta Bat Shot
  • 35% reduced damage taken when in Hellfire status
  • Steal one buff when hitting a target with Penta Bat Shot, every 14 seconds.
  • When you are hit by an attack, you will be able to use Hellfire Dust again and gain Hellfire status. This effect can only be triggered once more after 10 seconds.
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Halloween Roll Mug.png Halloween Roll Halloween Roll Magical Cannon.png
Magical Cannon

Shoot a huge beam forward, inflicting 151.20% attack damage to targets within range.

Cooldown:
5 seconds.

Chips:

  • Gain defense buff when using skill, 30% reduced damage.
  • Gain speed buff when using skill, 37.5% increased speed.
  • Gain damage buff when using skill, 30% increase damage.
Halloween Roll Magical Orb.png
Magical Orb

Summon several orbs by your side. The orbs will automatically lock on enemies in range. The orbs will disappear either after they have attacked or 6 seconds. *This skill is a summon

Cooldown:
6 seconds.

Chips:

  • 5% increased damage
  • 10% increased range and flight speed
  • Randomly remove a buff when hitting a target
  • Locks on a target that has been hit by Magical Orb; when the target is hit again by Magical Orb the attack will deal additional 13.5% damage which can be stacked up to 5 stacks.
  • Increase Magical Cannon damage by 5%
  • Increase the number of orbs summoned by Magical Orb by 1 and reduce the interval between shots
  • Cause Defocus to all targets within magical formation when using character skills
  • Increase damage by 10% and reduce damage taken by 10% when equipping a launcher. When hitting a locked target with Magical Cannon, restores HP equal to 15% of attack.
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Halloween Pandora Mug.png Halloween Pandora Halloween Pandora Flying Attack.png
Flying Attack

Dash at the target to deal damage equal to 266.11% of your attack. You are invulnerable to any attack during the charge. When playing Arena, you can use this skill to teleport to the location of your target and ignore terrain. If no target is available, the attack will be performed on spot.

Cooldown:
6 seconds.

Chips:

  • Reduce cooldown by 20%
  • Debuff immunity during Flying Attack
  • Inflict Weapon Seal on hit
Halloween Pandora Continuous Circulation.png
Continuous Circulation

Release magic wands that surround you and deal 70.31% (+ 0.56% per level) attack damage over time to all targets in range. You can use this skill again within 6 seconds to hurl the magical staffs and deal damage.

Cooldown:
3 seconds after throwing.

Chips:

  • Increase wand damage by 10% when surrounded by wands
  • Increase wand damage by 10% when thrown
  • Gain brief invincibility when surrounded by wands
  • At the beginning of a stage, gain 180% increased CRID. Only activated once per stage
  • Thrown wands will penetrate one additional target, damage after penetration is 25%
  • Gain 20.93% enhanced CRIR when hitting a target with Continuous Circulation, stacks 8 times.
  • Extend duration of CRID buff by 30%
  • Increase range of Flying Attack by 20%, damage register for Continuous Circulation accelerated by 20%
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Christmas

Merry Christmas! (and Rerun)

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Christmas Leviathan Mug.png

Toll of Christmas Bell from Afar

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Christmas RiCO Mug.png
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Christmas Ciel Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
Christmas Leviathan Mug.png Christmas Leviathan Christmas Leviathan Ice Javelin.png
Ice Javelin

Launch shock wave with javelin attacks you perform to deal damage equal to 226.80% of your attack to the target.

Cooldown:
5 seconds.

Chips:

  • Allows the skill to penetrate one more target, post penetration damage 25%.
  • 5% Damage increase.
  • Randomly remove target's buff on hit.
Christmas Leviathan Ice Ring.png
Ice Ring

Spin the javelin to create multiple ice crystals that will rotate in formation and travel at the target, each crystal will deal damage equal to 114.24% of your attack to the target.

Cooldown:
8 seconds.

Chips:

  • Allows the skill to penetrate one more target, post penetration damage 25%.
  • Ice ring will not scatter.
  • Randomly remove target's buff on hit.
  • Chance to slow target by 15% with Ice Javelin, can be stacked up to 3 times.
  • Chance to slow target by 15% with Ice Ring, can be stacked up to 3 times.
  • Unleash a tracking Marine Snow the deals 132% damage when using Ice Ring.
  • Heal 20% equivalent of attack worth of HP when hitting a slowed target, can be triggered again after 6 seconds.
  • Becomes invincible when casting Ice Ring. Increase the number of Ice Crystals to 8.

Fixed DNA:

  • Ice Ring cooldown reduced by 20%
  • When shooting Ice Javelin, release multiple smaller Ice Javelins that inflict 78.75% attack damage
  • Gain a shield that can withstand 80% attack damage, can only be triggered again after 6 seconds. Increase healing effect from Holy Night Pursuer by 30%.
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Christmas RiCO Mug.png Christmas RiCO Christmas RiCO X'mas Stocking.png
X'mas Stocking

Place down an invisible X'mas Stocking, and it will activate when touched by a target or after 20 seconds , dealing damage to the target withing range.

Cooldown:
??? seconds.

Chips:

  • Increase range of detection for X'mas stocking by 25%.
  • 20% cooldown reduction.
  • Randomly take one buff when hitting a target with X'mas stocking.
Christmas RiCO X'mas Star.png
X'mas Star

Summon the X'mas Star to drop on the target, and it will follow the target for a moment before a Christmas tree will appear and cause damage equal to 205.63% of your attack to all targets in range and cause the target's movements to be reversed (if there is no target, the X'mas Star will appear on your character).

Cooldown:
??? seconds.

Chips:

  • The Star will follow the target for a longer period of time.
  • 5% damage increase.
  • When target is hit, recover HP equivalent to 12.5% of Attack and gain a preventive shield that protects you from all negative status. This effect can only be triggered once more after 1 second.
  • The X'mas Stocking will be filled with gifts after 20 seconds, and will activate when it contacts its target or after 10 seconds, causing 1.56x damage to all targets withing range.
  • The damage determination of X'mas Star is accelerated by 20%.
  • X'mas Star's reverse movements effect cannot be removed and ignores Preventive Shield. Damage is increased by 20% when HP is below 50%.
  • When X'mas Star hits target, you will gain invulnerability status, which prevents you from taking damage. After it is triggered, it can only be triggered once more after a 8-second cooldown.
  • When a X'mas Stocking filled with gifts disappears, you will gain an damage enhancement status that cannot be removed, increasing the damage dealt by 30%.
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Christmas Ciel Mug.png Christmas Ciel Christmas Ciel Reindeer-type Cyber-elf.png
Reindeer-type Cyber-elf

Summon a cyber-elf by your side. The cyber-elf will automatically lock on to enemy and provide support fire. It will disappear either after making 8 attacks or 6 seconds.

Cooldown:
??? seconds.

Chips:

  • 20% cooldown reduction.
  • Increase attack speed by 40%.
  • When the Cyber elf is active, the damage dealt is increased by 12%, and the damage received is decreased by 12%.
Christmas Ciel X'mas-type Cyber Elf.png
X'mas-type Cyber Elf

Summon a cyber-elf by your side. The cyber-elf will automatically lock on to enemy and provide X'mas Garden fire. It will disappear either after making 4 attacks or 6 seconds.

Cooldown:
??? seconds.

Chips:

  • 20% cooldown reduction.
  • Increase attack speed by 40%.
  • When the Cyber elf is active, the damage dealt is increased by 12%, and the damage received is decreased by 12%.
  • Reindeer-type Cyber Elf gain defense enhancement status when target is hit, reducing damage by 10%, stackable to 5 layers.
  • After a Reindeer-type Cyber Elf hits a target, that target takes 30% more damage when hit by a X'mas-type Cyber Elf within one second.
  • When you summon a Cyber Elf, you gain a defense enhancement status that reduces damage by 10% and can be stacked for 5 layers. This status is shared with "Limited Time Delivery". X'mas-type Elf shot will inflict an "Attack Detect" on player, causing stackable Damage Reduction status when using weapons or skills. Both Attack Detect and the Damage Reduction status cannot be removed and ignore preventive shield.
  • Gain a long-duration shield that can withstand 400% attack damage when HP drops below 50%, but can only be activated once per stage. This shield cannot be removed.
  • Reindeer-type Cyber Elfs can traverse terrain and barriers and inflict slow states, increasing the effect of Elf parties by 75%.
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New Year

Auspicious Dream of the New Year (and Rerun)

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New Year Cinnamon mug.png
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New Year Iris Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
New Year Cinnamon mug.png New Year Cinnamon New Year Cinnamon Penalty Game.png
Penalty Game

Inflicts 135.48% attack damage to targets within range, and paint their faces black to cause Blind.

Cooldown:
6 seconds.

Chips:

  • 5% Damage increase.
  • Blind effect can not be cleansed and ignores immunity shield.
  • Randomly steal target's buff on hit.
New Year Cinnamon Jeu De Volant.png
Jeu de Volant

Send a shuttlecock by hitting it with a racket to cause 272.16% attack damage to the target.

Cooldown:
6 seconds.

Chips:

  • Stun on hit chance.
  • 33.75% Defense break on hit.
  • Inflict blind on hit
  • 10% Damage reduction against boss.
  • Gain a random buff whenever casting a skill, can be triggered again after 4 seconds.
    Damage buff: 16.13% for 20 seconds
    Defense buff: 16.13% for 20 seconds
    Speed buff: 20.16% for 20 seconds
    Heal: 16.128% Attack as HP.
  • Cooldown reduction for Jeu de Volant.
  • 20% Extra damage increase to target with blind debuff.
  • Gain better buffs gain from passive.
    Better damage buff: 24.19% for 20 seconds
    Defense buff: 24.19% for 20 seconds
    Speed buff: 30.24% for 20 seconds
    Heal: 24.19% Attack as HP.

Fixed DNA:

  • Increase Jeu de Volant damage by 5%. When Jeu de Volant hits the target, you will be able to use Penalty Game again.
  • Every 6 seconds when hitting a target with blind, gain a shield that is capable of negating 100% of damage.
  • Every 4 seconds, gain 1 random buff after using the skill. This buff is shared with Incredible Luck. For each type of Incredible Luck buff you have, increase DMG by 15% and reduce DMG taken by 15%.
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New Year Iris Mug.png New Year Iris New Year Iris Demon-Breaking Arrow.png
Demon-Breaking Arrow

Deal 178.42% damage to target when hit and render it immobile.

Cooldown:
6 seconds.

Chips:

  • Remove target's damage enhancement status.
  • Remove target's speed enhancement status.
  • Cause interference to target to prevent 3 new buffs.
New Year Iris New Year's Dawn.png
New Year's Dawn

New Year's Dawn deals 168.00% continuous attack damage to targets in range and restores own HP.

Cooldown:
10 seconds.

Chips:

  • 50% Stun and Slow resistance.
  • 50% Weapon Seal and Skill Seal resistance.
  • Remove all negative statuses you have.
  • At the beginning of a stage, gain unremovable Enhanced Def to reduce damage taken by 40%. This skill can be activated once per stage.
  • When using Demon-Breaking Arrow, an additional beam of light will be cast to deal damage equal to 66.38% of your attack, after which the beam will move to other targets and cause 25% damage.
  • After beginning-of-stage Enhanced Def wears off, gain unremovable damage enhancement status to increase damage by 40%.
  • Reduce cooldown of New Year's Dawn by 1.5 seconds when using Demon-Breaking Arrow. Enhance healing effect from New Year's Dawn by 25%. When New Year's Dawn hits a target, there is a chance to randomly remove a buff.
  • After unremovable damage enhancement status wears off, gain an unremovable "Renewal" status to increase the effect of damage, defense, and speed enhancements by 40%. After this wears off, gain the unremovable Enhanced Def once again.
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Valentines Day

Colonel's Valentine Challenge

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Valentines Day Iris Mug.png
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Valentines Day Ciel Mug.png

Idol! Music! Valentine's Day!

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Valentines Day RiCO Mug.png
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Valentines Day iCO Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
Valentines Day Iris Mug.png Valentines Day Iris Valentines Day Iris Heart Beam.png
Heart Beam

Shoot a huge beam forward, inflicting 67.20% attack damage up to 5 times to targets within range.

Cooldown:
8 seconds.

Chips:

  • 5% Damage increase.
  • Exchange 40% Range for 10% Damage increase.
  • 20% Damage ticking rate acceleration.
Valentines Day Iris Valentine's Gift.png
Valentine's Gift

Spawn several chocolate that orbits around you. The chocolate can withstand 129.86% of damage and continuously deal 64.26% damage to targets that come in contact with them, up to 15 hits.

Cooldown:
10 seconds.

Chips:

  • 5.31% Stackable Damage debuff on hit.
  • Skill seal every 2 seconds.
  • 20% Cooldown Reduction
  • 20% Cooldown reduction for Heart Beam. (8 to 6.4 seconds)
  • 20% Valentine's Gift damage ticking rate.
  • Chance to stun target with Heart Beam.
  • 25% Damage reduction when above 75% HP.
  • 30% HP recovery when below 75% HP, effect can trigger again after 45 seconds.
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Valentines Day Ciel Mug.png Valentines Day Ciel Valentines Day Ciel Chocolate Cyber-elf.png
Chocolate Cyber-elf

Direct the cyber-elf to fly at the target with chocolate and damage the target by 201.60%

Cooldown:
4 seconds.

Chips:

  • 10% Range and Flight speed increase.
  • 5% Damage increase.
  • Adds tracking effect.
Valentines Day Ciel Auto Chocolate Factory.png
Auto Chocolate Factory

Deploy a factory that automatically spawn chocolate and give 33.3% enhanced defense when active while replenishing Chocolate Cyber-elves within the range of the factory.

Cooldown:
12 seconds.

Chips:

  • Extra 20% Defense enhancement
  • 20% Chocolate Cyber-elves refresh time gap reduction.
  • Force the PVP opponent to warp to your current location, only works in PVP
  • 10% Damage reduction against player characters.
  • None For You: When taking damage, summon cyber elf that deals 50.17% damage up to 4 times.
  • Chocolate Cyber-elf slow on hit chance.
  • Gain 2 seconds of invulnerability when casting Auto Chocolate Factory.
  • None For You enhancement: 20% Damage increase and extra hit.
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June Bride

Burning Bride of June Event

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Bridal Alia Mug.png
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Bridal Layer Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
File:Bridal Alia mug.png Bridal Alia Bridal Alia Hurl Bouquet.png
Hurl Bouquet

Hurl the bouquet at the target to cause 217.73% damage. When the bouquet hits the target, gain enhanced DEF and reduce damage taken by 5%. This effect can stack up to 6 levels with "Chimes of Joy"

Cooldown:
5 seconds.

Chips:

  • 5% Damage increase
  • Chance to gain extra DEF stack on hit.
  • Tracking effect.
Bridal Alia Chimes of Joy.png
Chimes of Joy

Ring the bells of happiness to gain stackable enhanced DEF status that can be used in conjunction with "Hurl Bouquet". In addition, the skill will also Slow all targets in range.

Cooldown:
8 seconds.

Chips:

  • Recover HP equivalent to 24% of ATK.
  • Debuff cleanse on cast.
  • Gain damage buff on cast, with same duration as the DEF buff gained, but doubled %.
  • 40% Defense reduction resistance.
  • Chance to gain DEF buff when casting Hurl Bouquet.
  • Chance to stun any targets that attempted to use weapon or skills within range of Chimes of Joy. Reduce damage taken by 15% above 50% HP.
  • Protective Shield: Gain 64% barrier when casting Chimes of Joy.
  • Increase the slow effect from Chimes of Joy by 20%. Extend the duration of Protective Shield by 40%.
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File:Bridal Layer mug.png Bridal Layer Bridal Layer Ring of Solemn Vow.png
Ring of Solemn Vow

Flash the ring at the target and the ring will contract gradually along with the target. Upon reaching its limit, the skill will attack all targets in range and cause 201.60% damage and cause Immobile. (If no target is available, the ring will appear on yourself). When using this skill, there's a chance for you to gain a heart.

Cooldown:
4 seconds.

Chips:

  • Slow down ring contraction speed.
  • Fasten ring contraction speed.
  • 50% Ring effective range and inflict debuff-shield-bypassing stun.
Bridal Layer Cut the Cake.png
Cut the Cake

Inflict 211.68% attack damage to targets within range.

Cooldown:
6 seconds.

Chips:

  • When having 3 or more hearts, consume 1 to slow down target by 31.5%.
  • When having 3 or more hearts, consume 1 to disable target's auto-aim.
  • When having 3 or more hearts, consume 1 to gain a preventive shield.
  • Flash of Joy: When having 3 or more hearts, gain 25% speed boost when casting Ring of Solemn Vow.
  • Gain 5 hearts when entering a stage. Gain a heart every minute.
    • When having 4 or more hearts, increase damage by 15%. 50% chance increase to gain a heart when casting Ring of Solemn Vow.
  • Melee Proficiency, damage +10% and damage taken -10%.
  • 65% Cut the Cake damage increase when hitting an immobile target. Flash of Joy efficacy increase by 30%.
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Easter Day

Easter Eggs Are Yours to Collect

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Easter Roll Mug.png

Child Day

Children's Day! Mega Man X Powered Up

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SD Second Armor X Mug.png
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SD Zero Mug.png

Crossover

Monster Hunter RISE

Mission Code: R·I·S·E

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Hunter V (Sinister) mug.png
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Hunter R (Kamura) mug.png
Frame S.png
Rathalos Armor X mug.png

Urgent! Support needed at Shrine Ruins

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Crimson Valstrax Zero Mug.png
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Zinogre Iris Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
Hunter V (Sinister) mug.png Hunter V (Sinister) Hunter V (Sinister) Iai Spirit Slash.png
Iai Spirit Slash

With your weapon sheathed, perform an Iai slash that deals 151.20% damage to all targets along the path. When you perform the slash, you take no damage and if you were attacked while performing the slash, enemies in range will be damaged by several slashes that deals 79.37% once and 83.32% twice and you will gain one level of spirit.

Cooldown:
5 seconds.

Chips:

  • 10% Iai slash damage increase.
  • 15% Several Slash range increase.
  • 25% Several Slash damage register rate acceleration.
Hunter V (Sinister) Soaring Slash.png
Soaring Slash

Perform a Flying Kick at the target to deal 60.48% attack damage, and you take no damage during the Flying Kick. When you hit a target, your Spirit Up will reduce by one level. The attack will follow with Spirit Helm Breaker - a downward slash that hits 87.33% for multiple (4) times. 2 charges.

Cooldown:
2.5 seconds (Charge remaining).
10 seconds (Depleted).

Chips:

  • 5% Spirit Helm Breaker damage increase.
  • Chance to maintain spirit level when Soaring Kick hits.
  • Stun target when Soaring kick hits.
  • Melee adaptability, damage taken -20%.
  • Spirit Up: Chance to gain stackable "Spirit" stacks when hitting target with weapon. Each stack increases damage by 5%, up to 4 stacks and cannot be purged.
  • Melee mastery, damage dealt +20%.
  • Soaring Kick charges increase.
  • Sends out slash waves that deals 89.95% damage up to 3 times when performing jumping slash with weapon, 4 seconds cooldown. 50% Chance increase to activate Spirit Up.

Fixed DNA:

  • When Iai Spirit Slash hits target, it gains "Spirit", which increases damage by 5%, and can be stacked up to 4 levels. This status cannot be removed.
  • Randomly removes 1 buff after hitting the target with a Soaring Kick
  • The range of Spirit Aerial Roundslash is increased by 15%, and it can be launched after 3 seconds.
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Hunter R (Kamura) mug.png Hunter R (Kamura) Hunter R (Kamura) Shelling.png
Shelling

Shoot a Pierce S to cause 181.44% attack damage to all targets in path. Damage for the shot will be reduced to 25% after penetration.
2 casts

Cooldown:
8 seconds.

Chips:

  • Change ammo to Craig S, which deals 194.88% damage and weaken target defense by 30.90% for 5 seconds.
  • Change ammo to Slicing S, which deals 100.80% damage for 3 times to all targets within range.
  • Change ammo to Wyvern S, which reduce the ammo count to 1 and creates a massive explosion, dealing 399.17% damage.
Hunter R (Kamura) Anchor Guard0.pngHunter R (Kamura) Anchor Guard1.png
Anchor Guard

Ground yourself with Ironsilk and become invulnerable against all damage for 3 seconds. This move can be interrupted by moving or performing an attack. You can follow Anchor Guard with a powerful counter shot that chases and damages the target by 403.20% and you will take no damage during the counter shot.

Cooldown:
8 seconds.

Chips:

  • Refresh Shelling cooldown when being hit during the guard.
  • 20% Cooldown Reduction.
  • Gain debuff shield when using the skill.
  • Machine Gun Launcher adaptability, damage taken -20%.
  • 20% Shelling Cooldown reduction. (8 to 6.4 seconds)
  • Machine Gun Launcher mastery, damage dealt +20%.
  • Stun target with Counter Shots.
  • 40% Damage increase after penetration for Pierce S.
    20% Extra defense weakened for Craig S.
    25% ticking rate acceleration for Slicing S.
    15% Damage increase for Wyvern S, with no loading time.

Fixed DNA:

  • When casting Anchor Guard, remove all negative status you have.
  • The number of rounds of the Pierce, Crag, and Slicing Bomb is increased by 1, and the Wyvern can be used again when it hits the target. This effect can only be activated again after a 14-second cooldown.
  • Soft Spot cannot be removed and ignores the Preventive Shield
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Rathalos Armor X mug.png Rathalos Armor X Rathalos Armor X True Charge Slash.png
True Charge Slash

A powerful downward slash that deals damage to targets in range. The first hit deals damage equal to 161.28% of your attack and the second hit deals 2 times the damage. When using True Charge Slash, damage you take is reduced by 75%.

Cooldown:
4 seconds.

Chips:

  • Defense increase from 75% to 86.25%.
  • 10% Second slash damage increase.
  • Exchange extra 50% cooldown time for 100% Second slash damage increase.
Rathalos Armor X Rathalos Fire Breath0.pngRathalos Armor X Rathalos Fire Breath1.png
Rathalos Fire Breath

Launch a fireball that deals 163.30% attack damage. This attack can be followed with a fire slash that deals 171.35% damage and ignores terrain and damages targets in its path.

Cooldown:
6 seconds.

Chips:

  • Buster adaptability, damage taken -20%.
  • Melee adaptability, damage taken -20%.
  • Apply 16.2% burn on hit.
  • Weaken target DEF by 32% with True Charge Slash first slash.
  • Rage: 10% Damage boost against boss. Chance to gain stackable 4% damage buff when taking damage, up to 5 stacks.
  • Debuff immunity during True Charge Slash.
  • Inferno: Leave Inferno fire that deals 32.34% damage 3 times with Rathalos Fire Breath on hit. Chance to gain 4% damage buff when hitting targets within the Inferno fire, can be stacked with Rage.
  • Buster and Melee weapon expert, damage dealt +30%.

Fixed DNA:

  • 20% cooldown reduction in Rathalos Fire Breath. Fire Slash will return after a certain distance
  • When the second True Charged Slash hits target with weakened defense, increase damage by 30% (increased 50% if defense is weakened by True Charged Slash or Fire Slash).
  • Inferno damage increase by 100%, damage register speed by 20%. When Fire Slash hits a target with weakened defense, damage dealt increases by 32%, shared with Destroy Armor
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Crimson Valstrax Zero Mug.png Crimson Valstrax Zero Crimson Valstrax Zero Crimson Glow.png
Crimson Glow

Shoot a huge beam forward, inflicting 171.36% attack damage to targets within range. After a moment, the beam will spread upward once more to cause 1X damage.

Cooldown:
8 seconds.

Chips:

  • 30% increased Crimson Glow damage against interfered targets
  • 25% damage register acceleration
  • Gain invulnerability when using Crimson Glow.
Crimson Valstrax Zero Crimson Assault.png
Crimson Assault

Perform a dash to the direction of the target and deal 302.40% damage without taking any damage during use.

Cooldown:
4 seconds.

Chips:

  • Cause interference to prevent new speed buffs
  • Cause interference to prevent new defense buffs
  • Cause interference to prevent new damage buffs
  • Gain unremovable Dragon Energy status every 25 seconds. When your skill hits the first target, generate an AoE damage field (when using Crimson Glow, the effect will only trigger before spreading upwards and if the target lives)
  • 20% cooldown reduction in Crimson Glow
  • When using Crimson Glow in Dragon Energy state, release additional Energy Projectiles that ignore terrain and seek enemies
  • Every 8 seconds, Crimson Assault can be used again after hitting. When using Crimson Assault, reduce Crimson Glow cooldown by 1 second.
  • When activating Crimson Assault in Dragon Energy state, summon an Evil Star to burst in and deal damage to all targets in its path. When Evil Star hit, gain Preventive Shield

Fixed DNA:

  • When Crimson Assault hits, cause 37.5% movement speed reduction.
  • Dragon Energy status can activate every 20 seconds. Every 5 seconds when killing a target, recover HP equal to 17% of attack.
  • When activating Crimson Glow, cause explosions along its path to damage all targets in its range.
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Zinogre Iris Mug.png Zinogre Iris Zinogre Iris Zinogre Roar.png
Zinogre Roar

Unleashes a column of laser beams that ignores terrain, dealing 241.92% to targets along its path, which is changed to 50% of damage after it penetrates through a target. If the Charge Slot is full when you use the skill, you will enter a supercharged state that cannot be removed. When activating Zinogre Roar in a supercharged state, the range of Zinogre Roar will be increased with an additional immobility effect in target. The Charge Slot will increase over time.

Cooldown:
5 seconds.

Chips:

  • Increases damage by 20%. However, it will not be able to penetrate target.
  • Increase damage by 40% after penetration.
  • When activating Zinogre Roar in a supercharged state, you will release an additional Laser Orb that ignore terrain and have a enemy-seeking effect to cause damage and immobilize the target.
Zinogre Iris Cross Electrocution.png
Cross Electrocution

Continuously inflicts 134.40% of damage to targets in range. If the Charge Slot is full when you use the skill, you will enter a supercharged state that cannot be removed. When activating Cross Electrocution in a supercharged state, the power of Cross Electrocution is enhanced. The charge slot will increase over time.

Cooldown:
8 seconds.

Chips:

  • When hitting a target with Cross Electrocution, there's a chance to cause the target to become immobile.
  • Increase damage rate by 5%.
  • Reduce preparation time by 20%.
  • Enter a battle with the Charge Slot fully charged.
  • Will not take any damage when using Cross Electrocution.
  • When you activate Cross Electrocution in a supercharged state, it will release several additional Laser Orbs that ignore terrain and have a enemy-seeking effect to deal damage to the target.
  • Removes Preventive Shield status after hitting the target with character skill. Movement speed is increased by 32.4% when in supercharged state.
  • When attacked, the Charge Slot is increased. Damage inflicted during supercharged state is increased by 25% and damage received is reduced by 25%.

Fixed DNA:

  • Increases the natural recovery speed of Charge Slot by 25%.
  • The number of Laser Orbs released by Cross Electrocution is increased to 5.
  • The acceleration effect of Whirlwind Gale is increased by 25%. After the supercharged state is over, defense is strengthened and damage from attacks is reduced by 40%.
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Street Fighter V Champion Edition

Fist of the Raging Demon

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RYU Mug.png
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CHUN-LI Mug.png
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AKUMA Mug.png
Icon Name Skill 1 Skill 2 Passives Rank
RYU Mug.png RYU RYU Shinku Hadoken.pngRYU Denjin Hadoken.png
Shinku Hadoken

Inflict 288.29% attack damage to the target. If you are in Denjin status, the attack will be enhanced as Denjin Hadoken, which causes greater damage and renders the target immobile.

Cooldown:
4 seconds.

Chips:

  • Hadoken removes barriers on hit.
  • 20% cooldown reduction.
  • Denjin Hadoken can now go through terrain and barriers.
RYU Denjin Renki.png
Denjin Renki

Activate Denjin status that cannot be removed. When activated, you deal enhanced damage and your weapon has a chance of render the target immobile when hit. After it is triggered, the skill can only be triggered once more after a 2-second cooldown. You are invulnerable against damages and negative status the moment you activate Denjin Renki.

Cooldown:
16 seconds.

Chips:

  • Gain two stacks of enhanced defense that function in conjunction with Eternal Challenger.
  • 50% increase in chance to cause immobility.
  • Remove all debuffs you have.
  • Gain a 5% defense buff every 6 seconds, stacks 10 times. Functions in conjunction with Parry.
  • 20% cooldown reduction for Denjin Renki.
  • After you use Denjin Renki, you can use Denjin Hadoken again. Recover HP equal to 28.6% of your attack when defeating an enemy with Hadoken.
  • 40% immunity immobility chance. 20% damage increase against immobile targets.
  • Immobility caused by Denjin Hadoken is irremovable and ignores preventive shield. Extend duration of damage and debuff invulnerability from Denjin Renki.
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CHUN-LI Mug.png CHUN-LI CHUN-LI Spinning Bird Kick.png
Spinning Bird Kick

Inflicting 131.04% attack damage to all targets in your way and take no damage when the skill is active.

Cooldown:
??? seconds.

Chips:

  • Debuff immunity when using Spinning Bird Kick.
  • Disable target's skill on hit.
  • Charges increase +1.
CHUN-LI Hoyokusen.png
Hoyokusen

Continuously deal 222.77% attack damage to the targets within range.

Cooldown:
??? seconds.

Chips:

  • 5% damage increase.
  • Disable target's weapons on hit.
  • After hitting with Shockwave, render the target immobile.
  • Gain a 13.54% speed buff when using Spinning Bird Kick, stacks 3 times.
  • When using Hoyokusen, gain a defense buff equivalent to the speed buff gained from Kakuyokyaku.
  • When above 50% HP, increase damage by 8% and reduce damage taken by 8%.
  • 40% immunity immobility chance. 20% damage increase against immobile targets.
  • When using Hoyokusen, gain an attack buff equivalent to the speed buff gained from Kakuyokyaku.
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AKUMA Mug.png AKUMA AKUMA Sekia Kuretsuha.png
Sekia Kuretsuha

Strike the ground with an exploding pillar of plame to deal 151.20% (+ ?% per level) of continuous damage to all targets in range and cause weakened damage by reducing target's attack damage by 10%, stacks 5 times.

Cooldown:
??? seconds.

Chips:

  • Damage register accelerated by 25%
  • Gain debuff shield on use.
  • 20% cooldown reduction.
AKUMA Shun Goku Satsu.png
Shun Goku Satsu

Assume a special pose and approach the target, causing immobile status to the target which cannot be removed by skills and ignores Preventive Shield. Upon connecting, a flurry of lightning fast strikes will be performed to deal continuous damage. You take no damage when you use this skill.

Cooldown:
??? seconds.

Chips:

  • 10% damage increase against bosses.
  • 10% damage increase against players.
  • Gain debuff immunity while using the skill.
  • Gain a 4.25% damage buff every 6 times, stacks 10 times.
  • Cause 2 stacks of weakened damage when using a skill.
  • Cause burn when using Sekia Kuretsuha, 18.75% every 0.5 seconds. After defeating a target with Sekia Kuretsuha, you will be able to use Sekia Kuretsuha again. This effect can only be triggered once more after 12 seconds.
  • Reduce the time between Satsui no Hado damage buffs by 30%, and increase the maximum number of stacks by 3.
  • Increase damage by 20% against targets with damage weakened status. Shun Goku Satsu will remove enemy invulnerability unless the enemy is immune to debuffs.
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