Rockman X DiVE / Mega Man X Dive Wiki
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This page is dedicated to the playable iCO character. For iCO as a navigator, please visit the iCO (Navigator) page.

Description[]

Abilities[]

Active Skills[]

Data Reconstruction ICO Data Reconstruction
Spend data energy to deploy an info window in the field. Info window will access random BOSS skills from the Deep Log and release the skill. Info windows will leave after a number of attacks has been performed or 12 seconds. This skill is a summon.

Cooldown: 6 seconds for each charge, up to 3 charges.

Outcome:

  • Shooting Claw (4 hits): 176.4% (+ 1.4% per level) damage on hit.
  • Purple Cube (3 shots): 99.96% (+ 0.79% per level) damage on hit, penetrating.
  • Snare (10 seconds): Stun all targets in range for 2 seconds, every 5 seconds
Modifier Chips
Icon Name Description Requirement
Power increase passive Focused Recreation: Bass GS Increase the damage rate of Shooting Claw by 15%.

(Damage: 202.86% (+ 1.61% per level))

1 Star rank
Power increase passive Focused Recreation: Final Sigma W Increase the damage rate of purple cube by 15%.

(Damage: 114.96% (+ 0.91% per level))

1 Star rank
Duration passive Focused Recreation: Weil Immobility caused by Snare cannot be removed and ignore Preventive Shield 4 Star rank

Analyzer Wall ICO Analyzer Wall
Deploy a forcefield that moves with iCO that will inflict 181.44% (+ 1.44% per level) attack damage to targets within range and absorb data energy from them.

Cooldown: 12 seconds.

Modifier Chips
Icon Name Description Requirement
Energy recovery passive Precise Analysis Increase data energy absorbed by 60%. 2 Star rank
Power increase passive Power Increase Increase damage rate by 5%.

(Damage: 190.51% (+ 1.51% per level))

2 Star rank
Generic passive Data Network When activating the skill, receive 20 points of data energy directly. 5 Star rank

Passive Skills[]

Icon Name Description Unlock Requirement
Duration passive Data Admin Extend the duration of Data Reconstruction by 30%.

10 Prototype alloy
8 Trial production alloy
60 Compound energy

Defense increase passive Strategy for the unknown When below 50% data energy, increasing damage dealt by 20%.

30 Base alloy
24 Prototype alloy
180 Compound energy

Generic passive Well Prepared Start with full data energy when you enter a stage. 3 Star rank

50 Modified alloy
40 Base alloy
360 Compound energy

Generic passive Data Cube When deploying Analyzer Wall, it wall launch energy shots at the target automatically to deal damage and cause stackable slow. The attack will stop after attacking 15 times or after 8 seconds.

(Damage: 55.08%)
(Slow status: 22.67%)
(Slow duration: 2 seconds)

4 Star rank

1 Electronic storage bottle
50 Smart alloy
40 Modified alloy
420 Compound energy

Energy increase passive Program Error Reduce the data energy used for Data Recreation by 25%. When you hit a target with Data Cube, gain a shield that mitigates 66.1% attack damage

(Shield duration: 1 second, with no cooldown)

5 Star rank

1 Electronic conversion bottle
80 Precision alloy
60 Smart alloy
800 Compound energy

Skins[]

N/A

DNA Code[]

Fixed DNA
Icon Name Description
Attack increase passive Improvisation Activate Strategy for the Unknown when below 60% data energy
Invincibility buff Do Not Disturb When you use the skill, you will gain invulnerability status. After it is triggered, it can only be triggered once more after a 4-second cooldown.

(Invulnerability duration: 1 second)

Generic passive Data Processing Data Cube can pass through landscape and barriers. When you have the shield status from “Program Error”, increase damage by 30%.
Recombined DNA
Slot 1
Icon Name Description
Paralysis debuff Immobilize Special Attack I When you hit a target in immobile status, increase the damage you deal by 4%
Slow debuff Slow Special Attack I When you hit a target in slow status, increase the damage you deal by 4%
Shield buff Shield Special Attack I When you hit a target in shield status, increase damage you deal by 6%
Defense Reduction Resistance Defense Reduction Resistance I 20% chance to become immune to the effects of Defense Reduction.
DoT Resistance Continuous Damage Resistance I 20% chance to become immune to the effects of Damage Reduction.
Out of Control Resistance Out of Control Resistance I 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
Short Range Boost Short Range Boost I Increase damage you deal by 4% when hitting a target in short range
Mid Range Adaptability Mid Range Adaptability I Reduce the damage taken by 4% when hit by a mid range attack.
Long Range Adaptability Long Range Adaptability I Reduce the damage taken by 4% when hit by a long range attack.
Fodder Killer Fodder Killer I When your target is a Fodder, increase damage you deal by 4%
Low health def increase passive Adversity Adaptability I When below 50% HP, reduce damage taken by 4%.
High health def increase passive Homeopathy Adaptability I When HP is 50% or higher, reduce damage taken by 4%.
Slot 2
Icon Name Description
Paralysis debuff Immobilize Special Attack I When you hit a target in immobile status, increase the damage you deal by 4%
Slow debuff Slow Special Attack I When you hit a target in slow status, increase the damage you deal by 4%
Shield buff Shield Special Attack I When you hit a target in shield status, increase damage you deal by 6%
Defense Reduction Resistance Defense Reduction Resistance I 20% chance to become immune to the effects of Defense Reduction.
DoT Resistance Continuous Damage Resistance I 20% chance to become immune to the effects of Damage Reduction.
Out of Control Resistance Out of Control Resistance I 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
Paralysis debuff Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6%
Slow debuff Slow Special Attack II When you hit a target in slow status, increase the damage you deal by 6%
Shield buff Shield Special Attack II When you hit a target in shield status, increase damage you deal by 8%
Defense Reduction Resistance Defense Reduction Resistance II 30% chance to become immune to the effects of Defense Reduction.
DoT Resistance Continuous Damage Resistance II 30% chance to become immune to the effects of Damage Reduction.
Out of Control Resistance Out of Control Resistance II 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
Slot 3
Icon Name Description
Short Range Boost Short Range Boost I Increase damage you deal by 4% when hitting a target in short range
Mid Range Adaptability Mid Range Adaptability I Reduce the damage taken by 4% when hit by a mid range attack.
Long Range Adaptability Long Range Adaptability I Reduce the damage taken by 4% when hit by a long range attack.
Fodder Killer Fodder Killer I When your target is a Fodder, increase damage you deal by 4%
Low health def increase passive Adversity Adaptability I When below 50% HP, reduce damage taken by 4%.
High health def increase passive Homeopathy Adaptability I When HP is 50% or higher, reduce damage taken by 4%.
Short Range Boost Short Range Boost II Increase damage you deal by 6% when hitting a target in short range
Mid Range Adaptability Mid Range Adaptability II Reduce the damage taken by 6% when hit by a mid range attack.
Long Range Adaptability Long Range Adaptability II Reduce the damage taken by 6% when hit by a long range attack.
Fodder Killer Fodder Killer II When your target is a Fodder, increase damage you deal by 6%
Low health def increase passive Adversity Adaptability II When below 50% HP, reduce damage taken by 6%.
High health def increase passive Homeopathy Adaptability II When HP is 50% or higher, reduce damage taken by 5%.
Slot 4
Icon Name Description
Paralysis debuff Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6%
Slow debuff Slow Special Attack II When you hit a target in slow status, increase the damage you deal by 6%
Shield buff Shield Special Attack II When you hit a target in shield status, increase damage you deal by 8%
Defense Reduction Resistance Defense Reduction Resistance II 30% chance to become immune to the effects of Defense Reduction.
DoT Resistance Continuous Damage Resistance II 30% chance to become immune to the effects of Damage Reduction.
Out of Control Resistance Out of Control Resistance II 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
Paralysis debuff Immobilize Special Attack III When you hit a target in immobile status, increase the damage you deal by 8%
Slow debuff Slow Special Attack III When you hit a target in slow status, increase the damage you deal by 8%
Shield buff Shield Special Attack III When you hit a target in shield status, increase damage you deal by 10%
Defense Reduction Resistance Defense Reduction Resistance III 40% chance to become immune to the effects of Defense Reduction.
DoT Resistance Continuous Damage Resistance III 40% chance to become immune to the effects of Damage Reduction.
Out of Control Resistance Out of Control Resistance III 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
Attack weaken debuff Reduced ATK Response When you are in reduced ATK status, reduce damage you take by 12%
Slot 5
Icon Name Description
Short Range Boost Short Range Boost II Increase damage you deal by 6% when hitting a target in short range
Mid Range Adaptability Mid Range Adaptability II Reduce the damage taken by 6% when hit by a mid range attack.
Long Range Adaptability Long Range Adaptability II Reduce the damage taken by 6% when hit by a long range attack.
Fodder Killer Fodder Killer II When your target is a Fodder, increase damage you deal by 6%
Low health def increase passive Adversity Adaptability II When below 50% HP, reduce damage taken by 6%.
High health def increase passive Homeopathy Adaptability II When HP is 50% or higher, reduce damage taken by 5%.
Short Range Boost Short Range Boost III Increase damage you deal by 8% when hitting a target in short range
Mid Range Adaptability Mid Range Adaptability III Reduce the damage taken by 8% when hit by a mid range attack.
Long Range Adaptability Long Range Adaptability III Reduce the damage taken by 8% when hit by a long range attack.
Fodder Killer Fodder Killer III When your target is a Fodder, increase damage you deal by 8%
Low health def increase passive Adversity Adaptability III When below 50% HP, reduce damage taken by 8%.
High health def increase passive Homeopathy Adaptability III When HP is 50% or higher, reduce damage taken by 6%.
Attack weaken debuff Reduced ATK Response When you are in reduced ATK status, reduce damage you take by 12%

Video[]

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Trivia[]

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