Rockman X DiVE / Mega Man X Dive Wiki
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Description[]

The armor Zero donned when he appeared during the 2nd Monster Hunter Rise event.

Abilities[]

Active Skills[]

Crimson Glow Crimson Valstrax Zero Crimson Glow
Shoot a huge beam forward, inflicting 171.36% (+ 1.36% per level) attack damage to targets within range. After a moment, the beam will spread upward once more to cause 1X damage.

Cooldown: 8 seconds.

Modifier Chips
Icon Name Description Requirement
Generic passive Dragon Energy Blast When Crimson Glow hits a target in interference status, increase damage by 30%. 1 Star rank
RoF increase passive Accelerated Impact Damage register accelerated by 25%. 1 Star rank
Invincibility buff Dragon Energy Aura When Crimson Glow is activated, gain invulnerability status, preventing you from taking any damage.

(Invulnerability duration: 1 second)

4 Star rank

Crimson Assault Crimson Valstrax Zero Crimson Assault
Perform a dash to the direction of the target and deal 302.40% (+ 2.40% per level) damage without taking any damage during use.

Cooldown: 4 seconds.
Invulnerability duration: 1 second.

Modifier Chips
Icon Name Description Requirement
Interference Acceleration Interference Causes an accelerated interference status when hitting target. It will nullify the newly gained accelerated status.
  • Creates an interference debuff with a stack of 999, 3-second duration.
2 Star rank
Interference Defense Enhancement Interference Causes a Defense Enhancement Interference status when hitting target. It will nullify the newly gained Defense Enhancement status.
  • Creates an interference debuff with a stack of 999, 3-second duration.
2 Star rank
Interference Damage Enhancement Interference Causes a Damage Enhancement Interference status when hitting target. It will nullify the newly gained Damage Enhancement status.
  • Creates an interference debuff with a stack of 999, 3-second duration.
5 Star rank

Passive Skills[]

Icon Name Description Unlock Requirement
Heart Arrow buff Dragon energy Gain Dragon Energy status that cannot be eliminated every 25 seconds. When your skill attack hits the first target, Dragon Energy will be detonated in place and continue to cause damage to the target it comes into contact with (if the skill used is the Crimson Glow, the effect will only be activated if the target survives after the hit, and the effect will be ineffective after the Crimson Glow spreads upwards)

(Dragon Energy duration: 13 seconds)

10 Prototype battery
8 Trial production battery
60 Compound energy

Preparation time passive Dragon Energy Attraction The preparation time for the Crimson Glow is reduced by 20%.

(Cooldown: 6.4 seconds)

30 Basic battery
24 Prototype battery
180 Compound energy

Multiple projectile passive Crimson Comet When activating Crimson Glow in Dragon Energy status, it will release several additional Energy Projectiles that ignore terrain and have a enemy-seeking effect to deal damage to the target. 3 Star rank

50 Modified battery
40 Basic battery
360 Compound energy

Chance to repeat passive Continuous Fire Crimson Assault can be used again when the target is hit. This effect can only be triggered again 8 seconds after use.

When you use Crimson Assault, reduce the preparation time for Crimson Glow by 1 second.

4 Star rank

1 Electronic storage bottle
50 Smart battery
40 Modified battery
420 Compound energy

Additional shot passive Evil Star Assault When activating Crimson Assault in Dragon Energy state, it will summon an Evil Star to burst in and deal damage to all targets in its path. When Evil Star hit, gain Preventive Shield that will protect you against all negative status.

(Preventive Shield duration: 3 seconds)

5 Star rank

1 Electronic conversion bottle
80 Precision battery
60 Smart battery
800 Compound energy

Skins[]

N/A

DNA Code[]

Fixed DNA
Icon Name Description
Slow debuff Dynamic Destruction When Crimson Assault hits, it will slow the target and reduce its movement speed by 37.5%.

(Slow duration: 2 seconds)

Preparation time passive Dragon Energy Activation Dragon Energy status wait time is shortened. It can be activated every 20 seconds. When defeating a target with a weapon or skill, recover HP equal to 17% of the attack. This effect can only be triggered once more after a 5-second cooldown.
Generic passive Star of Despair When activating Crimson Glow, it will cause explosions along its laser trajectory, causing damage to all targets in its range.

(Explosion damage: 113.33%)

Recombined DNA
Slot 1
Icon Name Description
Interference Interference Special Attack I When you hit a target in interference status, increase the damage you deal by 4%
Slow debuff Slow Special Attack I When you hit a target in slow status, increase the damage you deal by 4%
Immunity shield Preventive Shield Special Attack I When you hit a target in Preventive Shield status, increase damage you deal by 6%
Damage Reduction Resistance Damage Reduction Resistance I 20% chance to become immune to the effects of Damage Reduction.
Weapon Seal resistance No Weapon Resistance I 20% chance to become immune to the effects of No Weapon.
Confusion Resistance Confusion Resistance I 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Short Range Boost Zero Distance Boost I Increase damage you deal by 6% when hitting a target in close proximity
Short Range Adaptability Short Range Adaptability I Reduce the damage taken by 4% when hit by a short range attack.
Long Range Adaptability Long Range Adaptability I Reduce the damage taken by 4% when hit by a long range attack.
Player Killer Player Killer I When your target is a player, increase damage you deal by 4%
Boss Killer BOSS Killer I When your target is a boss character, increase damage you deal by 4%
Summoned resistance Summon Sentinel I When you are attacked by a summoned enemy, reduce the damage you take by 15%
Slot 2
Icon Name Description
Interference Interference Special Attack I When you hit a target in interference status, increase the damage you deal by 4%
Slow debuff Slow Special Attack I When you hit a target in slow status, increase the damage you deal by 4%
Immunity shield Preventive Shield Special Attack I When you hit a target in Preventive Shield status, increase damage you deal by 6%
Damage Reduction Resistance Damage Reduction Resistance I 20% chance to become immune to the effects of Damage Reduction.
Weapon Seal resistance No Weapon Resistance I 20% chance to become immune to the effects of No Weapon.
Confusion Resistance Confusion Resistance I 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Interference Interference Special Attack II When you hit a target in interference status, increase the damage you deal by 6%
Slow debuff Slow Special Attack II When you hit a target in slow status, increase the damage you deal by 6%
Immunity shield Preventive Shield Special Attack II When you hit a target in Preventive Shield status, increase damage you deal by 8%
Damage Reduction Resistance Damage Reduction Resistance II 30% chance to become immune to the effects of Damage Reduction.
Weapon Seal resistance No Weapon Resistance II 30% chance to become immune to the effects of No Weapon.
Confusion Resistance Confusion Resistance II 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Slot 3
Icon Name Description
Short Range Boost Zero Distance Boost I Increase damage you deal by 6% when hitting a target in close proximity
Short Range Adaptability Short Range Adaptability I Reduce the damage taken by 4% when hit by a short range attack.
Long Range Adaptability Long Range Adaptability I Reduce the damage taken by 4% when hit by a long range attack.
Player Killer Player Killer I When your target is a player, increase damage you deal by 4%
Boss Killer BOSS Killer I When your target is a boss character, increase damage you deal by 4%
Summoned resistance Summon Sentinel I When you are attacked by a summoned enemy, reduce the damage you take by 15%
Short Range Boost Zero Distance Boost II Increase damage you deal by 8% when hitting a target in close proximity
Short Range Adaptability Short Range Adaptability II Reduce the damage taken by 6% when hit by a short range attack.
Long Range Adaptability Long Range Adaptability II Reduce the damage taken by 6% when hit by a long range attack.
Player Killer Player Killer II When your target is a player, increase damage you deal by 6%
Boss Killer BOSS Killer II When your target is a boss character, increase damage you deal by 6%
Summoned resistance Summon Sentinel II When you are attacked by a summoned enemy, reduce the damage you take by 20%
Slot 4
Icon Name Description
Interference Interference Special Attack II When you hit a target in interference status, increase the damage you deal by 6%
Slow debuff Slow Special Attack II When you hit a target in slow status, increase the damage you deal by 6%
Immunity shield Preventive Shield Special Attack II When you hit a target in Preventive Shield status, increase damage you deal by 8%
Damage Reduction Resistance Damage Reduction Resistance II 30% chance to become immune to the effects of Damage Reduction.
Weapon Seal resistance No Weapon Resistance II 30% chance to become immune to the effects of No Weapon.
Confusion Resistance Confusion Resistance II 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Interference Interference Special Attack III When you hit a target in interference status, increase the damage you deal by 8%
Slow debuff Slow Special Attack III When you hit a target in slow status, increase the damage you deal by 8%
Immunity shield Preventive Shield Special Attack III When you hit a target in Preventive Shield status, increase damage you deal by 10%
Damage Reduction Resistance Damage Reduction Resistance III 40% chance to become immune to the effects of Damage Reduction.
Weapon Seal resistance No Weapon Resistance III 40% chance to become immune to the effects of No Weapon.
Confusion Resistance Confusion Resistance III 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Generic passive Scourge When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown
Slot 5
Icon Name Description
Short Range Boost Zero Distance Boost II Increase damage you deal by 8% when hitting a target in close proximity
Short Range Adaptability Short Range Adaptability II Reduce the damage taken by 6% when hit by a short range attack.
Long Range Adaptability Long Range Adaptability II Reduce the damage taken by 6% when hit by a long range attack.
Player Killer Player Killer II When your target is a player, increase damage you deal by 6%
Boss Killer BOSS Killer II When your target is a boss character, increase damage you deal by 6%
Summoned resistance Summon Sentinel II When you are attacked by a summoned enemy, reduce the damage you take by 20%
Short Range Boost Zero Distance Boost III Increase damage you deal by 10% when hitting a target in close proximity
Short Range Adaptability Short Range Adaptability III Reduce the damage taken by 8% when hit by a short range attack.
Long Range Adaptability Long Range Adaptability III Reduce the damage taken by 8% when hit by a long range attack.
Player Killer Player Killer III When your target is a player, increase damage you deal by 8%
Boss Killer BOSS Killer III When your target is a boss character, increase damage you deal by 8%
Summoned resistance Summon Sentinel III When you are attacked by a summoned enemy, reduce the damage you take by 25%
Generic passive Scourge When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown

Video[]

 	Crimson_Valstrax_Zero_5★_-_Character_Spotlight-_Mega_Man_X_DiVE 	 			  

Tips[]

N/A

Trivia[]

  • Crimson Valstrax Zero's Crimson Assault can be used to traverse terrain as well as attack enemies. This can only be done if manual aiming is enabled within the game, otherwise it will only be able to move forward or towards the nearest locked-on enemy.
  • Crimson Valstrax Zero's wings do not articulate outside of his Character Selection animation and Crimson Assault attack, remaining otherwise static. This will often obscure the view of the character at most perspectives, especially while controlling Ride Armors.

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