Rockman X DiVE / Mega Man X Dive Wiki
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Overview[]

There are two type of cards, split into Character-exclusive cards and General buff cards.
Each effect has their own activation requirement.

Video[]

System Layout[]

Card System


There will be another tab available under skin tab in character select screen.
From the teaser it appears each time the player may carry up to 3 cards alongside stats.
You may click into the cards you are currently equipping and look at the info or swap out the cards.
There is one not activated with colored orbs next to it, meaning it requires certain orbs to activate.

Card System2


It appears cards fall into ranks and different orb category.
Some character seems to have more than 1 card and some characters yet to be featured in the game made their appearances in form of cards.

Card System3


For the card UI itself, it appears there is maximum of 100 cards you can have.
You may arrange card order, filter, Protect(保護) = set as favorite and sell(販賣) for zenny.

Character-Exclusive Cards[]

Character card example


This card is exclusive to Ultimate Armor X, there are two effects listed, the following is the compilations of the cards they teased:
Ultimate armor X mug
Ultimate Armor X (Green)

Accelerated Charge

Reduce time required to charge plasma charge shot to maximum phase by 40%. When equipping the same card, only the card on the right will be activated. (Effects can't be stacked)

  • Activation requirement: Ultimate Armor X.

Buster Amplification III

When using Buster weapons, increase damage by 8%.

  • Activation requirement: 1 Green 2 Blues

Second armor x mug
Second Armor X (Blue)

Armor Improvement

Increase armor energy recovery speed by 35%. When equipping the same cards, only the card on the right will be activated. (Effects can't be stacked.)

  • Activation Requirement: Second Armor X

First Armor X mug
First Armor X (Yellow)

Power Increase

Increase the damage rate of Headbutt by 10%. When equipping the same cards, only the card on the right will be activated. (Effects can't be stacked.)

  • Activation Requirement: First Armor X

Marino mug
Marino (Green)

God Speed

Gain speed boost after using blink, increase movement speed by 9.75%, can be stacked 3 times.

  • Activation Requirement: Marino.

Zero mug
Zero (Red)

Rapid Response Improvement

Increase the chance of Rapid Response triggering by 50%. When equipping the same cards, only the card on the right will be activated. (Effects can't be stacked.)

  • Activation Requirement: Zero

X mug
X (Red)

Enhanced Buster Mastery

When equipping buster, increase damage by 2%.

  • Activation Requirement: Not shown


Buff Cards[]

Buff card example


The card can be applied to every character but under restrictions, the following is the compilations of the cards they teased:

Commander Yammark (Green)

Machine Gun Amplification II

When equipping machine gun, increase damage by 6%.

  • Activation Requirement: 1 Green 1 Blue.



Crystal Snail (Blue)

Slow Specialty II

Increase damage dealt to targets with slow status by 6%.

  • Activation requirement: 1 Blue 1 Yellow

Crisis Adaptability II

When HP is below 30%, reduce damage taken by 8%.

  • Activation requirement: 2 Blue 1 Red



Double (Yellow)

Damage Weakened Resistance II

30% chance to become immune to the effects of Damage Weakened.

  • Activation Requirement: 2 Yellow



Ride Armor (Red)

Melee Amplification II

When using melee weapons, increase damage by 6%.

  • Activation requirement: 1 Red 1 Green

Perfect Adaptability II
When HP is above 75%, reduce damage taken by 6%.

  • Activation requirement: 1 Red 1 Green 1 Yellow



Launch Octopus (Red)

Launcher Amplification II

When equipping launcher, increase damage by 6%.

  • Activation Requirement: 1 Red 1 Blue.
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